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Discontinuous Qualia Petethegoat Hrnchamd

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34 comments

  1. dogidogi32
    dogidogi32
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    Am i tripping or are Orcs just a worse version of Nords? Their ability is a clear cut worse version of the nords', with the orcs' disease resistance being useless given how little threat diseases pose in vanilla Morrowind and weakness to fire being much more penalizing than the disease resistance is rewarding. Yes, the nords' power lasts less than half of the orcs' but it has no penalties to it and has the open 100 effect which while it has a smart reason to be there what with it being a representation of the Thu'um it just seems very out of place and makes the security skill entirely useless for Nords, as if that skill wasn't useless enough with the existence of alteration spells...

    It honestly kinda pisses me off because the altmer rebalance in this mod is perfect, yes you get really fucked up when you get caught by a fireball but you will never be paralyzed and the magicka buff is more than worth it, it just seems like the above case got dealt the short end of the stick, kind of like how in vanilla khajiit are just worse argonians
  2. PseudonymousRex
    PseudonymousRex
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    One other thing, I noticed that sublime constitution doesn't have the 75% resistance to common disease applied.
  3. PseudonymousRex
    PseudonymousRex
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    This is one of my favourite rebalances for Morrowind. I've actually been working on a version for the Oblivion Remaster soon to release, full credits to you of course.
  4. GalenKnight56
    GalenKnight56
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    This mod looks really impressive! I do however have a suggestion with only the Argonians for now. Do you think you could make their Water Breathing spell last longer than two minutes and maybe grant them a significant Speed or Swift Swim bonus? I got this idea from the Sensible Races and Birthsigns mod.
  5. TaxAkla
    TaxAkla
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    Does Races REspected for Tamriel Data allows one to play with them?
    1. DisQualia
      DisQualia
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      Yes.
    2. TaxAkla
      TaxAkla
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      Wonderful! Thank  you very much.
  6. TheRoadie99
    TheRoadie99
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    I'm not familiar with the "inner workings" of mods like this, so what is the official stance on updating it in the middle of a playthrough?
    1. DisQualia
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      Your stats won't change on a post chargen character, so there's no point really. But it probably wouldn't blow anything up either.
  7. Timbermaw
    Timbermaw
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    Any chance you could make the race spells last longer like the khajit Night Eye so you don't have to constantly recast it when In a dungeon? Like 120 seconds instead of only 30 seconds?
  8. TRENditor
    TRENditor
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    Do i need Tamriel Rebuilt for it? I noticed that you tweaked other races as well in your doc file.
  9. Sweezly
    Sweezly
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    Aw man. I really like the look of this mod. Any way you could release a version without the MWSE Lua, with just the flat bonuses for Argonians?
    1. Walkihr
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      I second this, or perhaps adding version for OpenMW - the 0.49 nightly might be able to cover. I've tried many race mods and this one is one of the best, except for the disadvantage it unintentionally brings to all the Argonian NPCs, who lose 15 skill points in total. It's not a lot, but still.
    2. Sweezly
      Sweezly
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      Oh WHAT? I didn't even think about that. Argonian NPCs being nerfed. Would suck for my current modlist that lets me have followers
    3. DisQualia
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      NPC skills are saved in the plugin or master file, they are not dynamic, this mod won't affect any NPC's skill bonuses.
    4. Sweezly
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      Right. What I'm referring to is the argonian race's base skills that are affected by the lua script, not literal bonus stats. As in, give those skills a flat boost for a possible No-MWSE alternative release. Sorry for the confusion 
    5. DisQualia
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      I'm responding to the second comment that Walkihr made. NPCs will not be nerfed. You are right that without MWSE an Argonian PC would be nerfed, I may release a version which doesn't require MWSE for that.
    6. Sweezly
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      Okay! I'll remain hopeful for that. Thanks for the response!
    7. sophiasunshine
      sophiasunshine
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      I did the argonian portion in 0.49 openmw lua would you like to host it on this page or can we host it in our modding openmw patches collection? I can't do whatever the code does with caius. Makes him swoler seems like. 
    8. DisQualia
      DisQualia
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      Thanks for making an OpenMW version. I'd be happy to host it here if you like, or you can host it yourself if you prefer. The Caius code does make him swole, yes. Since this mod reduces the weight of males for the Imperial race, the code sets Caius' weight specifically back to 1.25 so he can retain his iconic swoleness.

      Can I ask for more details about your OpenMW implementation? Does it only cover the skill bonus functionality for Argonians, or does it also make the new custom menu element?
    9. sophiasunshine
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      Just the argonian stat portion for now. I will probably update it as the api allows for it. I asked and we'd need scenegraph api to do the rest. 
  10. SolaireJM
    SolaireJM
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    Why are you the only person that has changed Dark Elf's light armour bonus to Medium armour, it makes so much sense from a gameplay and lore perspective. Thanks for the mod, endorsed.
    1. SolaireJM
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      I do want to ask, is there any reason for not having the Argonian water breathing and Khajiit night eye effects as toggles rather than time effects?

      I know the mod Sensible Races and Birthsigns already does this so I appreciate you might not want to look like you're copying that mod, but other than those two things I find your changes preferable, especially as mentioned the changes to Dark Elf skills. I think these would give those races a much needed boost which I think they need even with your changes in mind. They are viewed as products rather than sentient beings by most of the inhabitants of Morrowind, after all ;)