Can we have the option to change keybinds? I'd prefer to hit 'E' to teleport as opposed to 'ENTER'. I personally hate having to take my right hand off of the mouse because muscle memory isn't like like my left hand.
I'm having the same issue that others have had where the I cast the both Mark and Recall, but nothing happens. The fixes suggested from other posts aren't working for me. I've tried moving the load order of both the mod and the plugin.
I'm following the Open MW "Just Good Morrowind" mod list. I tried rerunning the Delta Plugin tool, and I'm seeing this error. It says "Done!" like it has completed successfully. Is this expected or not? Any ideas?
Gotcha. I didn't know about the delta plugin, so I should be good there then.
I'm using OpenMW 0.48. I don't see an esp file as an option. I have the LuaMultiMark.omwaddon file checked in the OpenMW launcher. Is that what you mean?
Just to make sure, I started fresh by deleting the mod then re-extracting it to my mod folder. I no longer see any errors when I check F10, and I also see the settings menu in options now:
Though, for some reason the spells still don't work for me unfortunately. They go through the casting animations, but nothing happens.
Yes, it appears that you have a load order issue going by the screenshot. Move this mod as low in your list as possible. Some mods have dirty GMSTs so set all the values to their defaults. I’ll include a check for this in the next version.
A couple comments: 1. Is it possible to create separate spells than overriding the standard Mark/Recall spells? Some mods also modify those spells and can cause conflicts. In later TES games, it's possible to do so but I am not sure about this Morrowind 2. Can you leave a comment to highlight that any others that modify Mark/Recall is incompatible? This includes a fair amount of portable housing mods.
LISTEN UP this is very important. Ifyou're using MO2 (and maybe even if you're using just OpenMW, IDK, but I use both), there are several extra VITALsteps to installation.
1. First of all do not download via mod manager, you must manually download. 2. Unzip the downloaded archive file into its own new folder (7zip makes this easy to do in a single step) 3. Go into that folder (might need to make file extensions visible), find the file "LuaMultiMark.omwaddonn" and change the name to "LuaMultiMark.esp". That way MO2 can recognize it as a ESP file. 4 Re-name the unzipped folder of this mod to something different than the original downloaded archive to prevent conflict. (I just removed the long string of numbers, leaving the name as "Multimark Lua 1.3") 5. Re-zip the folder into a new archive. 6. In MO2, click the button to "Install a new mod from an archive" and select the archive you just made.
BOOM mod properly installed. (Don't forget to check the box to enable it.)
Hey! Wanted to say that I love the mod, returning to Morrowind after over a decade was, for me, mainly possible because of your work! Without it game's a slog and I don't have as much time as I used to. There are though two things that annoy me: 1. Is there a way to sort saved locations in any way? Even by myself locally by editing a script. 2. Can I change a selection window height to fit more entries?
Oh, ok. It wasn't working for me so I thought that must by that scripts file missing, but it was bad load order. BTW you should update mod description so it doesn't mention enabling that scripts file for mod to work (at least the latest version).
There is a major bug in current version when all the marks are used and casting mark, instead of asking which mark to overwrites it deletes all the marks and records the current location as mark number 1 ! I had it yesterday, updated to 1.4.1 today, and it just happened again !
It may be the case that a 1.4.1 did not have the changes I meant to include.
Try 1.4.2. I tested several cases in 0.49 and 0.48 and was unable to reproduce this bug. If you encounter it, please let me know the steps to reproduce, and what version you are running, as well as any errors in the F10 log.
After testing thoroughly, I must have overwritten all my marks at least once, it seems to work fine this time. Congratulations for the work by the way, I was starting to think we would never see this kind of mod in openmw, previously the best approximation was saving to mark 0 "unknown territory" as soon as you were no in the vanilla vanderfel... Just an eventual suggestion for an improvement : allow to always overwrite a mark, not just when the list is full but as soon as there is at least 1.
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Regardless I LOVE this mod 10/10 hands down.
Hopefully in the future I can add it to the menu options.
I've added E as an option to teleport to as well as enter, by default in 1.4
How to I add right mouse to cancel? it's all set for keys and idk a thing about whatever kind of coding this is
I'm not sure if it might affect vanilla Mark and Recall.
I'm having the same issue that others have had where the I cast the both Mark and Recall, but nothing happens. The fixes suggested from other posts aren't working for me. I've tried moving the load order of both the mod and the plugin.
I'm following the Open MW "Just Good Morrowind" mod list. I tried rerunning the Delta Plugin tool, and I'm seeing this error. It says "Done!" like it has completed successfully. Is this expected or not? Any ideas?
Do you have the esp loaded? And what version of OpenMW do you have? Check F10, it may show errors
I'm using OpenMW 0.48. I don't see an esp file as an option. I have the LuaMultiMark.omwaddon file checked in the OpenMW launcher. Is that what you mean?
Though, for some reason the spells still don't work for me unfortunately. They go through the casting animations, but nothing happens.
Edit: for me the conflict was the mod M Mask of Dagoth Ur. After removal Multi Mark functions as intended
1. Is it possible to create separate spells than overriding the standard Mark/Recall spells? Some mods also modify those spells and can cause conflicts. In later TES games, it's possible to do so but I am not sure about this Morrowind
2. Can you leave a comment to highlight that any others that modify Mark/Recall is incompatible? This includes a fair amount of portable housing mods.
1. First of all do not download via mod manager, you must manually download.
2. Unzip the downloaded archive file into its own new folder (7zip makes this easy to do in a single step)
3. Go into that folder (might need to make file extensions visible), find the file "LuaMultiMark.omwaddonn" and change the name to "LuaMultiMark.esp". That way MO2 can recognize it as a ESP file.
4 Re-name the unzipped folder of this mod to something different than the original downloaded archive to prevent conflict. (I just removed the long string of numbers, leaving the name as "Multimark Lua 1.3")
5. Re-zip the folder into a new archive.
6. In MO2, click the button to "Install a new mod from an archive" and select the archive you just made.
BOOM mod properly installed. (Don't forget to check the box to enable it.)
Wanted to say that I love the mod, returning to Morrowind after over a decade was, for me, mainly possible because of your work! Without it game's a slog and I don't have as much time as I used to. There are though two things that annoy me:
1. Is there a way to sort saved locations in any way? Even by myself locally by editing a script.
2. Can I change a selection window height to fit more entries?
This is pure gold!
Try 1.4.2. I tested several cases in 0.49 and 0.48 and was unable to reproduce this bug. If you encounter it, please let me know the steps to reproduce, and what version you are running, as well as any errors in the F10 log.
Congratulations for the work by the way, I was starting to think we would never see this kind of mod in openmw, previously the best approximation was saving to mark 0 "unknown territory" as soon as you were no in the vanilla vanderfel...
Just an eventual suggestion for an improvement : allow to always overwrite a mark, not just when the list is full but as soon as there is at least 1.