Morrowind
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King Feraligatr -- FlinSunset

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FlinSunset

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About this mod

An alternative version of Higher Faction Requirements by King Feraligatr compatible with TR_Factions.

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A link to the original mod

Original mod description:


Yep, it's another one those mods. Anyways, let's cut to the chase. I thought it was a bit too easy advance in a faction and as such made this mod, to well, make it harder to advance in a faction. While the base game was decent with the high end favored skill needed at each faction rank, the low end skills and attributes felt sort of pointless and just kind of there (especially attributes). As such, I increased the skills (low end and sometimes high end) and attributes needed at each rank. As such, you're really going to need to work at your faction's required stats if you want to advance. I did not touch the faction reputation needed at each rank though (AKA, needing to also complete faction quests to advance) so as to not mess with the vanilla game's "balance" of faction reputation. I've also only touched factions that you can actually join in the base game and don't advance purely through story means.

To spruce things up a little, certain factions are considered "high standards" or "low standards". Obviously, the stat requirements for these factions are higher or lower than normal.

To give you an idea of the required stats, here are the "normal standards" requirements:
  • Rank 0 (entry level): 40 in favored attributes, 25 in one preferred skill, 10 in two other preferred skills
  • Rank 1: 40 in favored attributes, 30 in one preferred skill, 20 in two other preferred skills
  • Rank 2: 45 in favored attributes, 35 in one preferred skill, 25 in two other preferred skills
  • Rank 3: 50 in favored attributes, 40 in one preferred skill, 30 in two other preferred skills
  • Rank 4: 55 in favored attributes, 50 in one preferred skill, 35 in two other preferred skills
  • Rank 5: 60 in favored attributes, 60 in one preferred skill, 40 in two other preferred skills
  • Rank 6: 65 in favored attributes, 70 in one preferred skill, 45 in two other preferred skills
  • Rank 7: 70 in favored attributes, 80 in one preferred skill, 50 in two other preferred skills
  • Rank 8: 75 in favored attributes, 90 in one preferred skill, 60 in two other preferred skills
  • Rank 9: 80 in favored attributes, 95 in one preferred skill, 70 in two other preferred skills

What "standards" each of the covered faction are:
  • "High" Standards: Great Houses (Hlaalu, Redoran, Telvanni)
  • "Low Standards": Imperial Cult
  • "Normal" Standards: Fighters Guild, Thieves Guild, Mages Guild, Imperial Legion,
    Morag Tong, East Empire Company (until you hit Deputy. Factor has Rank 9 requirements. Not like it matters.)
  • Mixed Standards: Temple ("Low" standards until Initiate. "Normal" standards from Initiate to
    Diviner. "High" standards for Master and Patriarch.)

I'm not going to list requirements for "low" and "high" standards factions to keep some things a surprise. However, they're around the requirements needed for a "normal" standards faction. Also, no requirement is higher than anything you can get naturally. Finally, some requirements might not even need to be met due to scripted "story" advancement in some factions' questlines (usually applies to Ranks 8 and 9).

What's the difference?

While the original mod works perfectly in vanilla game, it's incompatible with TR_Factions, Tamriel Rebuilt optional factions add-on. This is an alternative version of the mod compatible with Tamriel Rebuilt (23.10 Andaram release), which combines the changes of TR_Factions and the original mod and is meant to be used together with TR.

Versions

There are four versions of the mod. Choose only one.
  • "Full" version features all of the original plugin's changes.
  • "Lower Attributes" version decreases the attribute requirements to values similar to the vanilla game, but has all +1 increases replaced with +2 (see the image). I figured that the original mod's changes to the attribute requirements are set too high and difficult to achieve in a normal playthrough.
  • "No EEC" version doesn't include the changes to the East Empire Company faction, not featured in vanilla Morrowind.
  • "Lower attributes - No EEC" version combines the two versions above.

Installation and Load Order

Choose one of the versions and drop it into the Data Files folder. The mod should be loaded after TR_Factions.esp. The original Higher Faction Requirements plugin is not required.

Credits

King Feraligatr - for the original mod; credit him if you modify this plugin; crediting me is not necessary