Morrowind

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Wolfweim

Uploaded by

Wolfweim

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About this mod

Mod that adds additional dialogues for all NPCs in Dagon Fel for a better immersion. Something similar to an LGNPC mod but created using ChatGPT (while aiming to avoid the appearance of being made with ChatGPT).

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Note: This was my first mod, and as a result, there are dialogues of uneven quality. Some are well-crafted, while others are overly lengthy and lack depth. I will rectify these low-quality dialogues in the near future, without altering the essence of the characters.

I will complement improvements to this mod with the release of new LBNPC dialogues until this mod can match the quality of my new mods.



OPENMW ONLY!

V. 1.1 - 

  • Corrected and reworked Greidil's dialogue, which was quite terrible in my opinion, and needed urgent correction. I believe the character's quality has improved significantly. 
  • Slightly improved Fjorrod's dialogue, though it still needs some overall polishing.


1.0! - Main release

  • Added the "Continue" formula to all NPC dialogues. (It has been a long journey).
  • Fixed some bugs and incorrect references.






GENERAL INTRODUCTION

I want to begin by expressing my admiration for the LGNPC mods. However, since these mods don't cover all cities, such as Balmora, Dagon Fel or all the NPCS of the Zainab Camp, the places not included in the LGNPC mods feel less vibrant compared to those with added text. So, I have decided to create a mod that adds stories to some NPCs in several locations.

The mod is fully playable, but is only compatible with OpenMW. I create mods using the Content Editor because accessing the Construction Set is not easily available for my system. However, I include the raw text files along with the mod so that anyone who wishes to use them and reupload them as a vanilla-compatible mod is free to do so.

If you like the mods, please let me know. I intend to keep uploading mods of this style, and it would help to hear the opinions of those who use them. Any constructive criticism is welcome. If you find any errors in the Lore or grammar of the texts, please let me know as well. I am not a native English speaker, and although I review the texts, there may be errors.


FEATURES


My intention is that each character has a story, although not necessarily an epic story. Just a story that, when visiting one location, allows players to identify and feel acquainted with the characters at first sight. I enjoy feeling at home when playing Morrowind, and giving the NPCs personalities makes the game world feel more real. The mod adds over 50 pages of lore-friendly dialogues. As is often the case, some stories may have higher quality than others. All the dialogues are lore-friendly, and if I have made any mistakes, please let me know.

I have taken extensive measures to ensure compatibility with other mods. All conversations start with the new dialogue prompt "Who are you?" to initiate the dialogue, ensuring that no original dialogues are overwritten. Therefore, the new dialogues should not disrupt any other dialogue added by another mod. While it may not be the most elegant solution, I believe it is the most practical approach that works effectively.