The Mournhold Style Canton is in the same position as the watchtower from this mod, but the canton is actually is larger than the watchtower and hides it completely, so the only clipping is with wall itself. The clipping is minor, but it obviously looks like it doesn't belong. I may release a fully compatible version later.
Hi. Could you specify which cells are affected by the mod? The screenshots are looking great, however I am afraid of bad compatibility with some other mods I play with.
Little Landscapes- Vivec Islands by GlitterGear - Compatible (Replacement patch available) There is only a patch for the purist version. Is the patch not needed for the regular version?And is this patch needed for the Shorter Version?
Very cool. Might be useful to add some dialog, primarily to the "Tour Guide"(I wasn't sure why 4 random NPCs were on the bridge, and one would take me to ebonheart) and the innkeeper(so she won't tell you to get lost or offer beds)
Hello installed mournhold canton-compatiability version of your seawall I found a meme. The NPC in mini-tavern has "bed" dialog topic. ordering bed results in "i dont like you, get lost" answer
This is because they are publican class, but have no custom greeting or bed dialog. Some sort of "Sorry, we don't have any beds" for this NPC would help.
I have an off topic question if anyone wouldn't mind helping. In my game the tower in Old Ebonheart has a middle chunk missing from it when looking at it from a distance. You have to get closer to it than your screenshots to have it render. Does anyone else have this issue? Just weird being on this bridge and seeing that tower floating in the distance. Any help would be welcome. Thank You!
If you use MGE xe, this is caused by not having a small enough minimum static size during distant statics generation. I use the size 300 as a base, and then modify a custom override file as needed if I'm missing important objects in the distance. A simpler method is to just set your minimum static size even lower, but the smaller the size you use means more distant objects, which means lower performance depending on your machine, so use caution.
If you're on OpenMW, I'm afraid I can't really help you as I have limited experience with OpenMW, and I'm not sure how it handles distant statics exactly.
I have this same issue with this mod and Gates of Ascadia, to a lesser degree, regardless of how low I set the statics in MGE. How would one go about making a custom override?
This has genuinely been a must have for me since release. I heavily recommend using with Stormrider and BCOM, it feels like the only VIvec that could ever have existed.
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There is only a patch for the purist version. Is the patch not needed for the regular version?And is this patch needed for the Shorter Version?
installed mournhold canton-compatiability version of your seawall
I found a meme. The NPC in mini-tavern has "bed" dialog topic. ordering bed results in "i dont like you, get lost" answer
In my game the tower in Old Ebonheart has a middle chunk missing from it when looking at it from a distance.
You have to get closer to it than your screenshots to have it render. Does anyone else have this issue?
Just weird being on this bridge and seeing that tower floating in the distance. Any help would be welcome.
Thank You!
If you're on OpenMW, I'm afraid I can't really help you as I have limited experience with OpenMW, and I'm not sure how it handles distant statics exactly.
Same advice: minimum static size