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Kalinter

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Kalinter

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49 comments

  1. Povuholo
    Povuholo
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    Hi, I just wanted to share this rock seam I spotted (bottom left) near the Ansi cave entrance

  2. Kirya
    Kirya
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    Looks very cool! Nice to see you're looking for compatibility! Any conflict with Mournhold Style Canton ?
    1. Kalinter
      Kalinter
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      The Mournhold Style Canton is in the same position as the watchtower from this mod, but the canton is actually is larger than the watchtower and hides it completely, so the only clipping is with wall itself. The clipping is minor, but it obviously looks like it doesn't belong. I may release a fully compatible version later.
    2. Kirya
      Kirya
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      Thank you for the reply. I will track the mod.
    3. hashslingslasher6
      hashslingslasher6
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      Still developing the compatible version?
  3. MoralMonster
    MoralMonster
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    Hi. Could you specify which cells are affected by the mod? The screenshots are looking great, however I am afraid of bad compatibility with some other mods I play with.
  4. Calarien
    Calarien
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    Little Landscapes- Vivec Islands by GlitterGear - Compatible (Replacement patch available)
    There is only a patch for the purist version. Is the patch not needed for the regular version?And is this patch needed for the Shorter Version?
  5. SkyHasACat
    SkyHasACat
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    Very cool. Might be useful to add some dialog, primarily to the "Tour Guide"(I wasn't sure why 4 random NPCs were on the bridge, and one would take me to ebonheart) and the innkeeper(so she won't tell you to get lost or offer beds)
  6. 1suckatnames
    1suckatnames
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    Hello
    installed mournhold canton-compatiability version of your seawall
    I found a meme. The NPC in mini-tavern has "bed" dialog topic. ordering bed results in "i dont like you, get lost" answer
    1. SkyHasACat
      SkyHasACat
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      This is because they are publican class, but have no custom greeting or bed dialog. Some sort of "Sorry, we don't have any beds" for this NPC would help.
  7. SamFisher91
    SamFisher91
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    Compatibility with Vivec City? (https://www.nexusmods.com/morrowind/mods/50111)
  8. Felik12
    Felik12
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    nice, add to immersion. I like ti. 
  9. Fargoth117
    Fargoth117
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    I have an off topic question if anyone wouldn't mind helping.
    In my game the tower in Old Ebonheart has a middle chunk missing from it when looking at it from a distance.
    You have to get closer to it than your screenshots to have it render. Does anyone else have this issue?
    Just weird being on this bridge and seeing that tower floating in the distance. Any help would be welcome.
    Thank You!
    1. Kalinter
      Kalinter
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      If you use MGE xe, this is caused by not having a small enough minimum static size during distant statics generation. I use the size 300 as a base, and then modify a custom override file as needed if I'm missing important objects in the distance. A simpler method is to just set your minimum static size even lower, but the smaller the size you use means more distant objects, which means lower performance depending on your machine, so use caution.

      If you're on OpenMW, I'm afraid I can't really help you as I have limited experience with OpenMW, and I'm not sure how it handles distant statics exactly.
    2. Fargoth117
      Fargoth117
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      Thank You! I use OpenMW personally. So if anyone else knows please chime in! :>
    3. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      • 9 kudos


      Same advice: minimum static size

    4. AreaFive
      AreaFive
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      I have this same issue with this mod and Gates of Ascadia, to a lesser degree, regardless of how low I set the statics in MGE. How would one go about making a custom override?

  10. SpaceCowgurl
    SpaceCowgurl
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    This has genuinely been a must have for me since release. I heavily recommend using with Stormrider and BCOM, it feels like the only VIvec that could ever have existed.