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Timpy and The Conjurer

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Muffinwind1

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About this mod

The moved version is compatible with TR allegedly.

Requirements
Permissions and credits
Install is simple.
Follow the launcher's instructions and when it asks for your Data Files folder,
go to this path (this is the default path) C:\Program FilesBethesda\Morrowind\Data Files.
Then select to install and the launcher will install The Goblin Lab version 1.0.
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-------2 - How to play--------
------------------------------
Go to Tel Mora, an Imperial Knight called Falx Punctius is wandering around the back
of the tower. He's nearby the diseased Reguard girl, on the rowboat.
He'll explain you what to do next, and will give you a handy item.
NOTE !!! : Once you registered in Ujjain, talk to some people in the Dancing Plates club.
There are a few things you must know that will be explain in the next chapter.
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-----3 - Known Bugs------
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Bug 1 : Guar racing. The guar sometimes likes to float in the air. If he does that, go
to a plain area and he will "land" again. Advised is not to jump, but it is possible.
IMPORTANT : Complete this test only ! The other one (Guar Fight) is still full of bugs
but will be fixed in the final version.
Bug 2 : 80% of the icons do not have alpha's. I am truly sorry about this, and it will be
fixed in a next version.
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------4 - Solved Bugs-------
----------------------------
List of bugs solved in version 1.1 :
*) Architectural
- Added bridges from Ujjain to west Abiding
- Added stairs to Ujjain's lower part.
*) Forgotten files
- Added Desert Dragon's texture.
- Added the "War Dragon" 's model.
*) Scripting
- Got rid of the "Gold_001 is 0" error so you can start from a new game.
- Added an option to turn cutscenes on/off.
- Olaes doesn't get mentioned in the Pretty-Ears quest anymore (forgot to delete her in prev version)
- Guar racing crystals are placed more logical.
- Telvanni Bug Musk given in "Wetted pants" quest.
- Journal title errors fixed.
- Removed "Goblin Attack Bonus" start bug.
- Priests in Khen'Durr aren't hostile anymore.
- War General now enables in the Khen'Durr shrine.
- Eloren Mido in Sphinxwatch recognises you now.
----------------------------
---------5 - Credits--------
----------------------------
----------------------------
-------- CREATORS ----------
----------------------------
----
Timpy (Everything, from potions to cities, except the best models by The_Conjurer and his textures and the other work he did :))
Mail : [email protected]
-
The_Conjurer (Modelling, texturing, creator of the movies, found book '22 Goblins', and without him this MOD wouldn't exist :-O, so Praise The_Conjurer !)
---------------------------
--------- OTHERS ----------
---------------------------
(Alfabetically)
Dongle - Ujjain's Light tower mesh
Lady Eternety (Fire Elemental, Nightwing mesh)
Lingarn (Particle Bow, Crossbow)
Niclashalldin & styrker87 - Doubleblade Model)
Soulshade - Suthay weapon models and base textures
Sorry if I haven't contacted anyone of you, but your work was great and was used with a lot of gratitude !
-
Special thanks to the very first testers Morrowindgek, Conradus_Rex and Glorfindel for their support and bug reports ;-)
-
And especially thanks to the Zer0games crew for hosting this mod and making it part of Zer0games !
(www.zerogames.nl)
(www.zerogames.nl/forum/zg)
----------------------------
---------6 - Notes----------
----------------------------
GMST's : This mod is not 'dirty', as some people call it.
There has been a new hard-coded magic effect called "Uncover" added
to the game, and it could not be merged between the other GMST's, so
they had to be replaced. The replaced GMST's are the SAME as the original
ones, so it won't change any of the game rules, do weird things, etc.