Is there any drawback if I keep CSO active in my modlist with this mod?
Also, is there anyway to remove the sounds some creatures make when they spot you? Crabs, Dreugh, and rats all make the same sound. Unsure if that's intentional or not. Thanks for the great mod otherwise!
EDIT - actually im not sure whats going on. All monster sounds have changed, kwama, nix hound, rats, all make the same grunts/roars now. This only started happening since I installed impact sounds, but even after turning it off, it still persists. Any ideas what may have happened?
EDIT 2 - I think I found the issue and it was caused by AURA. I turned the player combat taunt setting on at the same time I installed impact sounds. Just turned that back off and the issue is gone. Sorry about that!
Hi. Just a question please; what does the below mean exactly? I just want to add these awesome impact sounds, not change/overhaul any other sounds. Does this work for that or is everything overhauled? Thanks!
"Starting from version 2.0 this mod contains a complete remake of the Character Sound Overhaul"
I had a bug where characters would play the "Hit" voice line twice upon dying, seems like I fixed it by commenting out the line 303 in the main.lua file.
Amazing mod otherwise, adds so much to immersion and makes the game feel more modern.
EDIT: Looks like my problem is more of an imperfection than a bug, it happens only when I kill characters with console commands, ingame it's usually fine. When I edit out the line, characters don't play any sounds when killed in combat, so I guess it's better I leave it as it is.
Is that an Oblivion ebony claymore? What weapon mods were you using for the demonstration video? They look pretty. EDIT: I think I made a mistake since it looks more like a recolored Steel Claymore upon closer examination. Still curious, though.
I did not know you're also responsible for a bunch of mods (PvP specifically for the combat changes) I'd love to try out but can't due to OpenMW limitations. I hope to see OpenMW become more flexible in newer versions!
Seem to be able to get it partially working with the latest openmw development build, since they have a little Lua compatibility. Weapon sounds work, but visual impact effects do not.
This mod is an absolute gamechanger, it is now a core install to all my modlists.
My only extremely minor gripe is that it replaces ALL weapon sounds, inclusive of modded weapons many of which have their own custom sounds. Not really a dealbreaker but I do have a few meme gun mods that have lost a lot of oomph with the crossbow sounds, lol. Perhaps a toggle solely for marksman sound replacement would fix this for me? Very specific edge case scenario though, may not be worth the effort to implement for such a small audience.
edit: lazily did this myself by cutting out the marksman/cross/bow/arrow etc weapon definitions from the code
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This is exactly what you want if I'm not mistaken.
Also, is there anyway to remove the sounds some creatures make when they spot you? Crabs, Dreugh, and rats all make the same sound. Unsure if that's intentional or not. Thanks for the great mod otherwise!
EDIT - actually im not sure whats going on. All monster sounds have changed, kwama, nix hound, rats, all make the same grunts/roars now. This only started happening since I installed impact sounds, but even after turning it off, it still persists. Any ideas what may have happened?
EDIT 2 - I think I found the issue and it was caused by AURA. I turned the player combat taunt setting on at the same time I installed impact sounds. Just turned that back off and the issue is gone. Sorry about that!
for compatibility with CSO - disable Improved sounds
"Starting from version 2.0 this mod contains a complete remake of the Character Sound Overhaul"
Amazing mod otherwise, adds so much to immersion and makes the game feel more modern.
EDIT: Looks like my problem is more of an imperfection than a bug, it happens only when I kill characters with console commands, ingame it's usually fine. When I edit out the line, characters don't play any sounds when killed in combat, so I guess it's better I leave it as it is.
glass hammer from skyrim,
glass two-handed sword from oblivion
weapons from 4nm mod
I did not know you're also responsible for a bunch of mods (PvP specifically for the combat changes) I'd love to try out but can't due to OpenMW limitations. I hope to see OpenMW become more flexible in newer versions!
My only extremely minor gripe is that it replaces ALL weapon sounds, inclusive of modded weapons many of which have their own custom sounds. Not really a dealbreaker but I do have a few meme gun mods that have lost a lot of oomph with the crossbow sounds, lol. Perhaps a toggle solely for marksman sound replacement would fix this for me? Very specific edge case scenario though, may not be worth the effort to implement for such a small audience.
edit: lazily did this myself by cutting out the marksman/cross/bow/arrow etc weapon definitions from the code