Wave height isn't changing based on the weather with this. Is that a compatibility issue on my end, or a potential bug with this mod? I'm using Enhanced Water Shaders as of now.
Hello! I was experiencing the same problem and had a dig around. For me I needed to turn on the Dynamic ripples setting under MGE XE's distant land settings.
Most excellent! Grabbing this 1. Questions... I use MGEXE for it's dynamic ripples, height adjustment set at 50. And underwater caustics set to 20%. Should I change these variables? Also should I re-run distant land generation after install? (I know to use MWSE Update)
You do not need to re-run distant land. The dynamic ripples need to be enabled (if you want to use that feature with this mod), but it scales. So if you use the default value of 50, the height will change from anywhere to 0 (0%) in non-windy weather, to 100 (200%) in stormy weather. It should look fine with these values.
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I hope that proves useful for you.
Questions...
I use MGEXE for it's dynamic ripples, height adjustment set at 50. And underwater caustics set to 20%. Should I change these variables? Also should I re-run distant land generation after install? (I know to use MWSE Update)