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vonwolfe

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  1. vonwolfe
    vonwolfe
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    MWSE users should install this version instead: https://www.nexusmods.com/morrowind/mods/54117?tab=description

    It has a wide variety of improvements, most of which solve the issues reported below.
  2. Jawsters
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    Hello friend, i installed three of your fantastic mods sheathyourweapon, creeperparty and greetingvoice. All are working fine except creeper isnt drumming the drums and the guards aren't doing the animation on the 2nd warning, and thats the only problem i have so far. Very awesome work.


    Oh I'm on Android xD using openmw nightly 0.48


    Edit: i think I'm wrong or not but were there always an animation for the 2nd warning were the guard briefly holds or point his/her weapon in it's waist just like in the video




    EDIT#2: Everything's is good now just i had to make a new save 
    1. Jawsters
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      This is from the sheathyourweapon

      Warning: IMguardWanderScript line 130, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 133, column 12 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 134, column 8 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 135, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 136, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 166, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 170, column 7 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 171, column 6 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 172, column 8 (endif): endif without matching if/elseif[14:20:29.152 I] Warning: IMguardWanderScript line 173, column 8 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 215, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 220, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 221, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 222, column 6 (endif): endif without matching if/elseif[14:20:29.153 I] Warning: IMguardWanderScript line 223, column 6 (endif): endif without matching if/elseif
    2. Jawsters
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      Here's from creeper

      Loading inactive cell Caldera, Ghorak Manor[14:27:29.723 I] Loading cell Caldera, Ghorak Manor[14:27:31.979 I] Warning: scampScript line 59, column 6 (endif): endif without matching if/elseif[14:27:35.844 I] Playing Music/abot\10sec_silence.mp3[14:27:35.894 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:35.901 I] Playing music/explore/mx_explore_7.mp3[14:27:40.061 I] Playing Music/abot\10sec_silence.mp3[14:27:40.063 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:40.094 I] Playing music/explore/mx_explore_1.mp3[14:27:44.568 I] Playing Music/abot\10sec_silence.mp3[14:27:44.570 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:44.601 I] Playing music/explore/mx_explore_5.mp3[14:27:48.873 I] Playing Music/abot\10sec_silence.mp3[14:27:48.874 E] Error in frame: Resource 'music/abot/10sec_silence.mp3' not found[14:27:48.906 I] Playing music/explore/mx_explore_3.mp3
  3. Sweezly
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    Having an unsheathed weapon when guards are in the 'arrest' state resets their ai when close enough and pacifies them from actually trying to arrest you
  4. deleted4003972
    deleted4003972
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    just came to mention the below bug, have been enjoying using this mod but recently encountered an Ordinator de-aggroing after resisting arrest, upon me readying my weapon. There is footage of this happening at around the 15:00 mark here: https://www.youtube.com/watch?v=nXFUMHLrGf8

    Given i have ~500 mods, and in particular play with a mod that does not freeze time when in menus/dialog etc, it likely isn't solely an error on the part of this mod's implementation. just thought i'd mention it.

    thanks for the cool mod! i will try DetailDevil's lite version and see if this issue persists.
    1. vonwolfe
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      Use the Mwse version - all these issues are fixed in that version.
  5. seibaby
    seibaby
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    After testing this out, I'll say I love the voice lines and general concept - but the execution is pretty jank. For example, if you talk to a guard while you have a bounty (say, after assaulting them), and choose to resist arrest, you can then sheathe your weapon and get the guard to stop attacking you.

    Would love to see an improved version that takes more edge cases into account - or even just a "light" version that only has the "first warning" voice lines and none of the consequences.
    1. vonwolfe
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      Detail devil has a light version with just the first warning if you're interested.
  6. ExecutiveOutcomes
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    Tamriel Rebuilt?
  7. Rammligr
    Rammligr
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    As to the "Yet Another Guard Diversity Mod" patch, do I replace both .esp's ("...Regular.esp" from YAGD and "...Weapon.esp" from SYW) with this one? That's the only thing that needs to be done?

    Mod's very good by the way, yet another increase in immersion.
    1. vonwolfe
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      Yes, it's a replacer to both esps. 
    2. Rammligr
      Rammligr
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      Thank you.
  8. Eldritzh
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    Getting a strange error that seems connected to Sheathe your Weapon and YAGD mod.
    Script error: EXPRESSION in DMTelvGuardwanderScript Continue running executable?
  9. Strix2206
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    I noticed after a final warning when I get attacked by one of the Imperial guards, other guards wont attack me to help their friend. A kind of a silly mechanics... Makes more sense if other guards join the fight as well... Its like a police officer in real life gets into a fight with a criminal and other nearby police officers act like nothing is happening.
    1. Strix2206
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      Also one more problem. I get a first warning from one of the Imperial guards and i move away from him with my weapon still unsheathed, he ignores me like nothing happened and i can still carry an unsheathed weapon without consequences. Guards react only if I stand near them with unsheathed weapon.
  10. Webley1
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    Morrowind but it's libtardified so open carry is now a crime.
    1. vonwolfe
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      I think if you drew a gun and waved it a cops face they'd probably not be happy about it. Even in good old god blessed 'murica 
    2. Tezrel
      Tezrel
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      Can you not come onto my good Christian Morrowind Nexus and throw a hissy fit about how other people are not making you download anything please.
    3. SlappedChimp
      SlappedChimp
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      This would be the equivalent of pointing a gun at people rather than carrying. 
    4. Explorer1911
      Explorer1911
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      MORROWLIBS TOOK OUR BLADES
      IMPEACH SLEEPY CURIO
      SJORING HARD-HEART WILL SAVE THIS DIVINES-BLESSED COUNTRY, MARK MY WORDS! AMEN!
    5. vonwolfe
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      Impeach sleepy curio made my day, thankyou :)
    6. Sundacz
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      Try aiming your gun at some officer and see what happens
  11. seibaby
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    How does this work - do you get a bounty if you fight a Guard when they attack you for not putting your weapon away? Or can you just walk around and brandish weapons and kill guards with no consequence since they attacked you first?
    1. vonwolfe
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      At the moment I think there's no bouhty - but I'll probably add a small one in the next update!
    2. anukglaz
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      Are you still planning on implementing this feature? This is such a great mod but there needs to be some consequence for murdering a guard who's merely upholding the law. I just tested it in Balmora and Ald'Ruhn and wiped out every guard in broad daylight (and with spectators milling about) without any sort of bounty being levied.