Thank you for letting me know. I'm not sure why that would be. I'd have to read up on how OpenMW implemented certain functions. Sorry for the mistake. I hadn't tested on OpenMW but I only used vanilla functions so I thought it was compatible.
I'm having the same issue, so it does seem to be an OpenMW issue, not just a one-off based on load order. To clarify what Atanvarn said, the up/down and left/right controls are being read- the menu disappears as if it's going to play the animation, but it never plays, and this softlocks the game as the menu never re-appears.
I really love the idea of the mod, so I'll probably spin a vanilla character up quickly just to try it, but I would love to see this working under OpenMW if you ever have the time to figure it out.
EDIT- If it helps, I just checked OpenMW's log, and it does give an error for the puzzle box script-
Execution of script adb_puzzleplay failed: Failed to access short member variable Ori in script adb_findcubes
I LOVE puzzles, so this mod was super fun! I liked the notebook you provided for the player (I got a bit confused at first when nothing showed up in my journal, but I got the hang of it XD). And the puzzle went off without a hitch! I got the gist of it, even if my math was super bad lol. Once I figured out what I needed to do, I got Super into the puzzle! And the end of the mod made me smile :')
If you don't mind my doing this, there are a few things I noticed:
Baladas dialogue - "...as they dd for the numbers", could be corrected to "...as they do"
Senilias dialogue- "Let me right some notes...", could be corrected to "Let me write some notes..."
Thank you for making this mod! We need more puzzles in the world <3 Happy Morrowind May Modathon 2023~!
Thank you so much! I used the notebook instead of making it a quest in the journal so I could add the pictures. Thank you for pointing out those typos. I was entirely focused on the scripting and pretty much tested the dialogue worked rather than read the dialogue. I'll correct those for a next release.
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I really love the idea of the mod, so I'll probably spin a vanilla character up quickly just to try it, but I would love to see this working under OpenMW if you ever have the time to figure it out.
EDIT- If it helps, I just checked OpenMW's log, and it does give an error for the puzzle box script-
Execution of script adb_puzzleplay failed: Failed to access short member variable Ori in script adb_findcubes
If you don't mind my doing this, there are a few things I noticed:
Thank you for making this mod! We need more puzzles in the world <3 Happy Morrowind May Modathon 2023~!
And it's all done without LUA? Even more impressive.
Azura will absolutely approve Dwemeri banishment I swear.