The mod seems to have stopped working after reloading my save after a play session. I've tried resetting the mod settings, waiting to reset doors, toggling it on and off, etc. It did work before, but just doesn't work anymore.
Set chance to 100%, open few doors, then check openmw.log ("..\Documents\My Games\OpenMW" on Windows) and search for the keyword "error". If any, reply here or message me privately
Hey! I tried hopping back in to check out the logs and see if there are any errors, and it's suddenly working again. I really wish I'd checked them back when this was happening, since it had persisted through multiple game restarts at the time. I'll be sure to write another reply if the issue crops up again, and thank you for your quick response.
Can't get it to work, what is the exact filepath you have to append? There are several folders with the folder name you specified, and it's unclear. I am using OpenMW 0.49.
I'm pretty sure I've made the correct choices in the data directory, and I enabled the omwscripts file in the content files. Still nothing when I play. No options, no sign of anything working.
It doesn't work. I opened the mod settings in game, turned the mod on, even tried setting the % chance to 100, none of the doors in Seyda Neen sent me anywhere strange, it just worked as normal. (I used the 0.49 OpenMW dev build)
The mod doesn't modify doors that contain an attached script, or all doors in the character generation sequence. I just ran the mod with the latest dev build, and everything looks fine. Maybe try to update OpenMW (because with a mid-summer dev build it 100% doesn't work)
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(I used the 0.49 OpenMW dev build)