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rfuzzo

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rfuzzo

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8 comments

  1. staberind
    staberind
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    • 6 kudos
    Would there be an OpenMorrowind version in the works ever?
    1. rfuzzo
      rfuzzo
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      When the API of openMW allows it, sure.
    2. theicedevil
      theicedevil
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      • 55 kudos
      For OpenMW, try out Phi's Carefree Leveling.  It works similar to this mod, but more.
  2. Deagini
    Deagini
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    Nice, this is exactly what I needed. For Morrowind and Oblivion I like to level super efficiently with no skill level and attribute point wasted. I had just started a new game and I somehow forgot about skill books. I picked up a random mercantile skill book without realizing it and leveled Mercantile skill - I had no intention in leveling Personality so soon in my leveling plan. I played a bit more to try to work around it, but it became a wrench to the plan. I've decided to scrap that save and start over.

    This time my load order will include your mod and another mod that indicates a skill book is a skill book so that I don't accidentally level a skill I don't want at that particular moment. I know there are more instances of forced skill level-ups, with quests and such, but at least now I feel like I have a bit more control over when I want to level a particular attribute. And if I get points for attributes I didn't intend to level at that moment, no worries it'll carry foward.

    Much appreciated for sharing your mod.
  3. mopeyhat
    mopeyhat
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    • 1 kudos
    Thanks for this mod, the simplicity is exactly what I was looking for. I also amended the levelUpCallback function to save any attribute progress over 10 if the attribute was chosen during level up so optimizing leveling is just that extra little bit more sane, thought I'd post it here if anyone else wanted:

    --- @param e levelUpEventData
    local function levelUpCallback(e)
    -- mwse.log("----------------- levelUpCallback -----------------")
    local mp = tes3.mobilePlayer
    for i, v in ipairs(mp.attributes) do
    -- retrieve the cached value
    local cached = llu_cache[i]
    if cached > 0 then
    -- mwse.log(i .. ": " .. v.base)
    local diff = v.base - attr_cache[i]
    -- mwse.log("diff: " .. diff)
    if diff == 0 then
    -- mwse.log("cached for " .. i .. ": " .. cached)
    -- add to player
    mp.levelupsPerAttribute[i] = cached
    elseif cached > 10 then
    mp.levelupsPerAttribute[i] = cached - 10
    end
    end
    end
    -- cleanup
    llu_cache = {}
    attr_cache = {}
    end
    1. ulysses
      ulysses
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      Well, there's a third case. Let's say you have gathered 4 skill levelups for one attribute. At levelup you get 2 points for the attribute, but would get the same 2 points for only one skill levelup. That means you lose 3 unused points at levelup...
  4. MorelEolsen
    MorelEolsen
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    Doesn't seem to do anything, I installed MWSE 2.1,  after levelling up i use the console command 'Enablelevelupmenu' and can only increase attributes by 1, the 5 I had in endurance has been cleared even though I didn't use it on levelling up.
    1. rfuzzo
      rfuzzo
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      • 315 kudos
      Erm, idk it works if you level up normally - not use the console