File information

Last updated

Original upload

Created by

Markond

Uploaded by

Damius

Virus scan

Safe to use

Tags for this mod

60 comments

  1. akmatov
    akmatov
    • premium
    • 3 kudos
    Main room of the Temple is gorgeous and very useful.
    However, none of the doors from the main room open, both trapping me from Balmora and from any of the connected Temple rooms.
    HELP!
    1. Damius
      Damius
      • premium
      • 119 kudos
      Cannot seem to replicate the issue, grabbed a clean copy of v1.2 just to be sure and its fine on my end.

      Do the doors swing open sideways revealing the abyss? or do they just have the connection shown but refuse to do anything?
  2. Tezrel
    Tezrel
    • member
    • 13 kudos
    Anyone care to explain how to make the .bat file for BCOM compatibility work with Mod Organizer 2? What's crazy, I had it done on my last install but I can't figure it out now to save my life. Something about using Windows Powershell in the Datafiles folder.... or do I make it an executable inside MO2?
  3. princeofwyrms
    princeofwyrms
    • supporter
    • 4 kudos
    Stunning room. Imagine if all the seats were taken by the faithful, too.
  4. Dovahkiiinowitch
    Dovahkiiinowitch
    • member
    • 0 kudos
    Nice mod, just wanted to mention that the NPC from https://www.nexusmods.com/morrowind/mods/51651 by Ruffin Vangarr is not showing up in the new temple.
    1. Damius
      Damius
      • premium
      • 119 kudos
      The new temple interior is in a very different part of the cell so any lighting mods or changes to the original don't overlap so technically he /is/ showing up, just in the void below the playable space. It would need a replacer .esp to move them up to the new area, which isn't the hardest thing to make.

      You could try also try Balmora Temple Reintegrated which is based on this mod but keeps the old cell intact and accessable while moving a lot of services back into their original places. 
  5. Grinn3r
    Grinn3r
    • member
    • 4 kudos
    I guess that the Eight Plates redesign must have been drastic, as trying the Animated patch jacks up A LOT when you go inside currently.
    https://drive.google.com/file/d/1WJ7lADJjnS_SOqU7qrT9TiZL51u1GDVr/view?usp=sharing
  6. Seichyn
    Seichyn
    • member
    • 4 kudos
    The "Animated Morrowind Merged-BCOM-BalmoraTemple patch" seems works properly only on Vanilla version of the game, not on OpenMW.
    1. Damius
      Damius
      • premium
      • 119 kudos
      Its only there for those who don't want to use the TESCMD patcher. You can point the file path on the TESCMD patcher to whatever version of AM works for you.
    2. Seichyn
      Seichyn
      • member
      • 4 kudos
      But both of the patchers makes actually the same thing - turning off an original exterior of the temple:
      --hide-backups --exterior --id "\(-3, -1\)"
      None of them touches beggar's position at all.

      Edit: Ok nevermind, I just noticed another code for turning him off is in old files. Still not the perfect solution, but oh well.
  7. Zinitrad
    Zinitrad
    • member
    • 1 kudos
    maybe I just missed him, but I think you forgot to give Balmora Temple's enchanter, Ilen Faveran, a new home in your version of the temple.
    1. Damius
      Damius
      • premium
      • 119 kudos
      Main room, left side counter, next to Llathyno Hlaalu. If they aren't there you might have a mod conflict.
  8. VitruvianGuar
    VitruvianGuar
    • premium
    • 137 kudos
    At first I wasn't sure, but after exploring it in game a bit, I must say, I really like what you've done with the place.

    A very good addition to the city. Making a patch for my Balmora Overhaul right now.
  9. ReachHeavenByViolence
    ReachHeavenByViolence
    • premium
    • 41 kudos
    How compatible is this with Amazing Balmora Expansion?
    1. Damius
      Damius
      • premium
      • 119 kudos
      Just at a glance very much not compatible.
  10. Stray0rabbies
    Stray0rabbies
    • supporter
    • 3 kudos
    Seems to be incompatible with Indybank. Basically, the door to the temple's interior is far below the cell and all the npc's were below the cell. I moved this mod around in my load order and got similar problems.

    Otherwise, I'm removing indybank over this mod.
    1. Damius
      Damius
      • premium
      • 119 kudos
      I downloaded indybank to take a look and it makes no edits to to the Temple or its staff. This sounds like a dirty edit or straight incompatibility in a different mod. I put the new interior above the old one so any cosmetic incompatibilities are floating off in the void harmlessly, it sounds like something is setting the door links and npc locations back.