Was going to write stuff about the bug that spawns lots of axes in your inventory and since the mod seems really cool wanted to ask for help, but I already saw the forum and yeah, nevermind.
Ever going to make it compatible with vanilla? cause a lot of people play there, and this mod is amazing as I have seen and Felthorn sounds like a cool fella.
The conversion for vanilla wound up being a pretty big overhaul. Honestly, other projects have taken priority, but I am thinking about how I might approach it. No promises currently, but it's rolling around in my mind.
Weird. I'm not at my home computer currently, so I'll set a reminder to send you a console command for the spell later tonight. If you have a save right before the fight, reloading it and doing the fight again might work.
I really appreciated this mod! I've done all the upgrades, got all weapons and unlocked the final perfect form ( I exptected something silly tbh; still was kinda surprised but I like it ). Also really enjoyed the Boss Battle! If I had to give a suggestion, I'd like some more proper background on the origins of Felthorn ( Was it an ambitious Mage? A Deadra? Why the hunger? ), but apart from that really nice implementation of different mechanics. Oh, yeah: I'd also like a "move further away" option; using it with another companion could cause some "crowded" situations.
If there's anything I want to really flesh out about this mod, it's Felthorn's personality and dialogue. I released it with a kind of minimum viable product mindset because I was getting burnt out on the project. Maybe someday I'll do a 2.0 pass and really expand the story and quests, but other stuff is currently at the top of my list.
And yeah, more follower functionality is always nice. I usually just put it in my pocket if it's being annoying. Maybe I'll expand on that one day, too.
Is it possible to expand the roster of Daedra that Felthorn can form into with ones from OAAB and Tamriel Data? Not saying that those mods should be required, just as an optional patch
That should be possible. I've heard that TR tends to change their IDs with new versions, which tends to break mods. Not sure if that also happens with their creatures. I can look into it.
I'm currently at the boss fight and he becomes my companion after I finish talking to him. I'm currently using the "I Heart Vanilla - Director's Cut" mod list from modding-openmw.com, if that's of any help.
So I'd be interested to see if this conflict still exists with the 1.4 version of Blademeister. I fixed a dialogue bug that caused guards to follow you, so it might have also been affecting Illuminated Order.
Only half year late, but if you like to play with talking sentient sword what works with OG Morrowind then there is Lilarcor - https://www.nexusmods.com/morrowind/mods/47694 Really old mod, but occasionally I still like to pick him up from Arille's Trade House and have some fun.
I'm really enjoying the mod, but there's one really random issue I keep running into: Whenever a guard (literally any guard) tries to arrest me and I pick 'Go to jail', for some reason they respond with 'Squeak!' and they become my follower(???). And yes, I'm pretty sure this is caused by your mod - when I disable it I go to jail like normal, and when I enable it I get the Squeak instead. I thought it was some weird conflict with another mod, but it still happens when I'm not using any other mods. Can you look into that?
Edit: I tried testing the previous versions of the mod and this bug doesn't happen when running 1.0, but happens in all the others, so I guess it must be something you changed for 1.1
I have uploaded the new version! Sorry, other projects have had my attention for the past few weeks. Let me know if you notice anything else that's weird.
No problem thank you very much I had also noticed that the bug affect npcs from other mods too so i am really glad this is fixed thanks for the awesome mod!
Unfortunately there are only like 2 vanilla katanas, so I'd need an external resource for the other 4 tiers. My next big thing will probably be getting this to work with the base game, so stuff like that's a bit lower on the list. Thanks for playing, though!
I'm having an issue fighting the final boss. After the dialogue he joins me as a companion and I can't kill him. It will let me do about 100 damage and then he goes back to max health and can't take anymore damage.
So I unistalled a mod called Illuminated Order Improved it was having issuees with OAAB Tombs and Towers. I thought I'd go back and check if the boss would trigger and he did. Seems like Illuminated Order Improved was cuasing some sort of conflict with the boss. Thought I'd let you know so you can mark it down as a conflicting mod.
59 comments
Ever going to make it compatible with vanilla? cause a lot of people play there, and this mod is amazing as I have seen and Felthorn sounds like a cool fella.
player->AddSpell, sd_FelthornTalk
I really appreciated this mod! I've done all the upgrades, got all weapons and unlocked the final perfect form ( I exptected something silly tbh; still was kinda surprised but I like it ). Also really enjoyed the Boss Battle!
If I had to give a suggestion, I'd like some more proper background on the origins of Felthorn ( Was it an ambitious Mage? A Deadra? Why the hunger? ), but apart from that really nice implementation of different mechanics.
Oh, yeah: I'd also like a "move further away" option; using it with another companion could cause some "crowded" situations.
And yeah, more follower functionality is always nice. I usually just put it in my pocket if it's being annoying. Maybe I'll expand on that one day, too.
Thanks for the feedback!
Really old mod, but occasionally I still like to pick him up from Arille's Trade House and have some fun.
Edit: I tried testing the previous versions of the mod and this bug doesn't happen when running 1.0, but happens in all the others, so I guess it must be something you changed for 1.1
Also what mods are you running