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52 comments

  1. sdakis
    sdakis
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    How do the level 20 tribunal prayers that need candles work? I have one silver candlestick in my inventory but i cant pray

    EDIT - ok looks like that particular silver candlestick isnt registering. I got it to work with another kind of candle
  2. Eorniel
    Eorniel
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    This mod is what finally convinced me to play a religious character, and I'm very happy I did. One thing though - I've noticed that when I do Caius' ritual it consumes not just the moon sugar but also the pipe. As amusing as the mental image of smoking the whole damn pipe is, I don't think it was intentional. Genius that I am, I did this with Tsiya's unique pipe too...
    Many thanks for sharing your mod!
  3. NwahWitAttitude
    NwahWitAttitude
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    Please make this compatible with OpenMW.
  4. TheThirdEye777
    TheThirdEye777
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    I have a problem that I *think* might be caused by this mod, On one of my saves i enabled know all prayers, because I wanted to test out the
    sixth house prayers, even after disabling know all prayers, all my saves
    have this issue where the dialogue is forced shut See image;
    https://imgur.com/a/aLdvyf3  . This happens with every NPC and is across
    all my saves. I'm guessing this is from the sixth house prayers? Please
    correct me if im completely wrong. because for the life of me I can not
    work out what is causing this *EDIT* Fixed this not caused by this mod, please Ignore
    1. 77cats
      77cats
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      I had such issue once with forced shut dialogue, and also an issue with a persisten mod still affecting the game after its removal.
      For the second, it was an MWSE file, like here, and I realised that those store their settings in a config folder that we must remove as well:
      Data File > MWSE > config > yourmod.json

      You can also just disable the files or scripts by changing the extension. I usually append them with ".OLD", so it would look like this "yourmod.json.OLD". This disables the files but we can still enable them again by removing the added ending.
    2. Xenobibliographer
      Xenobibliographer
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      beautiful solution to a problem I've had before with other MWSE mods but never knew how to fix. THANK YOU
  5. Like has been asked before, have you considered adding any more religions over time? For me, the big "hits" would be

    - The three good Daedra (Dunmer)
    - Malacath (Orcs)
    - Y'ffre (Bosmer)
    - Khajiit Pantheon
  6. davidar
    davidar
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    any chance there may be ex[ansoion on the number of religions we can learn ie all maker from the skall or hircine worship
  7. cmiq589346
    cmiq589346
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    Love this mod.

    Quick question. To add new factions to the Divine Theology, is it simply a case of changing it to this?

    this.knowledgeRequirement = function()
        return tes3.getFaction("Imperial Cult").playerJoined
    return tes3.getFaction("t_cyr_imperialcult").playerJoined
    return tes3.getFaction("t_sky_imperialcult").playerJoined
    end

    In anticipation of Project Cyrodiil of course!
  8. 77cats
    77cats
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    This is truly an excellent addition to the game, I'm really enjoying my Temple playthrough.

    Would it be possible to play different audio files for different prayers? Or even to simply randomize the audio played?
    Also, I wonder if we could make the companions mimic the praying gesture, just like when they crouch as we do so (with an on/off option).
  9. SavescamArtist
    SavescamArtist
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    I have already cast first spell several times and none of my praying skills increased. Is it correct?
  10. Wbpott09
    Wbpott09
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    Love this mod for my Monk Mage! 
    If you ever want to add to this mod, have a unique light/dark spell (or spells) unlocked at the max rank for each group would make my inner monk quite happy :)

    Thanks!