Morrowind
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94 comments

  1. oldladyonthemoon
    oldladyonthemoon
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    Why does this mod require Tribunal and Bloodmoon? It adds quests at the very beginning of the game, no need for them.
    1. eddie5
      eddie5
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      • 11 kudos
      Each of them made additions to the scripting language and mechanics.  Before Tribunal the journal didn't have any concept of quests for example.  I don't know *exactly* why, but if you really wanted to know you could use wrye mash to remove the deps, fire it up without them loaded and see what breaks.  My guess would be a lot tho.
    2. Pookaball
      Pookaball
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      Exactly what is wrong with this requiring tribunal and bloodmoon?
  2. L34K3R
    L34K3R
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    Could someone tell me where that damn Nix is? Don't know if I'm looking in the wrong parts or if the quest is somehow stuck for me. Or is there some way to reset the quest?
    1. RoeCocoa
      RoeCocoa
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      Try making a slow sweep of each area indicated by the messages. I lost the trail a couple of times chasing after non-quest nix-hounds, but the messages reappeared at the relevant hotspots. You're going to do a little mountain climbing and you may have to wander up and down the foyada a bit.
  3. RaivinAlglas
    RaivinAlglas
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    This is incredible. Everything fits perfectly, the vision is exactly the same. Each quest is still "mundane", yet engaging. Every small worldbuilding detail feels earned and appreciated. It's just wonderful experience, i loved every single quest of it.

    The name of the mod is exactly what it means: game actually feels more fresh right now. Thank you, Douglas Goodall.
  4. RoeCocoa
    RoeCocoa
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    Went to Samarys Ancestral Tomb for the usual reason; found Nemon's Memorystone on the way in, and The Eye of Argonia on the way out. Super stoked for the rest of the mod!
  5. sympathybeware1
    sympathybeware1
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    You should make the mod more compatible with caldera mine expanded.
    1. yohannesjf
      yohannesjf
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      • 3 kudos
      There is a patch available here :)
  6. zelurker
    zelurker
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    • 10 kudos
    A healer's curiosity : totally lost the trail at the fork between pelagiad & balmora where you meet the pilgrin : Dres plantation ? But it's way too far from there ! I went there, using 2 paths anyway: the shortest one cutting throw, and the one trying to follow the road, reached the plantation, it's always a pleasure to visit this place, especially at low level, was directed to the shipment house, but there nobody except 2 orcs and a dark elf who say they don't know and they don't care what she's doing ! So trail totally lost at this point !
    1. Acipher
      Acipher
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      hey there! i was having the same problem, and the answer is:
      
      Spoiler:  
      Show
      you have to have a high enough disposition with Mash for him to trust you with the information
    2. zelurker
      zelurker
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      Thanks for that, I might give it another try in my new playthrough ! ;-)
    3. zelurker
      zelurker
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      • 10 kudos
      I finally finished this quest ! Quite bold I'd say, we almost end in skyrim, land of the nords, but solitude is not made yet !
      Thanks again for the help anyway, trying to convince an orc in the middle of dren plantation... I didn't think about it, yeah... !
      Anyway it was worth it !
  7. Jarabi
    Jarabi
    • member
    • 1 kudos
    I've done a few of the quests in my last playthrough and in principle this a great mod. It adds much needed variety. I hope the author continues to support it.

    I will nitpick one quest. IMHO the reward for Ra'Virr's little job is way too generous. 

    Cheers
  8. AAAZZZzzzaaa
    AAAZZZzzzaaa
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    A lot of people are complaining about bugs, but not enough are actually saying how much of a nice addition these quests are, they will most likely be a permanent addition to my game.
  9. AniHVX
    AniHVX
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    • 33 kudos
    some of the quests that have to do with freeing slaves dont give completion dialogue or rewards, I have a slight suspicion that these quests conflict with Fligg's Slave Mod and have to manually complete them using commands and looking up the quest names under dialogue (Journal Section) in the construction kit.

    Two that I've encounted are Kishni's Escape, once you find kishni in vivec enter the command Journal "AF_KishnisEscape" 50
    and talk to the husband afterwards.

    and Skycrest (Not So Great Escape) (won't receive the reward)
    Journal "AF_NotSoGreatEscape" 100

    I have other mods that add quests that require free slaving but don't present issues, so in my experience this is the only mod that has caused me issues with not being able to finish these quests.

    Hopefully this helps someone out that is experiencing the same issue.
  10. BajaWinchester
    BajaWinchester
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    I can't seem to choose any of the chests during the Light Wood quest with the Puzzled Ogrim bloke

    Are they level locked?