Improve Vvardenfell in a simple way without touching the cities and villages. This is exactly the kind of mod I'm looking for. As mentioned, Mid Mushroom Overhaul works well in tandem with OAAB Saplings. I should mention that it is also compatible with Ashstaar's Corkbulb Trees. Thanks for this mod, Juidius. I can only imagine how many hours it took to make it.
Very good. Great placement and not too taxing on the fps. Fits right into the vanilla landscape and makes a huge difference. And I noticed absolutely no issues using this on my most recent playthrough.
I have an idea for the mushrooms....perhaps....adding an UTILITY to them aside from being basically a standing tree?....i dunno like perhaps if you stand in them u can some "boost" of some attribute or skill or you are able to jump further like...in a way to use the mushrooms as some sort of way of transport?, but in order to do that u have to put the mushrooms kinda close enough to form a "path way" where u can jump!
This would be an amazing and unique feature for a player home but its a bit out of scope for a mod like this. It does get me thinking ! A platformer dungeon with unique bouncy mushrooms would be pretty awesome
Excellent ! I use it with MForested, there are some overlaps for sure, but it's not annoying at all, it looks fantastic ! Thanks much ! Thanks also for the suggestions, excellent too !
Well, now just remains my sea bottoms, empty as hell... Did not find much to put down there !
Yes I found those mods since ! Fantastic how much better seabeds are now, indeed ! For the corals, I’ve seen them at more places than that, for sure, but they’re more sparse than Lush Synthesis’s yes. Thanks much for the suggestions, that’s appreciated !
This looks amazing, but the big question I have: is it compatible with BCOM?
EDIT: looks like it mostly is compatible with BCOM, at least in the Ascadian Isles, but it had some major conflicts with Sheogorad Groves of the North, and I found the mushrooms used in Azura's Coast a bit off-putting.
Juidius, would you consider offering a modular version, with a separate plugin for each region? I'd love to use your mod for the Ascadian Isles -- it looks really good -- but I can't use it currently due to SGOTN.
TY RP! I tried to only place the shrooms in the landscape shadow vcol range near vanilla ones, however it was also built around ben'abi so in that area it will look best with that mod also included. As you can see in the 3rd comparison gif
22 comments
I've made a patch for Sheogorad - Groves of the North:
https://www.nexusmods.com/morrowind/mods/53788
And I noticed absolutely no issues using this on my most recent playthrough.
What do you guys think?
Thanks much ! Thanks also for the suggestions, excellent too !
Well, now just remains my sea bottoms, empty as hell... Did not find much to put down there !
https://www.nexusmods.com/morrowind/mods/52931
There's also Vurt's Corals, but if I remember rightly that only covers a small area south of Ebonheart.
https://www.nexusmods.com/morrowind/mods/31051
For the corals, I’ve seen them at more places than that, for sure, but they’re more sparse than Lush Synthesis’s yes.
Thanks much for the suggestions, that’s appreciated !
EDIT: looks like it mostly is compatible with BCOM, at least in the Ascadian Isles, but it had some major conflicts with Sheogorad Groves of the North, and I found the mushrooms used in Azura's Coast a bit off-putting.