For anyone who doesn't want 'em, SPOILERS AHOY! ---> Heading north from Seyda Neen, the first one is in the pond west of the road right before the mountain pass; the second has two entrances, one south of the crossroads at Hlormaren and another straight east from there; and the third is near the mountains north-east of Gnaar Mok. And remember you can only see the hatches from above, so you'll need Jump, Levitate or good Acrobatics to get on top of the stumps.
love it and love your little mods in general. gotta point out though that the first little pond in placid pools is impossible to get out of without tcl or a levitate lol
Hi, when I start the game I get this warning: One of the files that "Swamp Stump Sanctuaries.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
I did install QAAB as recommended and also have the goty version so I'm not sure what the problem could be. =(
Oh. Oh my! You're speaking my language, and sating my need for exaggerated amounts of pillows while you're at it! Nice touch with the vertical shipwreck, too!
Not going to lie cheated and looked up the locales as wanted to see the mods content. Really liked the creative one with the split ship. Super unique as places go.
I just finished exploring the new sanctuaries and they're great! Very cozy, atmospheric places to rest. Would love to see some little notes here and there to explore the background of who made these places. But the mod is a neat little addition to Bitter Coast exploration as it is now!
12 comments
For anyone who doesn't want 'em, SPOILERS AHOY! ---> Heading north from Seyda Neen, the first one is in the pond west of the road right before the mountain pass; the second has two entrances, one south of the crossroads at Hlormaren and another straight east from there; and the third is near the mountains north-east of Gnaar Mok. And remember you can only see the hatches from above, so you'll need Jump, Levitate or good Acrobatics to get on top of the stumps.
One of the files that "Swamp Stump Sanctuaries.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
I did install QAAB as recommended and also have the goty version so I'm not sure what the problem could be. =(
Really liked the creative one with the split ship. Super unique as places go.