I would really like this mod if I could use it... But the QuickSecurity Dialogue pops up dead center of the screen, covering my EssentialIcon that tells me if it is "Owned" and "Can be seen Sneaking"... cause I'd be happy to pick the lock, if the owner wasn't standing there, staring at me. I'd really like to see an update that lets me move the dialogue box, X/Y... Or simply an implementation of it with it off-center. Otherwise, I am sure it is a great mod.
Edit: I don't know why I don't think to do it myself first, before posting... BUT: starting from line 607 this edit seems to work for me. -- Create window and frame local menu = tes3ui.createMenu{ id = GUIID_Menu, fixedFrame = true } menu.absolutePosAlignX = 0.6 --DEJEDIT menu.absolutePosAlignY = 0.6 --DEJEDIT currentMenu.window = menu
This is genuinely a great addition! It really streamlines a notoriously tedious aspect of Morrowind! I'll keep hoping for an OpenMW version, but I'll be DLing and endorsing even if I can't use it! Keep up the great work!
Well, OpenMW Lua implementation is so different from MWSE (API, structure, how it works, ...) so it's very unlikely that I port it. I tried with my other mod already but it needed a full rewrite and some API in MWSE where not available (or I didn't find them) in OpenMW.
I'm thinking about adding an option for manual behaviour: instead of detecting if it's trapped/locked give the player the ability to play without hints and be able to open the probe/lockpick selection menu from with key whenever they think they need it
Like it! My only gripe is the constant pop up messages during chargen letting me know I don't have lockpicks. Duh, I have no lockpicks... I just started the game...
Ok I see the point, it's because you're looking at the locked chest on the desk while creating the char. I have to check how to active the mod after chargen. I think I did it in my other mod
Thank you so much for this! Lockpicking and Disarming has been the bane of my Morrowind existence for a long time now. I'm looking forward to using this mod!
16 comments
Edit:
I don't know why I don't think to do it myself first, before posting...
BUT: starting from line 607 this edit seems to work for me.
-- Create window and frame
local menu = tes3ui.createMenu{ id = GUIID_Menu, fixedFrame = true }
menu.absolutePosAlignX = 0.6 --DEJEDIT
menu.absolutePosAlignY = 0.6 --DEJEDIT
currentMenu.window = menu
I'll check your issue and the workaround
I forgot to answer to dejunai's post.