Noticed in the CS that there are some doors added to the Redoran Plaza and the Saren Manor, but are set in unreachable areas within the cell. Only way to access in game would be by using the TCL command, removes collision and lets you walk through the environment. Is this a mistake or something you planned to implement and never got around to doing?
Dude I love you. I've tried to do a Morag Tong playthrough twice and never succeeded due to the poor quest design and lack of proper stealth options. I specifically remember wishing that a mod like this existed the last time, so thanks so much.
Edit: Forgot to ask, but is this compatible with Morag Tong Polished?
I noticed theres some dialogue options related to the feruren oran writ (the very first morag tong quest), however you cant actually use them unless you strip first to get past the instant "goodbye" dialogue ender. Is this intentional?
Really enjoyable mod. It turns these into actual quests now. Nice variety to the quests. My only grievance there are a lot of options where saying Yes "has a bad result". It be nice if saying Yes had a positive outcome but you still needed to do the contract anyway.
There is one quest where "saying yes" leads to a complication. One where agreeing is a mixed bag: you loose some, and you win some and you can later get back what you've lost. And one where the consequences are neutral for you.
I think this is appropriate. Targets' interests mostly oppose yours, so the offers should be skewed towards not favourable for you. Not so bad that you would never like to take this options but still. On the other hand when it's you, who initiate an offer to the targets and they agree, such situations tend to be in your favour.
We can continue in this discord thread, to talk explicitly about the specific writs without spoiling things to nexus users. https://discord.com/channels/210394599246659585/1097635817964449792/threads/1102587405451661433
You should also take into account when a Player reaches a high level in Personality and Luck. Female PCs have additional 10% Personality bonuses. This could offer a diplomatic solution to problems. Currently, I just use NPC Command to recruit all the targets during the game before joining the MG then walk each of Writ into a dungeon and let 'nature take it's coarse'.
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Maybe it is incompatible with OpenMW? Or are there any other requirements?
Edit: Forgot to ask, but is this compatible with Morag Tong Polished?
https://www.nexusmods.com/morrowind/mods/51128
Nice variety to the quests.
My only grievance there are a lot of options where saying Yes "has a bad result". It be nice if saying Yes had a positive outcome but you still needed to do the contract anyway.
I think this is appropriate. Targets' interests mostly oppose yours, so the offers should be skewed towards not favourable for you. Not so bad that you would never like to take this options but still. On the other hand when it's you, who initiate an offer to the targets and they agree, such situations tend to be in your favour.
We can continue in this discord thread, to talk explicitly about the specific writs without spoiling things to nexus users.
https://discord.com/channels/210394599246659585/1097635817964449792/threads/1102587405451661433
Currently, I just use NPC Command to recruit all the targets during the game before joining the MG then walk each of Writ into a dungeon and let 'nature take it's coarse'.
Obviously you will miss the improved content of the writs you have already completed.