About this mod
Patch for Companion Teleportation to work with companions recruited with Persuasive Speech.
Requirements
Off-site requirements
OpenMW
v0.45.0 + is required. Vanilla engine doesn't work with any .omwaddon mods.
Permissions and credits
Author's instructions
Do what you'd like. These edits require the original mods to work, though, so you might be better off using them.
File credits
Seth aka Stealthjackel for Persuasive Speech (OpenMW). https://www.nexusmods.com/morrowind/mods/47388 cdcooley for Companion Teleportation (OpenMW compatible). https://www.nexusmods.com/morrowind/mods/49864 The OpenMW team for the OpenMW Construction Set and by extension OpenMW. https://openmw.org/en/
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Initial release.
Made adventuring/recruitment confirmations in dialogue register the NPC into the companion list for teleporting.
Made any waiting, standing guard, and patroling dialogue stop an NPC from teleporting.
A simple omwaddon that makes
Companion Teleportation work with all your adventuring buddies from
Persuasive Speech .
Specifically:
When getting an NPC to come adventuring, they're added to the CT's companion list.
When telling them to stay put, they'll be removed from that list.
Will work for existing saves if you tell them to wait and follow again.
(Alternatively, you could use Attend Me for teleporting companions instead of CT. It's up to your preferences.)