Morrowind
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Created by

Spuzzum

Uploaded by

Cl3v3rP0tat0

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About this mod

Morrowind Mod History Description:
Final version of Spuzzums starting equipment. Made with final Morrowind only patch. Places an NPC once you leave the Custom and Excise building in Seyda Neen who will hand over equipment tailored to your chosen character type.

Permissions and credits
Mirrors
Spuzzum's Starting Equipment Plugin v5

When you start a new game, you'll go through all the usual steps.
However, once you leave the Census and Excise office, you'll encounter
an Imperial Champion who'll hand over a bunch of goods that'll
benefit you in whatever profession you have.

The equipment is selected based on the skills you have; any character
you throw at it, it will throw back the "perfect" outfit for it.
None of the items he gives you are unbalancing in any way -- he gives
you a bit of stuff to start the game on, removing the absolute
necessity of visiting Arrille to equip yourself.  He still recommends
you go pay him a visit anyway, mainly to get out of those "ratty rags"
you're wearing.                                         
- from original readme file



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Cool things about this mod:

  • it just works, no Script extending, no LUA, works in plain Morrowind and awesome OpenMW Morrowind
  • this mod has no issues with Rebirth or BCOM
  • it's immersive and stuff doesn't just get added out of thin air, it's handled by interacting with an NPC
  • it doesn't derail your game because it fits into the world in a believable manner
  • the NPC does his job and then goes away while you are not looking
  • doesn't mess with the chargen process though if you do have a modded non-Seyda Neen start you will need to travel to Seyda Neen in order to get your free government cheese
  • the starting spells, equipment and septims are useful but not outrageously so
  • the mod is 20 years old! ( Submitted originally on 03-03-2003 )
  • the mod author Spuzzum (aka Jtgibson) was last seen on the Byond Forum site