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DetailDevil

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83 comments

  1. SunnyTheCat
    SunnyTheCat
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    • 22 kudos
    This mod is tagged as OpenMW, however, there seems to be an issue with the lute player missing his lute. Is this an issue with animated morrowind? Would anyone happen to know of a fix?
    1. DetailDevil
      DetailDevil
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      • 129 kudos
      This is a known issue of shield sheithing. Open the openmw launcher, go to settings, visuals, turn shield sheithing to off.
    2. SunnyTheCat
      SunnyTheCat
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      • 22 kudos
      Thanks, this seems to have, indeed, helped. Is there another workaround for people who want to sheathe their shields?  
    3. antisanta666
      antisanta666
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      • 0 kudos
      https://www.nexusmods.com/morrowind/mods/53479

      Check this out, should fix the invisible instruments etc
    4. SunnyTheCat
      SunnyTheCat
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      • 22 kudos
      Wow, it did! Thanks!
  2. crabrangoons
    crabrangoons
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    • 0 kudos
    nm, great mod
  3. Povuholo
    Povuholo
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    • 167 kudos
    Small issue: If an NPC tries to open one of the gate doors (like if you get into a fight with the guards nearby), you can get a pop up message spammed every second stating 'Because you are not a Telvanni, and have no Hospitality papers, the gate guard refuses to let you pass'.

    Maybe the script can be updated to trigger the pop up only when the player activates it? Though I guess it's a fairly rare occurance.
  4. bill8875
    bill8875
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    While the Hospitality papers seems like a interesting feature, but it is very bothersome if you go into the city without them or commit a crime and try to escape only to get spammed by the popup (I ended up just removing the popup since it is unrealistic and does not fit  Morrowind's style of gameplay). You pretty much cant roleplay as a rogue or outlaw character because of this in Sadrith Mora. The popup function would be better if it was at-least non-intrusive.
    Based on my testing from removing the popup, you still need the papers to talk/trade with NPCs and if you run past a guard they stop you (so the pop up is useless and just spams you every second if you do not have the papers).
  5. antisanta666
    antisanta666
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    • 0 kudos
    Would this mod by chance work with just Sadrith Mora - seat of power, or does it specifically require BCOM as a whole? Thx!
    1. DetailDevil
      DetailDevil
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      This mod requires BCOM.
  6. lpkchri1
    lpkchri1
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    Melodies and Moonlight modifies the DOOR entry in_velothismall_ndoor_01 directly, so all instances of that door in the game are replaced with the version from that mod.
  7. Whybother123
    Whybother123
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    • 3 kudos
    Milara Vedran's house has two doors overlapping each other, and the one added by this mod has been moved low enough that its untextured backside is exposed. As best as I can tell this isn't an incompatibility with another mod, the house and original door appear to be base game.

    Also, the Backstreet Pod doesn't seem to be buyable by any method I can find, the NPC selling it in the original mod is absent from the corner club, and no one seems to mention it in conversation. I don't know if any of the other vacant pods are purchasable, but I assume this one was intended to remain a Player Home. Again, not sure if this is a conflict but I assume not.

    Otherwise love the mod(s), hope there's an easy fix either on my end or yours, but it's appreciated regardless.
    1. DetailDevil
      DetailDevil
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      The seller of the pod is in one of the house in the back of Sadrith Mora facing towards the Wolverine Hall. The backstreet pod itself is located next to the salvage trader. This is only available if the "Seat of Power" esp is active.
  8. Jango32
    Jango32
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    The integration of the Telvanni hospitality papers mod does not play nicely with Tamriel Rebuilt NPC greetings. Simeth's greetings from Ranyon-ruhn are overwritten for example, which means you need to resort to console commands to play through Mithras' questline. It also leads to a soft lock when playing through Under Masser's Gaze quest that I reported at the start of January.
    1. DetailDevil
      DetailDevil
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      This should be fixed in "Under Masser's Gaze" version 1.5. I changed the trade from guard to warrior. I assume the greeting was filtered by the guard variable.
    2. Jango32
      Jango32
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      I'll check it out the next time I start a playthrough around February, though I still think the guard changes made by the papers mod integration from Sadrith Mora BCOM will filter over into TR content for example.
  9. ReachHeavenByViolence
    ReachHeavenByViolence
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    Is the included Shipyards of Vvardenfel plugin required for the rest of the mod to work?

    EDIT: Nevermind, it seems like it's optional.
    1. DetailDevil
      DetailDevil
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      No, it's optional. Always load Shipyards before BCOM, or you'll get a seam.
    2. Kildozery
      Kildozery
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      • 93 kudos
      Thank you! This was exactly the issue causing a seam on my install. :)
  10. catsareawesome
    catsareawesome
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    I updated the mod and am now getting a very confusing error
    1. DetailDevil
      DetailDevil
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      Hmm, I think I know what happened. You probably updated the mod mid-playthrough. Since I removed the lights from the helmets with the last update, your helmets are now looking for a light that doesn't exist anymore. You can fix this by downloading and installing "Of Murk and Mussels" from the modpage (all you need to do is to replace (or disable) the esp of that mod). This error should not occur to new users that install "Sadrith Mora BCOM Plus" because this happened due to an update of the mod that removed stuff to improve performance.