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NullCascade

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14 comments

  1. ReachHeavenByViolence
    ReachHeavenByViolence
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    Wave height isn't changing based on the weather with this. Is that a compatibility issue on my end, or a potential bug with this mod? I'm using Enhanced Water Shaders as of now.
    1. TheLadyVulcan
      TheLadyVulcan
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      Hello! I was experiencing the same problem and had a dig around. For me I needed to turn on the Dynamic ripples setting under MGE XE's distant land settings.

      I hope that proves useful for you.
  2. pom3lomar1no
    pom3lomar1no
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    Is it compatible with Enhanced Water Shaders? Enhanced WS needs dynamic ripples at 40 in mge to work correctly. Does that conflict with this mod? 🤔
  3. cmiq589346
    cmiq589346
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    Just checking - as I dive down deep, is it supposed to get dark as well as the visibility distance lower? Only doing the latter for me.
  4. ZetaGNewtype
    ZetaGNewtype
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    Good idea. What a cool concept.
  5. ReverendFelix
    ReverendFelix
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    It sounds amazing. How heavy of a fps hit does it cause?
    1. NullCascade
      NullCascade
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      It doesn't.
    2. ReverendFelix
      ReverendFelix
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      Most excellent! Grabbing this 1.
      Questions...
      I use MGEXE for it's dynamic ripples, height adjustment set at 50. And underwater caustics set to 20%. Should I change these variables? Also should I re-run distant land generation after install? (I know to use MWSE Update)
    3. NullCascade
      NullCascade
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      You do not need to re-run distant land. The dynamic ripples need to be enabled (if you want to use that feature with this mod), but it scales. So if you use the default value of 50, the height will change from anywhere to 0 (0%) in non-windy weather, to 100 (200%) in stormy weather. It should look fine with these values.
    4. ReverendFelix
      ReverendFelix
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      Cool, thank you for the info. Endorsed!
  6. BlightBingo
    BlightBingo
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    Do the MCM values overwrite or multiply the values set in MGE XE?
    1. NullCascade
      NullCascade
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      They are multipliers.
  7. Scipio219
    Scipio219
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    Brilliant idea, will be trying this out for sure
    1. cmiq589346
      cmiq589346
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      Yes. This has been something I've wanted for a while, particularly the darkness/visibility when going deep.