Morrowind
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NullCascade

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NullCascade

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12 comments

  1. pom3lomar1no
    pom3lomar1no
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    • 1 kudos
    Is it compatible with Enhanced Water Shaders? Enhanced WS needs dynamic ripples at 40 in mge to work correctly. Does that conflict with this mod? 🤔
  2. vaelta44
    vaelta44
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    • 32 kudos
    Just checking - as I dive down deep, is it supposed to get dark as well as the visibility distance lower? Only doing the latter for me.
  3. ZetaGNewtype
    ZetaGNewtype
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    • 1 kudos
    Good idea. What a cool concept.
  4. ReverendFelix
    ReverendFelix
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    • 9 kudos
    It sounds amazing. How heavy of a fps hit does it cause?
    1. NullCascade
      NullCascade
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      It doesn't.
    2. ReverendFelix
      ReverendFelix
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      • 9 kudos
      Most excellent! Grabbing this 1.
      Questions...
      I use MGEXE for it's dynamic ripples, height adjustment set at 50. And underwater caustics set to 20%. Should I change these variables? Also should I re-run distant land generation after install? (I know to use MWSE Update)
    3. NullCascade
      NullCascade
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      You do not need to re-run distant land. The dynamic ripples need to be enabled (if you want to use that feature with this mod), but it scales. So if you use the default value of 50, the height will change from anywhere to 0 (0%) in non-windy weather, to 100 (200%) in stormy weather. It should look fine with these values.
    4. ReverendFelix
      ReverendFelix
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      • 9 kudos
      Cool, thank you for the info. Endorsed!
  5. BlightBingo
    BlightBingo
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    Do the MCM values overwrite or multiply the values set in MGE XE?
    1. NullCascade
      NullCascade
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      • 175 kudos
      They are multipliers.
  6. Scipio219
    Scipio219
    • supporter
    • 44 kudos
    Brilliant idea, will be trying this out for sure
    1. vaelta44
      vaelta44
      • member
      • 32 kudos
      Yes. This has been something I've wanted for a while, particularly the darkness/visibility when going deep.