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Archimag

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Archimag

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89 comments

  1. cryptid0hunter
    cryptid0hunter
    • supporter
    • 11 kudos
    Me visiting this mod's page 5 months later to check if OpenMW version has already been made...

    1. JunHector
      JunHector
      • supporter
      • 4 kudos
      Try leaning OpenMW lua and make your dreams come true!
    2. cryptid0hunter
      cryptid0hunter
      • supporter
      • 11 kudos
      Aaand I have just started >wO
    3. RoeCocoa
      RoeCocoa
      • supporter
      • 0 kudos
      Guess what? https://www.nexusmods.com/morrowind/mods/53859
    4. PokeyGT
      PokeyGT
      • premium
      • 24 kudos
      That mod does something entirely different.
    5. nubienz23
      nubienz23
      • member
      • 1 kudos
      someone make it its been years
    6. aapjak
      aapjak
      • member
      • 1 kudos
      https://www.nexusmods.com/morrowind/mods/55508

      This is exactly what you want if I'm not mistaken.
  2. sdakis
    sdakis
    • member
    • 0 kudos
    Is there any drawback if I keep CSO active in my modlist with this mod?

    Also, is there anyway to remove the sounds some creatures make when they spot you? Crabs, Dreugh, and rats all make the same sound. Unsure if that's intentional or not. Thanks for the great mod otherwise!

    EDIT - actually im not sure whats going on. All monster sounds have changed, kwama, nix hound, rats, all make the same grunts/roars now. This only started happening since I installed impact sounds, but even after turning it off, it still persists. Any ideas what may have happened?

    EDIT 2 - I think I found the issue and it was caused by AURA. I turned the player combat taunt setting on at the same time I installed impact sounds. Just turned that back off and the issue is gone. Sorry about that!
    1. Archimag
      Archimag
      • premium
      • 86 kudos
      I don't see the point in the CSO with this mod
      for compatibility with CSO - disable Improved sounds
  3. bigboi26
    bigboi26
    • member
    • 0 kudos
    Hi. Just a question please; what does the below mean exactly? I just want to add these awesome impact sounds, not change/overhaul any other sounds. Does this work for that or is everything overhauled? Thanks!

    "Starting from version 2.0 this mod contains a complete remake of the Character Sound Overhaul"
    1. Archimag
      Archimag
      • premium
      • 86 kudos
      in the mod settings you can disable those sound sections that you don't need
  4. Kilered
    Kilered
    • member
    • 0 kudos
    I had a bug where characters would play the "Hit" voice line twice upon dying, seems like I fixed it by commenting out the line 303 in the main.lua file.

    Amazing mod otherwise, adds so much to immersion and makes the game feel more modern.

    EDIT: Looks like my problem is more of an imperfection than a bug, it happens only when I kill characters with console commands, ingame it's usually fine. When I edit out the line, characters don't play any sounds when killed in combat, so I guess it's better I leave it as it is.
  5. ReachHeavenByViolence
    ReachHeavenByViolence
    • premium
    • 37 kudos
    It doesn't seem like arrows are making any impact sounds when they strike a surface like other weapons do. What's up with that?
    1. Archimag
      Archimag
      • premium
      • 86 kudos
      I'll add it in the next version
    2. ReachHeavenByViolence
      ReachHeavenByViolence
      • premium
      • 37 kudos
      Please do! It'd make for a perfect addition :D
  6. YoshiSaito
    YoshiSaito
    • member
    • 9 kudos
    Is that an Oblivion ebony claymore? What weapon mods were you using for the demonstration video? They look pretty. EDIT: I think I made a mistake since it looks more like a recolored Steel Claymore upon closer examination. Still curious, though. 
    1. Archimag
      Archimag
      • premium
      • 86 kudos
      steel claymore,
      glass hammer from skyrim,
      glass two-handed sword from oblivion
      weapons from 4nm mod
    2. YoshiSaito
      YoshiSaito
      • member
      • 9 kudos
      Thank you.

      I did not know you're also responsible for a bunch of mods (PvP specifically for the combat changes) I'd love to try out but can't due to OpenMW limitations. I hope to see OpenMW become more flexible in newer versions!
  7. dodgeboy121
    dodgeboy121
    • premium
    • 1 kudos
    now that openmw has lua support... i hope we get a port of this soon...
  8. AlbertIngle
    AlbertIngle
    • supporter
    • 0 kudos
    Seem to be able to get it partially working with the latest openmw development build, since they have a little Lua compatibility. Weapon sounds work, but visual impact effects do not. 
    1. Jiimmywhite
      Jiimmywhite
      • supporter
      • 2 kudos
      Did you make any edits?
    2. knock46
      knock46
      • member
      • 0 kudos
      What changes have you made?
  9. Explorer1911
    Explorer1911
    • member
    • 44 kudos
    Thank you for fixing that stupid running through the air bug! Though it's odd to be included with this mod
  10. deleted4003972
    deleted4003972
    • account closed
    • 7 kudos
    This mod is an absolute gamechanger, it is now a core install to all my modlists.

    My only extremely minor gripe is that it replaces ALL weapon sounds, inclusive of modded weapons many of which have their own custom sounds. Not really a dealbreaker but I do have a few meme gun mods that have lost a lot of oomph with the crossbow sounds, lol. Perhaps a toggle solely for marksman sound replacement would fix this for me? Very specific edge case scenario though, may not be worth the effort to implement for such a small audience.

    edit: lazily did this myself by cutting out the marksman/cross/bow/arrow etc weapon definitions from the code