Hello friend, i installed three of your fantastic mods sheathyourweapon, creeperparty and greetingvoice. All are working fine except creeper isnt drumming the drums and the guards aren't doing the animation on the 2nd warning, and thats the only problem i have so far. Very awesome work.
Oh I'm on Android xD using openmw nightly 0.48
Edit: i think I'm wrong or not but were there always an animation for the 2nd warning were the guard briefly holds or point his/her weapon in it's waist just like in the video
EDIT#2: Everything's is good now just i had to make a new save
Loading inactive cell Caldera, Ghorak Manor[14:27:29.723 I] Loading cell Caldera, Ghorak Manor[14:27:31.979 I] Warning: scampScript line 59, column 6 (endif): endif without matching if/elseif[14:27:35.844 I] Playing Music/abot\10sec_silence.mp3[14:27:35.894 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:35.901 I] Playing music/explore/mx_explore_7.mp3[14:27:40.061 I] Playing Music/abot\10sec_silence.mp3[14:27:40.063 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:40.094 I] Playing music/explore/mx_explore_1.mp3[14:27:44.568 I] Playing Music/abot\10sec_silence.mp3[14:27:44.570 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:44.601 I] Playing music/explore/mx_explore_5.mp3[14:27:48.873 I] Playing Music/abot\10sec_silence.mp3[14:27:48.874 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:48.906 I] Playing music/explore/mx_explore_3.mp3
Having an unsheathed weapon when guards are in the 'arrest' state resets their ai when close enough and pacifies them from actually trying to arrest you
just came to mention the below bug, have been enjoying using this mod but recently encountered an Ordinator de-aggroing after resisting arrest, upon me readying my weapon. There is footage of this happening at around the 15:00 mark here: https://www.youtube.com/watch?v=nXFUMHLrGf8
Given i have ~500 mods, and in particular play with a mod that does not freeze time when in menus/dialog etc, it likely isn't solely an error on the part of this mod's implementation. just thought i'd mention it.
thanks for the cool mod! i will try DetailDevil's lite version and see if this issue persists.
After testing this out, I'll say I love the voice lines and general concept - but the execution is pretty jank. For example, if you talk to a guard while you have a bounty (say, after assaulting them), and choose to resist arrest, you can then sheathe your weapon and get the guard to stop attacking you.
Would love to see an improved version that takes more edge cases into account - or even just a "light" version that only has the "first warning" voice lines and none of the consequences.
As to the "Yet Another Guard Diversity Mod" patch, do I replace both .esp's ("...Regular.esp" from YAGD and "...Weapon.esp" from SYW) with this one? That's the only thing that needs to be done?
Mod's very good by the way, yet another increase in immersion.
Getting a strange error that seems connected to Sheathe your Weapon and YAGD mod. Script error: EXPRESSION in DMTelvGuardwanderScript Continue running executable?
I noticed after a final warning when I get attacked by one of the Imperial guards, other guards wont attack me to help their friend. A kind of a silly mechanics... Makes more sense if other guards join the fight as well... Its like a police officer in real life gets into a fight with a criminal and other nearby police officers act like nothing is happening.
Also one more problem. I get a first warning from one of the Imperial guards and i move away from him with my weapon still unsheathed, he ignores me like nothing happened and i can still carry an unsheathed weapon without consequences. Guards react only if I stand near them with unsheathed weapon.
How does this work - do you get a bounty if you fight a Guard when they attack you for not putting your weapon away? Or can you just walk around and brandish weapons and kill guards with no consequence since they attacked you first?
Are you still planning on implementing this feature? This is such a great mod but there needs to be some consequence for murdering a guard who's merely upholding the law. I just tested it in Balmora and Ald'Ruhn and wiped out every guard in broad daylight (and with spectators milling about) without any sort of bounty being levied.
46 comments
It has a wide variety of improvements, most of which solve the issues reported below.
Oh I'm on Android xD using openmw nightly 0.48
Edit: i think I'm wrong or not but were there always an animation for the 2nd warning were the guard briefly holds or point his/her weapon in it's waist just like in the video
EDIT#2: Everything's is good now just i had to make a new save
Warning: IMguardWanderScript line 130, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 133, column 12 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 134, column 8 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 135, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 136, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 166, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 170, column 7 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 171, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 172, column 8 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 173, column 8 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 215, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 220, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 221, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 222, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 223, column 6 (endif): endif without matching if/elseif
Loading inactive cell Caldera, Ghorak Manor[14:27:29.723 I] Loading cell Caldera, Ghorak Manor[14:27:31.979 I] Warning: scampScript line 59, column 6 (endif): endif without matching if/elseif[14:27:35.844 I] Playing Music/abot\10sec_silence.mp3[14:27:35.894 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:35.901 I] Playing music/explore/mx_explore_7.mp3[14:27:40.061 I] Playing Music/abot\10sec_silence.mp3[14:27:40.063 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:40.094 I] Playing music/explore/mx_explore_1.mp3[14:27:44.568 I] Playing Music/abot\10sec_silence.mp3[14:27:44.570 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:44.601 I] Playing music/explore/mx_explore_5.mp3[14:27:48.873 I] Playing Music/abot\10sec_silence.mp3[14:27:48.874 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:48.906 I] Playing music/explore/mx_explore_3.mp3
Given i have ~500 mods, and in particular play with a mod that does not freeze time when in menus/dialog etc, it likely isn't solely an error on the part of this mod's implementation. just thought i'd mention it.
thanks for the cool mod! i will try DetailDevil's lite version and see if this issue persists.
Would love to see an improved version that takes more edge cases into account - or even just a "light" version that only has the "first warning" voice lines and none of the consequences.
Mod's very good by the way, yet another increase in immersion.
Script error: EXPRESSION in DMTelvGuardwanderScript Continue running executable?
IMPEACH SLEEPY CURIO
SJORING HARD-HEART WILL SAVE THIS DIVINES-BLESSED COUNTRY, MARK MY WORDS! AMEN!