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King Feraligatr

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KingFeraligatr

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6 comments

  1. FrogMan72
    FrogMan72
    • premium
    • 11 kudos
    Such a simple solution to my biggest problem to Alien abducted NPC traveling services. Especially that one in Balmora! Always disappearing after well into the character.
    1. KingFeraligatr
      KingFeraligatr
      • supporter
      • 14 kudos
      Glad this mod has that kind of secondary utility. (:
  2. TheJustOne
    TheJustOne
    • member
    • 0 kudos
    As the description states that vanilla travel service providers respawn, are modded service providers like from this mod excluded?
    1. KingFeraligatr
      KingFeraligatr
      • supporter
      • 14 kudos
      Yes. Those NPCs will not respawn without editing the .esp file itself. I made the vanilla travel service providers respawn by turning on the eponymous "respawn" flag. That is a base NPC record thing and not really something I can account for in other mods. You'll have to edit those mods yourself to make them respawn.
  3. deleted180918930
    deleted180918930
    • account closed
    • 1 kudos
    A suggestion for immersion and lore friendly-ness:

    Why not just spawn new generic no name travel service providers when the vanilla named travel service providers dies? For example, after vanilla named travel service providers dies, a new NPC called "Travel Service Providers" will respawn to replace them after 3 days or so that can also provide travel service.
    1. KingFeraligatr
      KingFeraligatr
      • supporter
      • 14 kudos
      Too much work IMO for such a simple mod. Nothing stopping someone else from making it, though. I just want simplicity for a lot of my mods for my own sake, sanity, time, etc.