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Discontinuous Qualia Petethegoat Hrnchamd

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DisQualia

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33 comments

  1. PseudonymousRex
    PseudonymousRex
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    One other thing, I noticed that sublime constitution doesn't have the 75% resistance to common disease applied.
  2. PseudonymousRex
    PseudonymousRex
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    This is one of my favourite rebalances for Morrowind. I've actually been working on a version for the Oblivion Remaster soon to release, full credits to you of course.
  3. GalenKnight56
    GalenKnight56
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    This mod looks really impressive! I do however have a suggestion with only the Argonians for now. Do you think you could make their Water Breathing spell last longer than two minutes and maybe grant them a significant Speed or Swift Swim bonus? I got this idea from the Sensible Races and Birthsigns mod.
  4. TaxAkla
    TaxAkla
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    Does Races REspected for Tamriel Data allows one to play with them?
    1. DisQualia
      DisQualia
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      Yes.
    2. TaxAkla
      TaxAkla
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      Wonderful! Thank  you very much.
  5. TheRoadie99
    TheRoadie99
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    I'm not familiar with the "inner workings" of mods like this, so what is the official stance on updating it in the middle of a playthrough?
    1. DisQualia
      DisQualia
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      Your stats won't change on a post chargen character, so there's no point really. But it probably wouldn't blow anything up either.
  6. Timbermaw
    Timbermaw
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    Any chance you could make the race spells last longer like the khajit Night Eye so you don't have to constantly recast it when In a dungeon? Like 120 seconds instead of only 30 seconds?
  7. TRENditor
    TRENditor
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    Do i need Tamriel Rebuilt for it? I noticed that you tweaked other races as well in your doc file.
  8. Sweezly
    Sweezly
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    Aw man. I really like the look of this mod. Any way you could release a version without the MWSE Lua, with just the flat bonuses for Argonians?
    1. Walkihr
      Walkihr
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      I second this, or perhaps adding version for OpenMW - the 0.49 nightly might be able to cover. I've tried many race mods and this one is one of the best, except for the disadvantage it unintentionally brings to all the Argonian NPCs, who lose 15 skill points in total. It's not a lot, but still.
    2. Sweezly
      Sweezly
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      Oh WHAT? I didn't even think about that. Argonian NPCs being nerfed. Would suck for my current modlist that lets me have followers
    3. DisQualia
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      NPC skills are saved in the plugin or master file, they are not dynamic, this mod won't affect any NPC's skill bonuses.
    4. Sweezly
      Sweezly
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      Right. What I'm referring to is the argonian race's base skills that are affected by the lua script, not literal bonus stats. As in, give those skills a flat boost for a possible No-MWSE alternative release. Sorry for the confusion 
    5. DisQualia
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      I'm responding to the second comment that Walkihr made. NPCs will not be nerfed. You are right that without MWSE an Argonian PC would be nerfed, I may release a version which doesn't require MWSE for that.
    6. Sweezly
      Sweezly
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      Okay! I'll remain hopeful for that. Thanks for the response!
    7. sophiasunshine
      sophiasunshine
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      I did the argonian portion in 0.49 openmw lua would you like to host it on this page or can we host it in our modding openmw patches collection? I can't do whatever the code does with caius. Makes him swoler seems like. 
    8. DisQualia
      DisQualia
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      Thanks for making an OpenMW version. I'd be happy to host it here if you like, or you can host it yourself if you prefer. The Caius code does make him swole, yes. Since this mod reduces the weight of males for the Imperial race, the code sets Caius' weight specifically back to 1.25 so he can retain his iconic swoleness.

      Can I ask for more details about your OpenMW implementation? Does it only cover the skill bonus functionality for Argonians, or does it also make the new custom menu element?
    9. sophiasunshine
      sophiasunshine
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      Just the argonian stat portion for now. I will probably update it as the api allows for it. I asked and we'd need scenegraph api to do the rest. 
  9. SolaireJM
    SolaireJM
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    Why are you the only person that has changed Dark Elf's light armour bonus to Medium armour, it makes so much sense from a gameplay and lore perspective. Thanks for the mod, endorsed.
    1. SolaireJM
      SolaireJM
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      I do want to ask, is there any reason for not having the Argonian water breathing and Khajiit night eye effects as toggles rather than time effects?

      I know the mod Sensible Races and Birthsigns already does this so I appreciate you might not want to look like you're copying that mod, but other than those two things I find your changes preferable, especially as mentioned the changes to Dark Elf skills. I think these would give those races a much needed boost which I think they need even with your changes in mind. They are viewed as products rather than sentient beings by most of the inhabitants of Morrowind, after all ;)
  10. psychotrip
    psychotrip
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    This is amazing! As someone who loves both Altmer and Bosmer, I really like the changes you made!

    Quick suggestion: Shouldnt Bosmer have lower personality than Altmer? Or at least the male Bosmer?

    Bosmer are often described as being rude and impolite, so I think it would make sense. Lowering Altmer personality is a great idea for the reasons you gave, but they're also articulate and polite. It just feels a bit odd that they'd be lower than Bosmer. Maybe set Altmer personality to 35 instead of 30? Or maybe lower bosmer personality by a bit?

    Anyway, love the mod!
    1. DisQualia
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      Great call, I'm looking at that now. Though I wouldn't factor manner and politeness into personality (that's more a skill thing for speech and mercantile) Altmer are at least more 'normal' looking for a humanoid race as opposed to the bestial Bosmer male (according to notes by MK on a Morrowind concept art). And Orc males are also 30, I can't believe I had Altmer on the same level as Orcs in personality.