This page was last updated on 06 July 2023, 6:05PM
Changelogs
Version 0.7
search/text filters on interior and exterior pages (uses a tiny bit of local-page only javascript)
fancy navbar
split out ints and exts to separate export files (as the main file is getting chunky)
export now defaults to index.html instead of modmapper.html
more config switches for you to mess with
css/presentation cleanup
random fixes and improvements
better cell coloration code, cells will be more saturated instead of trending to white. It's better code in terms of result, not implementation.
Version 0.6
more control over map colors, including overrides for specific mods
more user configurable stuff, open modmapper.py with a text editor to have a look
various code tweaks, tooltip text should now also fit when using insane number of mods (tested with 1100+)
some crimes against nature and Python
Version 0.5
implemented assigning of random colors to each mod loaded (except MW/BM, those always get green)
increased contrast for cells with low modcount
got rid of stupid tooltip pointer since I couldn't get it to point to the cell itself
made sure mw.esm and bm.esm load first if present (to preserve color overrides)
Version 0.4
missed interior flag(s?) -> added,, cells
cleaned up the version check code a bit
made highlighted cell white to avoid clash with gray cells
shrunk table a little
Version 0.3
found incompatibility between different tes3conv.exe versions, should now work for all
some CSS beautification, cells will now highlight as you move over them and the entire cell should be clickable if linked
Version 0.2
a little code cleanup
some cosmetic fixes (forgot to close a HTML tag)
made esp/esm search case insensitive which I needed to do anyway but some monsters name their file something.EsM, there's a special place in hell for you