There seems to be a small issue with the ropes of Gold Kanets in the storage area. When you get in there, they are showing the bare ropes, and when clicking on the ropes to harvest the flowers they suddenly appear. It looks like the meshes are showing the wrong way around.
Alright. You are right the model is setup wrong in OAAB_data. I pushed a fix to oaab, but it is only going to be merged in the next oaab update on Nexus. You can already download a fix on the oaab repo. Click the 3 dots on the right to download the nif and place it in the correct folder as stated on the page I linked.
beautiful mod but atleast on mo2 the fomod doesnt install the white suran 2 patch correctly, it doesnt include any of the core files in the download so when you enter the apothecary you are hit with a bunch of missing meshes. fixed by just copying the missing meshes from core into the meshes folder of the mod.
It's a beautiful interior space. It and Hanging Gardens will both be part of my mod list forever. Thank you for creating it!
One critique is that there's no option for the apothecary shop interior to utilize White Suran textures. The MwG meshes pull normal Hlaalu textures rather than White Suran textures. As White Suran is a common mod on people's lists, it would be nice to have full compatibility.
Wow! Thanks for doing this. I didn't expect to see an update.
I tried installing the patch, but the cell still appears to be a patchwork of White Suran and default Hlaalu textures to me. When I open console and click on some of the default Hlaalu-textured pieces, they display default Hlaalu mesh names like in_hlaalu_room_corner, in_hlaalu_doorjamb, etc. I'm not very good at modding but I think these need to be swapped out for the bw_Hlaalu meshes from White Suran in order to appear correctly. The other possibility is there's something wrong with my mod order that's causing this glitch. Let me know what you think!
Still appreciate your mod and everything you've done to make Suran so amazing.
Oh, thanks. Yeah the problem is I probably adjusted/dirties these tiles reverting the changes in White Suran. I'll see if I can clean them or swap them for White Suran tiles. Also need to add White Suran versions of the OAAB/T_D tiles. And I thought to do this quickly, haha. Will update soon.
I repacked the White Suran patch again. Should be correct now. Although I'm not sure it will cover all of the White Suran mod versions. Because I see you have a different floor tile there compared to my override mesh. I think you are using Arkitektora White Suran. Guess I need to make another patch for you :).
Ahh, thank you! It looks absolutely beautiful now!
Yes, I use Arkitektora... As far as I can tell, it's only the MwG_in_hla_01 in the center of the room and the staircase that don't have the Arkitektora textures. Also, I think the door jamb that leads under the staircase still has default Hlaalu textures, though with my texture pack it's barely even noticeable. I can easily overlook these minor inconsistencies, so I won't ask you to do even more work. 😊 Though if you do put out a patch, of course I will play it.
Alright, this should be it :). Last package (V1.3) also includes the custom meshes for Arkitektora White Suran. Also switched the doorjamb that was still using regular textures. Thanks for bearing with me here and enjoy!
Thanks Jekub, nice to know. But like you said it would most likely be compatible with most mods since it just adds a few Windows in the exterior of suran.
Absolutely beautiful. Thank you for the inspiration of using the new outdoor hanging gardens for interiors as well. The BCOM compatibility is just the cherry on top. This is fantastic interior work! I wouldn't mind if this was merged into BCOM.
Thanks! I kept the vanilla footprint of the interior which is actually too big for the exterior. I'm not sure if RP wants to keep it that way for BCOM, or change it to a more realistic size.
23 comments
One critique is that there's no option for the apothecary shop interior to utilize White Suran textures. The MwG meshes pull normal Hlaalu textures rather than White Suran textures. As White Suran is a common mod on people's lists, it would be nice to have full compatibility.
I tried installing the patch, but the cell still appears to be a patchwork of White Suran and default Hlaalu textures to me. When I open console and click on some of the default Hlaalu-textured pieces, they display default Hlaalu mesh names like in_hlaalu_room_corner, in_hlaalu_doorjamb, etc. I'm not very good at modding but I think these need to be swapped out for the bw_Hlaalu meshes from White Suran in order to appear correctly. The other possibility is there's something wrong with my mod order that's causing this glitch. Let me know what you think!
Still appreciate your mod and everything you've done to make Suran so amazing.
Yes, I use Arkitektora... As far as I can tell, it's only the MwG_in_hla_01 in the center of the room and the staircase that don't have the Arkitektora textures. Also, I think the door jamb that leads under the staircase still has default Hlaalu textures, though with my texture pack it's barely even noticeable. I can easily overlook these minor inconsistencies, so I won't ask you to do even more work. 😊 Though if you do put out a patch, of course I will play it.
Thank you again!