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Von Djangos

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vonwolfe

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60 comments

  1. weirdalsuperfan
    weirdalsuperfan
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    Where did the dialogue scripts come from? Were they originally in the game or were they written just for this?

    Also, what happens between these characters in vanilla?
  2. tallythree
    tallythree
    • supporter
    • 1 kudos
    It seems that after witnessing the Beauty and Bandit reunion, the relevant quest stage was set to 106, which prevented me from being able to discuss the relevant topic with Emusette Bracques. Forcing the stage back to 105 with the console allowed me to do so. Using OpenMW 0.49 RC5.
  3. Jiopsi
    Jiopsi
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    • 18 kudos
    Huleeya doesn't follow me to downstairs to Jobasha, just stands besides the door?
    1. Naufragous77
      Naufragous77
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      • 78 kudos
      Same here. Usually there's a update journal once you enter the cell.
    2. vonwolfe
      vonwolfe
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      I'll give it a test. Are you on vanilla or OpenMW? 
    3. deleted4003972
      deleted4003972
      • account closed
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      This happened to me also. I am running OpenMW 0.49. I got around the issue lazily by punching Huleeya a couple of times and leading him downstairs to Jobasha, upon which he de-aggrod and initiated the dialogue between the two. Footage of the bug here: https://www.youtube.com/watch?v=C7KAxUCRHMU [skip to 19:40 for Huleeya following start] and the slapping Huleeya solution: https://www.youtube.com/watch?v=h3a-tIkC-S4 [skip to 6:25]
    4. vonwolfe
      vonwolfe
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      So strange. I just tested on my MWSE version, and it worked fine. But the mod was originally tested in OpenMW, so it should work.

      My recent test was with BCOM, but that shouldn't make a difference.

      I can make a fix where talking to Huleeya with the 'let's go downstairs' will get him to follow you. 

      Your playthrough is epic. That scamp has drip!

      Edit - okay, think I've found it. Huleeya is set in vanilla to follow the player only to a certain cell coordinate. Depending on your mod install, you may never hit that coordinate. If you do, it terminates the follow script early. Fixed in the latest version. 
    5. SerDalley
      SerDalley
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      It seems this bug has re-appeared in the newest version.
  4. heilkitty
    heilkitty
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    • 0 kudos
    Anyone tested with LGNPC?
  5. Will this work on an ongoing save?
  6. Altvaddert
    Altvaddert
    • supporter
    • 1 kudos
    Great Mod!

    When i talk to Hlormar Wine-Sot, i agree with the witch, and then i talk to Hlormar while the dialogue is still going on, they both attack me until the dialogue is over. 
    1. vonwolfe
      vonwolfe
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      Yeah, its because they're 'following' each other to face each other. Bit of a limitation of the mod scripts sadly.
  7. RingoAteMyBaby
    RingoAteMyBaby
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    • 19 kudos
    Whoa - just watched the demo video and those voices are really well implemented. AI voices are generally gods-awful but that sounds really authentic. If the whole mod's like that, that's a very commendable effort.
    1. vonwolfe
      vonwolfe
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      • 210 kudos
      I took my time with each of them. There's only 13, but they're carefully crafted moments.
  8. jatkinson85
    jatkinson85
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    • 28 kudos
    Tes3cmd 0.40 reports the following on the latest version:

    --Friends Reunited.ESP--


    CLEANING: "Friends Reunited.ESP" ...
    Loaded cached Master: <DATADIR>/morrowind.esm
    Loaded cached Master: <DATADIR>/tribunal.esm
    Loaded cached Master: <DATADIR>/bloodmoon.esm
    Cleaned redundant AMBI,WHGT from CELL: pelagiad, halfway tavern
    Cleaned duplicate record (INFO): 1516983841575713411
    Cleaned duplicate record (INFO): 20701980572337906
    Cleaned duplicate record (INFO): 32032233333075511010
    Output saved in: "Friends Reunited.ESP"
    Original backed up to: "tes3cmdbck/Friends Reunited.ESP"

    Cleaning Stats for "Friends Reunited.ESP":
    duplicate record:     3
    redundant CELL.AMBI:     1
    redundant CELL.WHGT:     1
  9. Naufragous77
    Naufragous77
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    • 78 kudos
    Great mod! Great immersion. Of the ones I've seen, nothing was amiss, save the "The Beauty and the Bandit" quest. Once I spoke to Maurrie Aurmine and head to Pelagiad, you can see the two kissing, even befoe speaking to the bandit about the whole situation. Nice animation, just a tad too early. Maybe some stopgaps are in order, like X days after the quest clears to prevent early pop-ins.

    All in all though, this mod's a mainstay for me - awesome immersion. 10/10
  10. ShulShagana
    ShulShagana
    • member
    • 4 kudos
    wonderful mod~ quite charming!
    loved how the reunited husband & wife recite a line of 'a dance in the fire'
    a bit of an issue though, is that their dialogue had no subtitles; an empty subtitle box would flicker every now and then. very odd!

    i wonder if this'll happen elsewhere too? (i'll keep you posted)
    1. vonwolfe
      vonwolfe
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      • 210 kudos
      Next update will add subtitles!
    2. ShulShagana
      ShulShagana
      • member
      • 4 kudos
      Good to know :-]
      Thank you~