Morrowind
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Gnimbvs

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Gnimbvs

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3 comments

  1. Gnimbvs
    Gnimbvs
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    I made some questionable design decisions with this for sure, from certain enemy placements to room decorations to the one unmarked "quest" (won't spoil it, but I could've done the dialogue system way better with a few more conditions). I'll release an updated version of this dungeon some time in the future which addresses the flaws, and I plan to include that, or an alternate cut of this dungeon in my as-of-yet untitled dungeon compilation mod. It was very fun to make a mod in such a short time span, and I experimented with some assets that I hadn't used before, namely the Kwama tiles, but also more domestic furniture assets. It did reduce the amount of time I could spend actually playtesting the dungeon, which results in some iffy pathfinding for creatures and an inconsistent difficulty level.

    P.S: Hogrash is pronounced Hoe-grash, not Hog-rash. It would be cool if there were pigman assets to use for a pig themed dungeon though, wereboars not withstanding 😂
    1. brazilianfighter2000
      brazilianfighter2000
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      Nah don't worry 

      this looks cool and dark 

      this looks like a spooky Morrowind mod i wish i can play test later hehe 
  2. MelchiorDahrk
    MelchiorDahrk
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    I enjoyed this dungeon romp. It has a very classic feeling to it. And I appreciated the little scraps of paper scattered throughout the dungeon providing a little bit of backstory. Great job on this, especially given the time constraint!