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Fixed Health Increase
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by Rogi Vagel
In Morrowind, if you don't increase your Endurance as fast as you can, your character will always have lower Health than they could have had.
If this bugs you, this may be the mod for you.
This mod makes you Health increase by a fixed amount every level based not on your current Atributes, but on those when you start the game.
Your Health will increase more at low level, but the final health when you max out your level will be about the same
(assuming you don't uncap your skills, in which case there IS no max-out) - although if you really managed to crunch you Endurance
at low level you could defintely beat what can be achieved from a low starting STR and END with this mod.
This means that your choices in character creation are the sole determinant of your Health, making class choice matter more - just as in many Role-Playing games
Attribute bonuses granted by Brithsigns will affect both starting Health and the Health increase per level.
Partial health point increases will accumulate to bcome whole points in time.
There are two versions.
RV Health - equal contribution from Strength and Endruance (like start Health). Maxxed health will be similar to what can be achived with uncapped Attributes
RV Health (half STR) - Strength contributes only half as much as Endurance. Maxxed health will be similar to than what can be achieved with capped Attributes (original game)
Starting Full STR version Half STR Version
STR END Start Health Increase per LVL At Lvl 60 Increase per LVL At Lvl 60
30 30 30 6 384 4.5 296
40 40 40 8 512 6 394
50 50 50 10 640 7.5 493
60 60 60 12 768 9 591
60 85 72 14.5 928 11.5 751
THIS MOD WILL ONLY WORK WITH A NEW STARTING CHARACTER
Installation
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Copy ONE of the ESP files into your Data Files folder and check the mod in your Data Files choices.
Only use one version of this mod at a time - don't load both!
Known Conflicts
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Will conflict with other mods which try to modify health, such as Attribute Health or Retroactive Health
Will conflict with my Starting Health Fix if you modify the load order. There is no point using Starting Health Fix with this mod - it includes its own fix of this issue.