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Varlothen

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varlothen

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15 comments

  1. Archimag
    Archimag
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    • 85 kudos
    There is a second Mentor Ring under the floor - you can take it
    1. varlothen
      varlothen
      • member
      • 12 kudos
      Thanks for pointing that out. It should be removed now.
  2. RoeCocoa
    RoeCocoa
    • supporter
    • 0 kudos
    Does anyone know if this is compatible with AFFresh, which places a quest object next to an urn and one or two other items on the floor in the vanilla tomb?
    1. varlothen
      varlothen
      • member
      • 12 kudos
      Yes, this mod should be completely compatible with AFFresh since it leaves the original layout almost entirely untouched and I actually use AFFresh myself.
  3. Caran7hir
    Caran7hir
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    • 8 kudos
    FIRST! (to the newest update file)
  4. Shadowguardian91
    Shadowguardian91
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    • 0 kudos
    SOOO how do i finish this quest? Im having trouble finishing the quest.
  5. MaiqTellstheTruth1
    MaiqTellstheTruth1
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    • 2 kudos
    I had to give up on this mod because i just.. couldn't find the switch. I looked, quite literally, everywhere. The walls, the torches, every single object. I started out being quite enthusiastic about this mod because it doesn't seem to have overpowered loot (like some other unnamed mod that alters ancestral tombs), but now i'm just frustrated progression seems impossible without finding this one single object that's been eluding me for 30 mins :S
    1. HandsomeOre
      HandsomeOre
      • supporter
      • 6 kudos
      The switch is behind the brazier on the left side of the room where the ring used to be.
  6. AidenPryde
    AidenPryde
    • supporter
    • 1 kudos
    So, the named ghost never spawned in the top floor where the level 75 locked chest is. I even started a new game. I'm not sure if the ghost not spawning is the reason I can't unlock any of the passages, but I've been running around in here for an hour and then went to look at the mod showcase video and realized that the ghost you can talk to never spawned in the room I mentioned.

    Any way to spawn him? I guess I could jumpstart things with the NPC ID#.
    1. varlothen
      varlothen
      • member
      • 12 kudos
      I'm not sure I understand what you're asking. There are no named ghosts in this mod, and you don't need to talk to anyone to fully explore the dungeon. I also don't know what showcase video you are referencing, but the readme file included with this mod does have a spoiler hint at the very bottom if you find yourself stuck. I hope that helps.
  7. deleted123617333
    deleted123617333
    • account closed
    • 4 kudos
    great for those who have already done Samarys Ancestral Tomb Expanded lmao
  8. Triadlux369
    Triadlux369
    • member
    • 8 kudos
    Loved the first version, so I knew I had to try this out on my new set-up. Fantastic, good size, and I love have little things to interact with. Endorsed!
    1. varlothen
      varlothen
      • member
      • 12 kudos
      Thank you, I'm glad to hear you enjoyed the mod and appreciate the support!
  9. Incid35
    Incid35
    • member
    • 8 kudos
    Dude, glad to see this. I literally just played through your old version and your addamasartus mod as well. Good work. Plan on updating your addamasartus as well?
    1. Incid35
      Incid35
      • member
      • 8 kudos
      Dude. Sorry about the mix up. Lol, I was playing with a mod by tonal architect. Called greater addmasartus. He said his next one would be greater samarys. So I downloaded it. Turns out it was you. Well I enjoyed your first version and downloaded your revision and enjoyed that one as well. Good work and I hope to see more of your work in the future.