I'd recommend putting Dissident Ordinators after any mod that touches the Ministry of Truth or the Holamayan monastery. My mod only affects the interiors in these locations (and not all of them), so this is just to be extra safe.
Regarding normal maps, I'm not an expert on the topic, but I suppose it should work, since there are no new textures - only one new model and some tweaks to the others.
I think it might be due to the fact that there are 2 versions of the mod packed in the zip file you download from Nexus - one with the armor being Light Armor and one being Medium Armor. The Data files folder is within each of these versions. You can just download the file from Nexus (not with MO2) and then install it through MO2 manually, as described here: https://stepmodifications.org/wiki/Guide:Mod_Organizer#Installing,_Updating,_&_Uninstalling_Mods
Hi, sorry for responding late. Yes, I checked out the Holamayan Monastery Replacer and it does conflict with Dissident Ordinators. You could use both mods without breaking anything (loading Holamayan Monastery Replacer after Dissident Ordinators), but then you would only get the part of my mod that involves the Ministry of Truth. So you would find the armor, but wouldn't get access to the weapon and there would be no Ordinators in the Monastery. Anyways, I may consider making a patch in the future
If the authors of the Holamayan Monastery Replacer say to load my mod after theirs, then go for it Dissident Ordinators affects only the interior of Holamayan, so if you opt for this load order, you should still get all the changes the replacer makes to the exterior parts of the monastery.
That's a good question. I thought of it as an alternative, but I don't see any reason why they couldn't be used together. If you want the fixes I made to the armor (different bracers, resized pants, added greaves, helmet ground model, changed names and stats), make sure to load this mod after Indoril Ronin.
There is an overlap between both mods in regard to only one cell. It is, however, crucial to the functioning of my plug-in, so you would have to load it after Baar Dau - Ministry of Truth.
Turns out BCOM modifies the interior of the Holamayan Monastery as this mod does. So you would have to decide which one to load later in order to preserve the desired content. That being said, the Ministry of Truth part should be compatible with BCOM straight away.
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Regarding normal maps, I'm not an expert on the topic, but I suppose it should work, since there are no new textures - only one new model and some tweaks to the others.
*I tested it, it appears to work.
Thanks in advance