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GrumblingVomit

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GrumblingVomit

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55 comments

  1. zsouza13
    zsouza13
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    Hello my friend, I was wondering. Have you ever thought about making your own version of traveling merchants in the spirit of this mod? I think it would be really great. Thank you 
  2. Glisp
    Glisp
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    although compatible with vanilla. probably not the wisest thing to do considering these scripts have to keep track of the location constantly. Might not be good for long term memory usage.
    1. GrumblingVomit
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      Would you please point out in the scripts where this is occurring?
    2. zsouza13
      zsouza13
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      Is this true for openmw? I haven't encountered any memory issues. 
    3. GrumblingVomit
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      I haven't either. They recreate themselves when they reach their destination/home, and the scripts aren't running if you are a couple of cells away from them, either.
  3. Retrophyx
    Retrophyx
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    These are insanely good. I can't believe it's not in the base game good.
  4. ReachHeavenByViolence
    ReachHeavenByViolence
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    How is this OpenMW exclusive? Both Riders and Traveling merchants work in vanilla/mwse.
    1. GrumblingVomit
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      For some reason in vanilla/mwse, they have a chance to skip to the end of their state, and I haven't been able to determine why. They'll be half-way there, and then think they have reached the destination. I need to dig into it more, but I haven't a clue at the moment. They do work in OpenMW as expected, so I made it available for OpenMW users.
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      That's really odd. Have you checked to see if Riders or Traveling Merchants have the same issue?
  5. ShadowedFyre
    ShadowedFyre
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    Considering there's no routes from Balmora to Caldera there shouldn't be any issues with Stonewood Pass Reworked, but I just wanted to check if that's why you made a "No Balmora" one.
    1. GrumblingVomit
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      The "No Balmora" version exists for people who use either Balmora Waterworks, BCoM, or BCoM + Balmora Waterworks. Removing the rider in Balmora was much easier than maintaining 4 different versions of the mod.
  6. PapaBlondie
    PapaBlondie
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    Hey really loving the mod, but for some reason all the riders are naked apart from their helmets...
    1. GrumblingVomit
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      Do you have Tamriel Data installed correctly?
  7. jonatasdx
    jonatasdx
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    Expression error "GV_Bal2sur_w" every time i get to Balmora.
    1. GrumblingVomit
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      OpenMW or Vanilla/MWSE?
    2. jonatasdx
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      Vanilla/MWSE.
      With the latest version of OAAB and Tamriel Data, BSAs are registered.
    3. taylorlongboard
      taylorlongboard
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      Same here.
    4. Evilfetus15
      Evilfetus15
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      Same here 
    5. GrumblingVomit
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      Vanilla/MWSE is not supported.
  8. GregorianGangsta
    GregorianGangsta
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    How does this work exactly. I already have Riders, but this seems nice too. Will it work along side it?
    And I have a lot of landscape mods. I imagine they won't be able to traverse anything too different from vanilla huh?
    1. GrumblingVomit
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      They travel in a series of states, and every end point has a series of coordinates. So it's like
      -Go to X, Y, Z
      -See if at X, Y, Z, and now idle
      -Go to next X, Y, Z
      so if they can't get close enough to those coordinates to satisfy the AITravel script, they'll just run around forever trying to get close enough.

      Should work with Riders just fine.
    2. GregorianGangsta
      GregorianGangsta
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      Tysm :>
  9. zsouza13
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    Do I use the "no balmora" option if I use waterworks? Tyvm
    1. GrumblingVomit
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      Yes. He may work, but the Balmora rider can be a little buggy with Waterworks, so I added the option to just remove him.
    2. zsouza13
      zsouza13
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      One last question my friend. This should work alongside traveling Merchants, etc? Ty as always 
    3. GrumblingVomit
      GrumblingVomit
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      I don't see why not. To be extra sure, you can check the box for "NPCs avoid collisions" under Advanced/Game Mechanics in the OpenMW launcher.
    4. zsouza13
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      Thank you,  I can't believe I missed this mod from you haha. You make the game more lived in. 
  10. coltroost
    coltroost
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    Attacking their guars is not considered a crime, even if the rider is a guard.
    1. GrumblingVomit
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      I'll add that to the list of things to fix in the next update. Thank you for reporting!