Morrowind

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ZackHasaCat

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Zackhasacat

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128 comments

  1. TheAngryBears
    TheAngryBears
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    Adore this mod. Takes a second to learn the in's and out's, and I've lost count how many times I accidentally displaced my own hallway, but its just great having this much control in decorating my own home base. I can also delete rocks that clip into modded buildings, or create annoying traps I can fall in, but need levitation to get out.
  2. TheWanderer001
    TheWanderer001
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    Amazing Static Dislays are mentioned and few are linked as seperate mods... but I would like to point out that everything can all be got from a single place.
    A shoppe in the Hlaalu Waistworks.
    1. Zackhasacat
      Zackhasacat
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      Your page says that it requires the other mods be installed regardless.
  3. zagrebneff
    zagrebneff
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    Hi! A little off topic here: as an experienced modder, do you think it is possible to implement in OpenMW some functionality of "Just Drop It" mod - specifically orienting bodies on death with the gradient of a ground? Seems that the part of mwse lua code there is not too big, so maybe it is not so hard to convert it to OpenMW? 
    1. Challenger4676
      Challenger4676
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      Same question, bump
    2. Zackhasacat
      Zackhasacat
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      Orienting bodies on X/Y axises is not possible yet. 

      Perfect Placement has an OpenMW port that does what Just Drop it does. It's kinda broken in latest 0.49 so come to the morrowind modding community for a fixed version

      https://discord.gg/UbCr4JzYVQ
  4. Confessoru
    Confessoru
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    I would love to be able to scale objects, do you plan adding such a feature?
    1. Kendrvs
      Kendrvs
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      You always can use console command "setscale [number]"
  5. ProfessorBoondoggle
    ProfessorBoondoggle
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    Nevermind I needed the latest OpenMW
  6. Nazwrath
    Nazwrath
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    Firstly, this mod is absolutely amazing. I seem to be running into an issue where exiting a placed prefab spits you out in a random place, rather than just outside the door. Is there something I've done wrong? Other than this, decorating and populating the map is a 10/10. Brilliant work.
    1. Zackhasacat
      Zackhasacat
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      Is it consistent? Which build? Which prefab? There are some issues like this. I'm trying to get rid of them but they're persistent. Next release should help.
    2. Nazwrath
      Nazwrath
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      For me, it was Ashlander Tent - 1. But after I played with it for a minute, it seemed that placing it on more level ground where the door was closer to vanilla position, it worked fine. I've spent several hours using this mod after my initial post. And this may or may not be one of the greatest mods I've ever seen. Almost as if it turned Morrowind into Minecraft. Correcting conflicting mod placements, mowing the lawn at my player houses, rearranging the furniture in houses. This is absolutely amazing work. My mind is blown.
  7. Destroyance
    Destroyance
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    Hey great mod, been having a blast with it, just have one question, I've watched tutorials that show you can change the name of the prefab buildings by crouching and selecting the door, but it doesn't work for me, any idea on a fix or console command?
    1. BardoFlyhm
      BardoFlyhm
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      >HOLD< crouch while interacting with the door
    2. Zackhasacat
      Zackhasacat
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      You must hold control while activating the door, while outside of build mode.

      In the next version, you will be able to do it by activating the door in build mode.
  8. SkharrTheKhajiit
    SkharrTheKhajiit
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    I wished soooo long for that kind of mod. Now my little dream came true. Finally i can build my own houses & stories on the fly. No need for CS or else. 
    <3
  9. David2014
    David2014
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    Amazing work. Extending seyda-neen and dressing up the place. zero crashes on openmw 0.49. well done, cant wait for the update.
  10. hairyhobo
    hairyhobo
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    This is phenomenal, im a big fan of building and decoration, literally a dream come true. Really looking forward to more Telvanni assets to be added. Keep up the great work.