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Thinuviel

Uploaded by

cpassuel

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16 comments

  1. dejunai
    dejunai
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    I would really like this mod if I could use it... But the QuickSecurity Dialogue pops up dead center of the screen, covering my EssentialIcon that tells me if it is "Owned" and "Can be seen Sneaking"... cause I'd be happy to pick the lock, if the owner wasn't standing there, staring at me. I'd really like to see an update that lets me move the dialogue box, X/Y... Or simply an implementation of it with it off-center. Otherwise, I am sure it is a great mod.

    Edit:
    I don't know why I don't think to do it myself first, before posting...
    BUT: starting from line 607 this edit seems to work for me.
    -- Create window and frame
    local menu = tes3ui.createMenu{ id = GUIID_Menu, fixedFrame = true }
    menu.absolutePosAlignX = 0.6 --DEJEDIT
    menu.absolutePosAlignY = 0.6 --DEJEDIT
    currentMenu.window = menu
    1. cpassuel
      cpassuel
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      Thanks,
      I'll check your issue and the workaround
    2. evieamity
      evieamity
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      Yes, this is the reason I cannot use the mod either. Thank you for bringing it up <3
    3. cpassuel
      cpassuel
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      Well, it should be fixed with the v1.01 version. Tell me if it's not the case
      I forgot to answer to dejunai's post.
    4. dejunai
      dejunai
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      Thanks for the update.
  2. HugAMuffin
    HugAMuffin
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    This is genuinely a great addition! It really streamlines a notoriously tedious aspect of Morrowind! I'll keep hoping for an OpenMW version, but I'll be DLing and endorsing even if I can't use it! Keep up the great work!
    1. cpassuel
      cpassuel
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      Well, OpenMW Lua implementation is so different from MWSE (API, structure, how it works, ...) so it's very unlikely that I port it. I tried with my other mod already but it needed a full rewrite and some API in MWSE where not available (or I didn't find them) in OpenMW.
    2. HugAMuffin
      HugAMuffin
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      No pressure either way. You've made something really great here and that is enough to be proud of.
    3. Zackhasacat
      Zackhasacat
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      For a openmw compatible similar mod, you can go here: https://www.nexusmods.com/morrowind/mods/53094
    4. HugAMuffin
      HugAMuffin
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      Oh wow, cheers! Both mod are great additions to the community.
  3. cpassuel
    cpassuel
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    I'm thinking about adding an option for manual behaviour: instead of detecting if it's trapped/locked give the player the ability to play without hints and be able to open the probe/lockpick selection menu from with key whenever they think they need it
  4. Edeldios
    Edeldios
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    Like it! My only gripe is the constant pop up messages during chargen letting me know I don't have lockpicks. Duh, I have no lockpicks... I just started the game...
    1. cpassuel
      cpassuel
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      Well I didn't test creating a new game, I'll check it
    2. cpassuel
      cpassuel
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      Ok I see the point, it's because you're looking at the locked chest on the desk while creating the char. I have to check how to active the mod after chargen. I think I did it in my other mod
  5. luciusaries
    luciusaries
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    Thank you so much for this!  Lockpicking and Disarming has been the bane of my Morrowind existence for a long time now.  I'm looking forward to using this mod!
    1. cpassuel
      cpassuel
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      Thanks, any suggestion is welcome