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GrumblingVomit

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GrumblingVomit

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21 comments

  1. GrumblingVomit
    GrumblingVomit
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    Help needed:
    -If anyone can point me to a rig for making beast race animations, that would be greatly appreciated.
    -If anyone can tell me how to attach flame/smoke/whatever emiters to armor (candle for glove which holds skooma pipe, etc), that would be greatly appreciated.
    -If anyone can tell me why the meshes (such as the glove holding the lute) don't co-operate with the Vanilla engine, that would be greatly appreciated.
  2. ReachHeavenByViolence
    ReachHeavenByViolence
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    What's the name of the file for the sitting and drinking animation in the second image?
  3. DetailDevil
    DetailDevil
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    Thanks. Animations are still black magic too me so I always appreciate people creating modder's ressources. 
  4. hater8
    hater8
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    you the hero what we don't deserve

    btw some animations like guard idle4, squat and wallelean work without interruption

    guard idle2 and guard idle4 animations often break

    vanilla engine
    1. GrumblingVomit
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      I'll see what can be done. Thank you for your feedback.
  5. vonwolfe
    vonwolfe
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    Hey GV!

    Sadly the Guard/Guard 2 animations don't work on the vanilla engine if you want to cycle between them. You've got the whole animation cycle running at about half a second.

    Some of them work as static poses if the idle chance is at 100. Many of them just flap their arms up and down at hyper speed.

    But if you allowed each animation to run for about 4 seconds, you could have guards that swapped between the three poses, which would be really nice.

    You've also got the crossed arms assigned as Idle 1. You can't actually trigger idle 1 in the engine, just 2-9. So currently you can't use the 'crossed arms' animation of the set you've made there, unless you set all idles to 0.
    1. GrumblingVomit
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      Thank you! I'll try to get those corrections out soon.
  6. RealAshstaar
    RealAshstaar
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    OpenMW only?....come on. Otherwise, they look nice.
    1. GrumblingVomit
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      My process is still being ironed out, made some mistakes that OpenMW didn't care about but the vanilla engine did. I've fixed one of the three meshes that were OpenMW only, still working on the other two. Thank you for your feedback.
    2. RealAshstaar
      RealAshstaar
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      No problem. Just giving you a hard time. I understand. Keep up the good work.
  7. DedusVult
    DedusVult
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    Hey! Really liked these animations. Thank you very much!

    Have one question. Is it possible to make them not as replacer of existing idles, but as separate animations to use them in tes3mp?
    1. GrumblingVomit
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      I have no idea how to do that, but if you can point me in the direction of some documentation, I will certainly look into it.
  8. VidiAquam34
    VidiAquam34
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    Very nice. Excellent work!
    1. GrumblingVomit
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      Thank you very much!
  9. Citadel535
    Citadel535
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    Really like this for modding! Any chance to get an idle that is basically a crossed arms standing (not leaning but standing up straight), with periodic head looking back and forth. I think it would go well for a stationary guard.
    1. GrumblingVomit
      GrumblingVomit
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      Sure can! Are you sure you want the head movement, though? It's handed by the engine, so they'll automatically look as NPCs (and the player) get close.
    2. GrumblingVomit
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      Added some new animations without head movement. If you still want head movement, let me know.
  10. Atanvarn
    Atanvarn
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    Looks great. Will it be added to Repopulated Morrowind? Also, always wanted to see injured walking animation on low health, should look charming in the ashstorm. There's such mod for Skyrim, but not for Morrowind.
    1. GrumblingVomit
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      Thank you! Yeah, I'll add a few NPCs leaning against walls to Repopulated Morrowind in the next update. As far as an injured walking animation, that's going to be very tricky, but I'll certainly try.
    2. Atanvarn
      Atanvarn
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      That's great news, those leaning NPCs really add life to cities. Closest thing to injured walking animation is probably lame corprus' one, but yeah, it'll be super tricky.
  11. tewlwolow
    tewlwolow
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    Looking good! Always nice to see more animations. The community is in dire straits when it comes to animators.
    1. GrumblingVomit
      GrumblingVomit
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      Thanks! I've still got a lot to learn, but I'll take requests. I've used the animations of others for Repopulated Morrowind for a while, wanted to try to give back somehow.