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Diject

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12 comments

  1. PolygonGamer
    PolygonGamer
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    The mod seems to have stopped working after reloading my save after a play session. I've tried resetting the mod settings, waiting to reset doors, toggling it on and off, etc. It did work before, but just doesn't work anymore. 
    1. Diject
      Diject
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      Set chance to 100%, open few doors, then check openmw.log ("..\Documents\My Games\OpenMW" on Windows) and search for the keyword "error". If any, reply here or message me privately
    2. PolygonGamer
      PolygonGamer
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      Hey! I tried hopping back in to check out the logs and see if there are any errors, and it's suddenly working again. I really wish I'd checked them back when this was happening, since it had persisted through multiple game restarts at the time. I'll be sure to write another reply if the issue crops up again, and thank you for your quick response.
  2. RubyShovel
    RubyShovel
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    installing the mod thur openmw and it shows up in the content files list, but when i boot the game, it doesnt appear in the script list as an option.
    1. Diject
      Diject
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      • 11 kudos
      It only appears after you enter the game, not in the main menu. The mod settings are separate for each character
    2. RubyShovel
      RubyShovel
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      Had to create a new character, thank you so much! I was at this for hours.
  3. GRFenrir
    GRFenrir
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    Can't get it to work, what is the exact filepath you have to append? There are several folders with the folder name you specified, and it's unclear. I am using OpenMW 0.49.
    1. GRFenrir
      GRFenrir
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      And where in the options is the settings supposed to show up?
    2. GRFenrir
      GRFenrir
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      I'm pretty sure I've made the correct choices in the data directory, and I enabled the omwscripts file in the content files. Still nothing when I play. No options, no sign of anything working.
    3. Diject
      Diject
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      • 11 kudos
      Load a character and the mod will appear in Settings
  4. Kazooie777
    Kazooie777
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    It doesn't work. I opened the mod settings in game, turned the mod on, even tried setting the % chance to 100, none of the doors in Seyda Neen sent me anywhere strange, it just worked as normal.
    (I used the 0.49 OpenMW dev build)
    1. Diject
      Diject
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      • 11 kudos
      The mod doesn't modify doors that contain an attached script, or all doors in the character generation sequence. I just ran the mod with the latest dev build, and everything looks fine. Maybe try to update OpenMW (because with a mid-summer dev build it 100% doesn't work)