Morrowind
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ZackHasACat

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Zackhasacat

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27 comments

  1. Dusk6518
    Dusk6518
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    Does the is mod prevent everyone from finding out you're a werewolf if you kill all of the witnesses, that saw you change?
  2. TenShadows
    TenShadows
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    You know what'd be really cool? If the game still tracked your bounty, just invisibly, and eventually people would start investigating and gathering clues and talking to witnesses - not the "I saw 'em do it!" kind, you killed those already, but more the "I saw 'em walkin' by at about the same time looking all shifty and covered in blood..." types - and finally looking you up to ask some pointed questions. Then you have to play your cards right to get away with it, or else the whole bounty'll slam right down on you with full repercussions.
    1. BrianThePirate1
      BrianThePirate1
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      Good idea but god damn wouldn't that be extremely hard to code into morrowind?
  3. zsouza13
    zsouza13
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    Is anyone getting this to work on 0.49? EDITIED. can't get it to work even dropping it down lower in the order. Worked fine with 0.48. Hmm
    1. Zackhasacat
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      What revision is your 0.49 build? You can see it in the main menu. I just tested it with the latest, and it should work fine. 
  4. trashPANDA567
    trashPANDA567
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    How do I activate the OMWscript? only the OMWAddon appears in the mods section, so I can't get it to work
    1. Zackhasacat
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      You need 0.48 or newer, it won't show in the list in older versions.
    2. trashPANDA567
      trashPANDA567
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      Cool, seems like it works now. Started modding the game a few days ago honestly, but missed the newest version because it's not on the release page yet
  5. Tezrel
    Tezrel
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    Great mod idea, tho I don't have a use for it now as all my characters are goody two-shoes(es?).

    But with the next TR release, with new Morag Tong quests, I will definitely be busting this out!
  6. Atanvarn
    Atanvarn
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    Will this work with regionally known criminals?
    1. Zackhasacat
      Zackhasacat
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      Likely not. I’ll look into it and see if I can add support for it. 
    2. lelimule
      lelimule
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      I think it works with RKC, but with little pbs. Example: if your crime level reach the RKC treshold (5000 by default), your crime level is possibly broadcast to other towns, even if you kill all the witness just after (your crime level is ok in the town you are, but the broadcast has already happened for the other towns).
    3. lelimule
      lelimule
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      In fact there is a big pb with RKC: when you come back to a place where you have a bounty on your head, "No Witness No Bounty" will erase this bounty if there is no NPC to detect you.
    4. lelimule
      lelimule
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      Perhaps a solution would be to implement this functionality in "No Witness No Bounty":

      "If the crime level value change, and if there was a cell change just before, then it's not a new crime (it's just the "crime level memory" for this place), so do nothing."

      ("Trespass" mods have (or can easily have) a delay before triggering a trespass crime)
    5. hideaki411
      hideaki411
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      would it be possible to add support for the mod Regional Bounty as well if it needs it?
  7. malthorm
    malthorm
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    Another cool mod and it seems to work fine. My log gets spammed with errors though.

    [07:54:50.620 E] L3282_51[scripts/BountyCancel/BountyCancel_npc.lua] onUpdate failed. Lua error: [string "scripts/BountyCancel/BountyCancel_npc.lua"]:89: attempt to compare userdata with number
    [07:54:50.620 E] stack traceback:
    [07:54:50.620 E]     [string "scripts/BountyCancel/BountyCancel_npc.lua"]:89: in function <[string "scripts/BountyCancel/BountyCancel_npc.lua"]:82>
    1. Zackhasacat
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      Yep, I found this error yesterday. I’ll update later today with a fixed version. 
    2. Zackhasacat
      Zackhasacat
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      New version is up with fix.
  8. DetailDevil
    DetailDevil
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    Yes, a much needed update to our crime system. This mod requires 0.48 or the latest (!) OpenMW 0.49 nightly build. Great mod. Reversing faction expulsions would be great. I might try to add that myself.
    1. aurum42
      aurum42
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      I'd love to see reversing faction expulsion added as well.

      Thank you for this great mod, ZackHasACat!
  9. Ceasare
    Ceasare
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    Must have mod good job endorsed
  10. Alxemical
    Alxemical
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    If it becomes known that you are a werewolf, can you remove that by removing the witnesses too?
    1. Zackhasacat
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      Not yet, but I’ll look into including that as an update.