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Markond

Uploaded by

Damius

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54 comments

  1. Grinn3r
    Grinn3r
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    I guess that the Eight Plates redesign must have been drastic, as trying the Animated patch jacks up A LOT when you go inside currently.
    https://drive.google.com/file/d/1WJ7lADJjnS_SOqU7qrT9TiZL51u1GDVr/view?usp=sharing
  2. Seichyn
    Seichyn
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    The "Animated Morrowind Merged-BCOM-BalmoraTemple patch" seems works properly only on Vanilla version of the game, not on OpenMW.
    1. Damius
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      Its only there for those who don't want to use the TESCMD patcher. You can point the file path on the TESCMD patcher to whatever version of AM works for you.
    2. Seichyn
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      But both of the patchers makes actually the same thing - turning off an original exterior of the temple:
      --hide-backups --exterior --id "\(-3, -1\)"
      None of them touches beggar's position at all.

      Edit: Ok nevermind, I just noticed another code for turning him off is in old files. Still not the perfect solution, but oh well.
  3. Zinitrad
    Zinitrad
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    maybe I just missed him, but I think you forgot to give Balmora Temple's enchanter, Ilen Faveran, a new home in your version of the temple.
    1. Damius
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      Main room, left side counter, next to Llathyno Hlaalu. If they aren't there you might have a mod conflict.
  4. VitruvianGuar
    VitruvianGuar
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    At first I wasn't sure, but after exploring it in game a bit, I must say, I really like what you've done with the place.

    A very good addition to the city. Making a patch for my Balmora Overhaul right now.
  5. ReachHeavenByViolence
    ReachHeavenByViolence
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    How compatible is this with Amazing Balmora Expansion?
    1. Damius
      Damius
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      Just at a glance very much not compatible.
  6. Stray0rabbies
    Stray0rabbies
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    Seems to be incompatible with Indybank. Basically, the door to the temple's interior is far below the cell and all the npc's were below the cell. I moved this mod around in my load order and got similar problems.

    Otherwise, I'm removing indybank over this mod.
    1. Damius
      Damius
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      I downloaded indybank to take a look and it makes no edits to to the Temple or its staff. This sounds like a dirty edit or straight incompatibility in a different mod. I put the new interior above the old one so any cosmetic incompatibilities are floating off in the void harmlessly, it sounds like something is setting the door links and npc locations back.
  7. Silrorj
    Silrorj
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    Thank for your work ! Every mod you release is an instant download 

    Edit: too bad it's not compatible with balmora awakening
    1. Damius
      Damius
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      Edit the TESCMD patch in notepad to point to Balmora Awakeneds .esp and itll carve the parts that don't fit out for you.
  8. ShadowOfNV
    ShadowOfNV
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    The two tables in the main room are invisible for me. I am running the lastest OAAB. Anyone else got this issue?

    Edit: I'm on OpenMW, if that might help.
    1. Damius
      Damius
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      I've had a few reports of the oaab tables vanishing, but I cant seem to replicate it. I'm on OpenMW too.
  9. Felik12
    Felik12
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    very nice mod
  10. CoffeeBeard0
    CoffeeBeard0
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    • 10 kudos
    Will this be considered to be integrated into BCOM, RandomPal?