This mod is tagged as OpenMW, however, there seems to be an issue with the lute player missing his lute. Is this an issue with animated morrowind? Would anyone happen to know of a fix?
Small issue: If an NPC tries to open one of the gate doors (like if you get into a fight with the guards nearby), you can get a pop up message spammed every second stating 'Because you are not a Telvanni, and have no Hospitality papers, the gate guard refuses to let you pass'.
Maybe the script can be updated to trigger the pop up only when the player activates it? Though I guess it's a fairly rare occurance.
While the Hospitality papers seems like a interesting feature, but it is very bothersome if you go into the city without them or commit a crime and try to escape only to get spammed by the popup (I ended up just removing the popup since it is unrealistic and does not fit Morrowind's style of gameplay). You pretty much cant roleplay as a rogue or outlaw character because of this in Sadrith Mora. The popup function would be better if it was at-least non-intrusive. Based on my testing from removing the popup, you still need the papers to talk/trade with NPCs and if you run past a guard they stop you (so the pop up is useless and just spams you every second if you do not have the papers).
Melodies and Moonlight modifies the DOOR entry in_velothismall_ndoor_01 directly, so all instances of that door in the game are replaced with the version from that mod.
Milara Vedran's house has two doors overlapping each other, and the one added by this mod has been moved low enough that its untextured backside is exposed. As best as I can tell this isn't an incompatibility with another mod, the house and original door appear to be base game.
Also, the Backstreet Pod doesn't seem to be buyable by any method I can find, the NPC selling it in the original mod is absent from the corner club, and no one seems to mention it in conversation. I don't know if any of the other vacant pods are purchasable, but I assume this one was intended to remain a Player Home. Again, not sure if this is a conflict but I assume not.
Otherwise love the mod(s), hope there's an easy fix either on my end or yours, but it's appreciated regardless.
The seller of the pod is in one of the house in the back of Sadrith Mora facing towards the Wolverine Hall. The backstreet pod itself is located next to the salvage trader. This is only available if the "Seat of Power" esp is active.
The integration of the Telvanni hospitality papers mod does not play nicely with Tamriel Rebuilt NPC greetings. Simeth's greetings from Ranyon-ruhn are overwritten for example, which means you need to resort to console commands to play through Mithras' questline. It also leads to a soft lock when playing through Under Masser's Gaze quest that I reported at the start of January.
This should be fixed in "Under Masser's Gaze" version 1.5. I changed the trade from guard to warrior. I assume the greeting was filtered by the guard variable.
I'll check it out the next time I start a playthrough around February, though I still think the guard changes made by the papers mod integration from Sadrith Mora BCOM will filter over into TR content for example.
Hmm, I think I know what happened. You probably updated the mod mid-playthrough. Since I removed the lights from the helmets with the last update, your helmets are now looking for a light that doesn't exist anymore. You can fix this by downloading and installing "Of Murk and Mussels" from the modpage (all you need to do is to replace (or disable) the esp of that mod). This error should not occur to new users that install "Sadrith Mora BCOM Plus" because this happened due to an update of the mod that removed stuff to improve performance.
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Check this out, should fix the invisible instruments etc
Maybe the script can be updated to trigger the pop up only when the player activates it? Though I guess it's a fairly rare occurance.
Based on my testing from removing the popup, you still need the papers to talk/trade with NPCs and if you run past a guard they stop you (so the pop up is useless and just spams you every second if you do not have the papers).
Also, the Backstreet Pod doesn't seem to be buyable by any method I can find, the NPC selling it in the original mod is absent from the corner club, and no one seems to mention it in conversation. I don't know if any of the other vacant pods are purchasable, but I assume this one was intended to remain a Player Home. Again, not sure if this is a conflict but I assume not.
Otherwise love the mod(s), hope there's an easy fix either on my end or yours, but it's appreciated regardless.
EDIT: Nevermind, it seems like it's optional.