Hi Joseph, I love this mod! I made a custom edit of Welcome Home that removes all of the furniture so that I can decorate my own house with a clean slate and no console usage. Hugely immersive and satisfying.
I also made a small edit to catalogue.lua that integrates the Furniture Catalog item with Wares Ultimate so the item is found at more traders. The edit checks if Wares is installed (with the traders option) and adds the item to the relevant leveled list if so. Would you like a copy of the edit? I'd be happy to share it.
Hello all, sorry for the post. I downloaded the mod using vortex, I can see the mod in the vortex menu (installed and enabled) but not in the OpenMW datafiles menu. Any clue as to why?
Is it possible to disable selection of any placed furniture(s)? Like how its name pops up when looking at it, & entering a menu when pressing E on it. I feel like 1) the furniture blends into the world more if they're not all treated like items or interactables. And 2) it makes open item storage easier.
Is there any way to make statics created within Tes CS usable with furniture catalogue ? Say, I have a player home mod and I want to give some default furniture, but make sure it can be moved and rearranged and removed etc same way as furniture added via catalogue?
I was thinking along the lines of Lua script, that iterates over all items in interior cell and calls method (not currently present in the module) MakeThisStaticFurnitureCatalogueCompatible(e). But I am unsure whether you 1. can iterate over all items in the cell and 2. how can I implement such method in FurnitureCatalogue lua code.
Is there some easier way to do this ?
I am novice modder and although I have no problems reading and writing Lua, TES CS and general ESP structure is a mystery to me ((
Does this include desks? I'm not seeing them upon first buying the catalogue and i dont know if there is something I'm missing or is they just aren't a thing I can buy. I really wanted to put one in my apartment in vivec.
I'm having an issue where beds don't show up at all in the list of items. I've waited for days ingame for the restocking, reinstalled the mod multiple times, but nothing seems to work. EDIT: Nevermind, apparently I just needed to have Ashfall installed, but didn't need it active.
I don't see the statics showcased in Pillow Mage Manor - I'm after the tents and yurts. The catalog seems to have no structures suitable for rigging up a village or a camp, except for the Awning. Could you add the tents and yurts, please?
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I also made a small edit to catalogue.lua that integrates the Furniture Catalog item with Wares Ultimate so the item is found at more traders. The edit checks if Wares is installed (with the traders option) and adds the item to the relevant leveled list if so. Would you like a copy of the edit? I'd be happy to share it.
Thank you
Are there any plans to add more furniture from OAAB?
For example, as a Telvanni wizard I felt a distinct lack of mushroom shelves.
I feel like 1) the furniture blends into the world more if they're not all treated like items or interactables. And 2) it makes open item storage easier.
Is there any way to make statics created within Tes CS usable with furniture catalogue ? Say, I have a player home mod and I want to give some default furniture, but make sure it can be moved and rearranged and removed etc same way as furniture added via catalogue?
I was thinking along the lines of Lua script, that iterates over all items in interior cell and calls method (not currently present in the module) MakeThisStaticFurnitureCatalogueCompatible(e). But I am unsure whether you 1. can iterate over all items in the cell and 2. how can I implement such method in FurnitureCatalogue lua code.
Is there some easier way to do this ?
I am novice modder and although I have no problems reading and writing Lua, TES CS and general ESP structure is a mystery to me ((
EDIT: Nevermind, apparently I just needed to have Ashfall installed, but didn't need it active.
Me when I replace every piece of furniture in the Council Club with nordic versions located at precisely the same spots