Morrowind

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ArchcanonCannon

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ArchcanonCannon

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11 comments

  1. tomiwantin
    tomiwantin
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    The NPC module switches the name of Socucius Ergalla and Ganciele Douar. Here is a dump from tes3cmd:

    ```D:\Games\Morrowind\Data Files>tes3cmd dump --type NPC --exact-id "chargen class"
    .esm.esp *.omwaddonPlugin: Cut NPCs Restored.espRecord: NPC_
    "chargen class" Flags:0x0000 () NAME: ID:chargen class FNAM:
    Name:Ganciele Douar RNAM: Race:Breton CNAM: Class:Agent ANAM:
    Faction:Census and Excise BNAM: Head_Model:B_N_Breton_M_Head_08 KNAM:
    Hair_Model:b_n_breton_m_hair_05 SCRI: Script:CharGenClassNPC NPDT:
    Level:14 Str:63 Int:64 Wil:60 Agi:75 Spd:55 End:38 Per:76 Lck:40 Rep:0 Health:102 Magicka:128 Fatigue:236 Disp:50 Faction:14 Rank:6 Gold:0 Skills: Acrobatics: 54 Alchemy: 11 Alteration: 11 Armorer: 6 Athletics: 6 Axe: 6 Block: 28 Blunt_Weapon: 6 Conjuration: 38 Destruction: 6 Enchant: 6 Hand_To_Hand: 18 Heavy_Armor: 6 Illusion: 33 Light_Armor: 54 Long_Blade: 6 Marksman: 18 Medium_Armor: 6 Mercantile: 40 Mysticism: 16 Restoration: 16 Security: 18 Short_Blade: 54 Sneak: 54 Spear: 6 Speechcraft: 54
    Unarmored: 28 FLAG: Flags:[0x0008 ()] NPCO: Count:1 Name:steel
    shardblade NPCO: Count:1 Name:common_robe_05 NPCO: Count:1
    Name:common_shoes_03 NPCO: Count:50 Name:random gold NPCS:
    Spell:crying eye AIDT: Hello:0 Unknown_1:0 Fight:30 Flee:30 Alarm:0
    Unknown_2:0a2777 Flags:[0x4000 (Training)] AI_W: Distance: 0 Duration: 5 Time_Of_Day: 0 Idle_2:60 Idle_3: 0 Idle_4: 0 Idle_5:10 Idle_6: 0 Idle_7: 0 Idle_8: 0 Idle_9: 0 Unknown_1: 1```
    1. ArchcanonCannon
      ArchcanonCannon
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      Yes, that's fully intentional, since Socucius Ergalla is clearly an Imperial name and Ganciele Douar is clearly a Breton name, so this way it makes more sense lore-wise. Especially considering that unlike most NPCs their names aren't bound to their  CS IDs.
  2. Edeldios
    Edeldios
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    This mod conflicts with Faction Service.
    1. ArchcanonCannon
      ArchcanonCannon
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      Oh? How so? What is the conflict?
  3. tomiwantin
    tomiwantin
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    Looks pretty nice. Do you know if any of the NPC's you implmented have been implemnted by TR? An example could have been the Balmora administrator, which in TR is living in another Hlaalu city.
    1. ArchcanonCannon
      ArchcanonCannon
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      Hey! Thanks for taking interest. I am aware of TR adding this particular character, I also know about two other non-TR mods that add the Balmora magistrate specifically.
      About TR adding in any any other cut/mentioned characters, I have no idea at all.
      I haven't played a lot of TR nor scoured it for data, to be honest.
    2. tomiwantin
      tomiwantin
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      But does this mod add (or not) the characters that you are aware of having been implemented by TR? I just want to understand what was your design choice. Having a few unintended overlaps would be inevitable without you checking TR extensively, like you side. I just want t understand if it is your intention to add the nonetheless, since I would like to minimize these overlaps in my configuration.
    3. ArchcanonCannon
      ArchcanonCannon
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      Oh, now that I read what I've written is a bit of a non-answer, excuse me for that please. Goofed a bit there.

      To answer you this time for real this time, I just didn't take TR into consideration.
    4. tomiwantin
      tomiwantin
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      All right, thanks for making it clear, looking forward to seeing this evolve.
  4. RandomPal
    RandomPal
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    Great stuff!
    1. ArchcanonCannon
      ArchcanonCannon
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      Thanks! Means a lot coming from you.