No idea specifically, but I see rocky west gash in the background, which could definitely be the reason. Maybe it's one of the compatible version but you have the wrong load order, it's hard to know.
1.2 Improved instructions to find the new location for the mine related to the " Telvanni Agents" quest
What horrible things would happen if I installed this new version (and new merge patch) after having just received the Fighter's Guild Quest in current game?
Choices:
A.) “Human sacrifice! Dogs and cats living together! Mass hysteria!” B.) Oh No! Anyway C.) meh
Are the gates permanently locked? The guards didn't interact with me, and there generally didn't seem to be a way in other than levitation or jumping, basically breaking in with no consequences.
I saw Caldera Mine Expanded before but noticed that people claimed it to be buggy and thus didn't download it myself yet. Your version with just aestetics works quite nice with my setup. Thank you very much for this :)
I have a question though: I picked Fighter's Guild quest for Telvanni spies (vanilla quest from Balmora) and can't really fnd any of them. Any idea where they might be hiding?
The mine has been moved and it's now pretty close to the entrance of the Caldera Mine, just higher up on the Z axis. It's hidden in plain sight. It's also accessible from the inside of the Caldera Mine, and from outside Caldera.
The mine has been moved and it's now pretty close to the entrance of the Caldera Mine, just higher up on the Z axis. It's hidden in plain sight. It's also accessible from the inside of the Caldera Mine, and from outside Caldera.
Well, after 2 hours of Wiki searching for Ashanammu - my quest may finally be completed! :p
Does this unlock the level 100 front gate? That was one of the most frustrating parts of the mod, you have no choice but to use a console command to open it if sent there for a quest in the early game.
Hi! I'm very happy about this mod, seeing as I wanted a scenic only version. I do have a question though. Is this compatible with The Stonewood Pass Reworked without a patch? Because SWP has a patch for Caldera Mine Expanded, but it wasn't intended to be used with this mod.
It's not compatible with the stonewood pass, but I made a compatibility patch for the reworked version, which is probably the better one. https://www.nexusmods.com/morrowind/mods/49464
Thank you so much! I wanted the reworked version anyway, so I'm thrilled about this. Also, you are one of my very favorite modders. Keep up the good work. :)
37 comments
The landscape overlaps with the bridge just before Caldera: https://ibb.co/Ky9BmgS
What horrible things would happen if I installed this new version (and new merge patch) after having just received the Fighter's Guild Quest in current game?
Choices:
A.) “Human sacrifice! Dogs and cats living together! Mass hysteria!”
B.) Oh No! Anyway
C.) meh
Not locked.
I have a question though: I picked Fighter's Guild quest for Telvanni spies (vanilla quest from Balmora) and can't really fnd any of them. Any idea where they might be hiding?
Well, after 2 hours of Wiki searching for Ashanammu - my quest may finally be completed! :p
You can open the CS and check for yourself.
https://www.nexusmods.com/morrowind/mods/49464