The mod is really good, though I do have something to say. The helmet should have more of an enchantment rating than ten - at least as much as a Cephalopod helmet, though maybe more! It looks so cool and magical, but my mage character really can't use it because the enchanted Ceph helmets I have just have better magics!
I love the look of the helmet, it really fits the idea that it's not a vaccum that you're sealing out, it's reality that you're keeping in. The void isn't just a vacuum, there's no NOTHING there, even conceptually. Hence everyone going out there being a bit loopy.
Actually, mananauts are a cannon thing. The Empire's space program was much larger in the past (Both Reman and Tiber Septim really wanted moon colonies) but it's still around. Of course there's the Battlespire. On Summerset, Alinor has ships they call "sunbirds".
Never mind, I remembered incorrectly. The mod does use OAAB_Data. I had a closer look at the dialogue where some IDs are referenced. I'll update the mod page requirements.
It's really chic. Yes, the quest is interesting. However, my helmet applied the texture incorrectly and the "pink sky" as in the screenshots, only on top and bottom in a small piece. The rest is the gray skies of Morrowind. OpenMW Android
I really enjoyed the short quest and love the magical gobbledygook of the writing. It's a very fun diversion and a nice outfit for travelers. Thanks for making this mod!
Dude, this is so crazy: I made a globe helmet mod just for my own personal use (I’m a novice) for a planeswalker build, and now this! Great minds think alike!
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MelchiorDahrk does the mod have a real dependency on OAAB_Data.esm or not?
P.S. yours looks better ;)