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ZackHasaCat

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Zackhasacat

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151 comments

  1. ComradeSokami
    ComradeSokami
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    This mod is excellent and very convenient to use, although i had an issue initially...

    I was really confused at first because i made a custom mark and recall spell to fit with my spell organization scheme, so at first i thought it was not working. But as it turns out, this only affects the vanilla spells that you buy. The Custom Spells only use the Vanilla effects. I highly suggest adding this information to the description to avoid future confusion.

    I also have two suggestions:

    1. Add a means of making custom spells with custom names for Greater Mark and and Greater Recall. This is important for people who like to organize their spell list.

    Here are some examples of how i like to type my spells:
    "[Alteration | Armor (Fire/Frost/Lightning) | 20/15/10pts | 10secs | Self]"

    "[Alteration | Jump/SlowFall | 100/1pts | 2/60secs | Self]"

    "[Destruction | Damage (Fire/Frost) | 25pts | 4secs | 25ft | Target]

    "[Restoration | Restore Health/Restore Fatigue | 10/5pts | 10/5secs | Self]"

    You could further shorten these by using abbreviated category names, such as A for Alteration.


    This scheme allows me to keep my spells separated according to Category and organized alphabetically. The slashes are meant to represent in order of spell effects how many points, distance and Duration are allocated to each effect. If the numbers are the same, i don't use slashes needlessly.

    So i'm obsessive about keeping my spell list carefully organized, and if i can do the same for Greater Mark and Greater Recall, all the better.


    2. The ability to rearrange marks. Currently, they are automatically arranged by order of mark creation. I don't really like this approach. I would much prefer if there was a toggle in the settings for ASCII alphabetical arrangement, which would allow me to arrange them as i want, similar to the spell list, but it would be even better as i could rename things as i please. A good holdover feature would be the ability to toggle "favorite" marks so that they show up at the top of the list. This feature would allow me to arrange them exactly the same way i organize my spells, by using the ordering the game sees the characters in.




    Thank you for this wonderful mod! I don't intend for my request to make you feel obligated, but to provide ideas for future updates that would work really well for the mod.


    Have a good one!
  2. QueeferSutherland
    QueeferSutherland
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    Couldn't get this to work. I get error messages upon loading in, check the load order and open the script settings. I installed this like my other omw scripts & addons. I don't use the delta plugin

    ss: https://postimg.cc/zbKZpFhz
    1. theashabahhero
      theashabahhero
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      I was having the exact same issue, but then i updated from openmw .48 to .49 and it was working again. Alternatively, you could try going back to a older download of this mod, maybe that could work? Make sure to back up your files first, just in case!
    2. Moose021334
      Moose021334
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      I got this same issue, have you found a fix?
    3. Kaharage
      Kaharage
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      Idk how is it possible, but it worked perfectly this morning and suddenly nothing, at first the spells just didn't seem to work, but the message didn"t show either, and then, after reinstalling, the same message showed as a popup, really mysterious indeed
    4. MissingNumb
      MissingNumb
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      Same issue, same files, same error. Anyone had any luck so far? I'm using a fresh install of openmw v0.49, MO v2.5.2 and Kezyma's OpenMW Player.
    5. MissingNumb
      MissingNumb
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      Update: Figured it out! Mod doesn't work on existing characters. You need to make a new character / world & put it late in your load order but before any UI mods.
    6. Carcrash77
      Carcrash77
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      Moving it to the bottom of the mod order through openMW worked for me
    7. ComradeSokami
      ComradeSokami
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      Did you ever get it to work on an existing character?
  3. Iogen2
    Iogen2
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    I get no option in the scripts menu to edit this mod, furthermore it also doesnt want to work either way. When I use one of the spells the animations are played as normal but nothing happens. 
    I've tried uninstalling and reinstalling the mod multiple times, but that didn't change anything. I am on OpenMW version 0.49.
    Any Idea on what I am doing wrong or what I could do to fix this?
  4. Zer0Mele3
    Zer0Mele3
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    Is there a way to increase the Window size? I have 13 slots available but I can only use 9 at each time since I am not able to select the other 4 spots
    1. PretzelOfOld
      PretzelOfOld
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      For those with the same issue (which is everyone; default settings give you 20 Marks at skill level 100)

      Go into the mod folder and open this file (any text editor will work)\scripts\LuaMultiMark\lmm_p.lua
      Search for the following line (for me, it's on line 467. But I'm on an old version, so it may be different for you):
      recallWindow:setGridSize(20, 10)
      Change those values. The first value is the width of the recall window. The second is the height.

      I've set my values to 30, 30. This makes the window a little bit wider and ~3x taller, giving me access to ~25 Marks.

      Note: the second value rapidly increases the window height. I'm on a 1440p
      screen and I can maybe fit a value of 40, but probably not 50.

      Screenshot of 30, 30: https://imgur.com/a/ymGaHNP
  5. HobbieHobgoblin
    HobbieHobgoblin
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    I believe this mod has a compatibility issue with Tamriel Rebuilt; there's a quest in the Narsis Mages Guild, "Mystic Erratum," that has a scripted sequence requiring the player to cast the original Recall spell. The script doesn't seem to trigger with Greater Recall, rendering the quest unfinishable. And if Recall was totally replaced by Greater Recall, there's no way around it afaik.
    1. Kramn1k
      Kramn1k
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      The MOMW Patches compilation has a patch for Tamriel Rebuilt, by the way!
    2. HobbieHobgoblin
      HobbieHobgoblin
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      Oh, thank you! I had no clue about that.
  6. AceBunyon
    AceBunyon
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    Thank you for this amazing mod. One little quirk I've found on my system was that you can click on the locations to travel to them when using recall but for locations you have to scroll down to see, you have to press enter on them. Otherwise, the mod works perfectly. 
  7. GlassJustice
    GlassJustice
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    Word of warning to people using this on the new Tamriel Rebuilt update. There is a Mage's Guild quest in Narsis that requires you to use the old Mark spell that just won't work with this mod. You can just disable the mod for the quest and use the vanilla Mark and Recall spells but you will lose all your saved marks when you re-enable it afterwards. Unfortunate but not gamebreaking.
    1. dansze
      dansze
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      If you're a conjurer or above, the guild guide that gives you the quest will teach you old recall, which works perfectly with the quest's scripting. You can simply delete the old recall after to avoid accidentally casting the wrong spell.
    2. Terrowhin
      Terrowhin
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      Wouldn't you still need to use the old mark for that thoght? I was having that same problem and ended up changing stuff on OpenMW CS to be able to both do the quest and keep my teleports from the multimark.
  8. ryan7251
    ryan7251
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    can this mod be used mid game after getting mark and recall?
    because when i try and use both mark and recall both do not seem to work and only summon a light pillar?
    I get no pop up asking to name a place or anything...
  9. alithidetradesmer
    alithidetradesmer
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    This works flawlessly for me on .49, but as a heads up must be installed the normal way, not via MO2.
  10. Varil92
    Varil92
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    The right click menus disappear after using Recall. I have to open the menus again with right click to make them appear again. 
    These issues were not present in OpenMW 0.48