Morrowind

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ZackHasaCat

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Zackhasacat

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82 comments

  1. Varil92
    Varil92
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    I was looking for something like this since I started using OpenMW over MWSE and I was missing Melian's Teleport Plugin so much. 
    This is pure gold!
  2. FroggyModding
    FroggyModding
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    Can we have the option to change keybinds? I'd prefer to hit 'E' to teleport as opposed to 'ENTER'. I personally hate having to take my right hand off of the mouse because muscle memory isn't like like my left hand.

    Regardless I LOVE this mod 10/10 hands down.
    1. Zackhasacat
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      There is a keybindings file that can be used to change the bindings.

      Hopefully in the future I can add it to the menu options.

      I've added E as an option to teleport to as well as enter, by default in 1.4
    2. FroggyModding
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      Hell yeah!!

      How to I add right mouse to cancel? it's all set for keys and idk a thing about whatever kind of coding this is
  3. Roal465
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    ver 1.4.2 is missing omwscripts. Would be great to add that.
    1. Zackhasacat
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      It’s included in the omwaddon
    2. Roal465
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      Oh, ok. It wasn't working for me so I thought that must by that scripts file missing, but it was bad load order. BTW you should update mod description so it doesn't mention enabling that scripts file for mod to work (at least the latest version).
    3. Zackhasacat
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      Done, sorry about that. 
  4. zelurker
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    There is a major bug in current version when all the marks are used and casting mark, instead of asking which mark to overwrites it deletes all the marks and records the current location as mark number 1 ! I had it yesterday, updated to 1.4.1 today, and it just happened again !



    1. Zackhasacat
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      It may be the case that a 1.4.1 did not have the changes I meant to include.

      Try 1.4.2. I tested several cases in 0.49 and 0.48 and was unable to reproduce this bug. If you encounter it, please let me know the steps to reproduce, and what version you are running, as well as any errors in the F10 log.
    2. zelurker
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      After testing thoroughly, I must have overwritten all my marks at least once, it seems to work fine this time.
      Congratulations for the work by the way, I was starting to think we would never see this kind of mod in openmw, previously the best approximation was saving to mark 0 "unknown territory" as soon as you were no in the vanilla vanderfel...
      Just an eventual suggestion for an improvement : allow to always overwrite a mark, not just when the list is full but as soon as there is at least 1.
    3. Zackhasacat
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      Perhaps holding shift while marking would allow you to open that menu. 
  5. Walkihr
    Walkihr
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    Does this limit the use of recall spells per day like in the mwse mod? And does it take distance into account and thus require more magicka to cast? I think this is quite important for game balance.
  6. AntonTheSorrow
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    Hate to brake 69 comments count (nice),but I need help.

    I have openMW 0.48.0 and Morrowind gog edition.
    I installed only handful of mods,like:
    Patch for Purist,Morrowind Optimization Patch,Expansion Delay,Bethesda Official Plugins Naturalized,Morrowind Advanced,Douglas Goodall's AFFresh.
    I actually not sure how to instal mods with openMW, so I just unpacked everything in "Morrowind/Data Files" folder old school style and then checked "LuaMultiMark" and placed last in load order in openMW Launcher.
    Now,my problem is this: I have "Mark" spell and "Recall" amulet (both say "Greater"),the mods seems to work for the most part,I can place multiple marks,but after I save/load game and use amulet of recall  game says I have no marked location's to recall to. 
    So,in short - how to fix mark's disappearing after quick save/load ? 
    UPD.
    Seems like my issue has been fixed after updating to 1.4.2
  7. mym
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    Hello and thank you for this wonderful mod :)
    I have a small bug: When I mark while the slot capacity is reached, I have to overwrite one slot, and if I click on one slot, I get teleported to that spot instead of overwritting it.
    If I use the keyboard (arrows then enter) it works fine.
    I'm on OpenMW master very recent commit.
    1. zelurker
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      Yeah confirmed, you can use the mouse but you need to type return instead of a 2nd click to overwrite the mark, it's a small bug, but annoying if you don't know it.
    2. Zackhasacat
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      This is fixed in the latest version.
    3. mym
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      Wonderful, thank you
  8. Draxiss
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    I've noticed that this has started to crash consistently upon loading the mark menu in OpenMW 0.49.0, but I'm not sure if it's actually a new edition problem or if I've screwed something else up. 
    1. Zackhasacat
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      There is a problem in the engine, a fix will be merged in 24 hours or so.
    2. Draxiss
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      *scratches arm* Y-ya got any of that sweet, sweet multimark on ya?

      (I am awaiting the fix with eager anticipation as this mod has become indispensible to me.)
    3. Zackhasacat
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      The fix was merged earlier. 
    4. Draxiss
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      It is now March 12th and still crashing. Other custom lua script UI fixes that I'm having have been resolved, but it still crashes when I attempt to recall after marking. I don't know whether there's a problem with properly applying changes to the daily build or what, but it's still happening. Edit: And yes, I have tested with just this mod to make sure it wasn't a compatibility issue. 
    5. meandifference
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      I was trying to open the mod with the omw-cs.exe and it gave me this error: unsupported record type: LUAL. I'm not sure if it's related or not. The crash dump also says that a thread tried to illegally read from a virtual memory address. I'm in a programming class and would like to try and help out for my own edification.
    6. Draxiss
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      March 13th, updated to most recent daily, still crashes. Reporting from over on the Discord that this might also be an Ubuntu packaging issue as it turns out I lack revision info despite being on the daily version. The saga of weird, cursed bugs continues. 
    7. Draxiss
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      @meandifference
      I don't believe the openmw-cs has actually implemented working with lua files; you have to do lua scripting by hand: See here.
      Edit: That is to say, I'd expect errors. 
    8. Draxiss
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      @Zackhasacat
      Okay so other people are also reporting this issue on the current daily build, suggesting there's something more to this than the related bugfix. 
    9. Zackhasacat
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      There was a bug in the current OpenMW dev build that causes this.

      Download a build from more recently than March 15th or so.
    10. Sweezly
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      Came back for the exact same issue. I'm glad it was already answered. Thanks Zack
  9. DarkMetatron
    DarkMetatron
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    --- just ignore this ---
  10. zheks222
    zheks222
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    Very useful mod ! I have a question regarding modding teleportation, I have an idea for a mod that alters the intervention/recall spells when used inside daedric shrines/dungeons, instead of warping to the temple/altar it teleports player to random daedric shrine/dungeon, like if Daedra is messing with the spell to troll the player and Almsivi. How hard it would be to do something like that for openmw ?
    1. Zackhasacat
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      That's a cool idea! Come to the MMC or OpenMW discord and @ me. I can help you make it.