Morrowind
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alvazir

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43 comments

  1. AstralJam8
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    Is there an option to prevent recording Master records in the output plugin?  I merge leveled lists from 600+ plugins and apply the MergedLeveledLists.esp last in my game's final load order, which only contains ~5 plugins which are merged with Habasi, so there's no way for MergedLeveledLists.esp to reference them.
    1. alvazir
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      There is no such option. I'll add it to one of the next releases.

      Meanwhile try to run Jobasha against your load order of merged plugins(after Habasi). That's exactly my use case :-) So that MergeldLeveledLists.esp stays out of Habasi's list of plugins to be merged. Only order of utilities is changed then: Habasi -> Jobasha.
    2. AstralJam8
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      I wasn't able to try the Habasi -> Jobasha workflow yet because my plugin mixer workspace was halfway between the "induction" phase for the latest batch of plugins to add, after my current character was created.

      I found a solution though:  because leveled lists would probably be damaged already if I tried running on the merged plugins, I ran it with all 600+ plugins, then ran TESDTK to manually remove all dependencies, then loaded it on top for my savegame.  The results were magical (literally!)  I had been noticing a dearth of Magical Trinkets before, now I found one in a crate at the first untouched bandit cave I could find!  Awesome tool! 
  2. Mummelpuffin
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    BLESSED TOOL.

    Seriously, I wonder how it's possible that no one notices that inventories are only ending up with the items of whatever the last item in their list is, etc, I imagine no xEdit isn't helping but I think most people's games are more borked then they realize. The tool's easy to use, much easier to deal with than tes3cmd, but maybe you should make a short video explaining how it works for people who aren't used to this sort of thing, so they don't keep spamming your comments.
    1. alvazir
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      Thank you. Good advice that is! I should definitely produce a video or, better, annotated gif. Good example is zoxide usage gif.
  3. Walkihr
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    Thanks for this mod! Just to be clear - should I deactivate the openmw OMWLLF and/or the delta-merged.omwaddon plugins before running this? Also, I assume I can uninstall any other deleveler mod?

    Edit: I am not sure if did the installation right, but here goes. 1) I created the Jobasha plugin 2) I cut-pasted it into the Data Files 3) placed it at the end of my load order using OpenMW Launcher. (This with delta-merged being active and omwllf inactive).

    As far as I understood, the mod should make all enemies and items available from level 1 as default. Is this correct? Or what is the formula? So if I go into Addamasartus near Seyda Neen, I should have a chance to find some really valuable trinkets? Because I tried and found the exact same things as in any other level 1 run. Although I think the creature deleveler works - I will have to test it out some more.
    1. alvazir
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      Hey! A lot of good questions. One day I would improve description based on this post probably.

      • Should I deactivate OMWLLF/delta-merged/tes3merge/multipatch(from tes3cmd) etc before running this?
        Spoiler:  
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        I wish the answer was simple "Yes". The safest answer is actually "make Jobasha skip the X plugin and produce all the leveled lists, then place it after X plugin".

        • OMWLLF:
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          OMWLLF produces only merged leveled lists and would better be deactivated. Jobasha completely replaces it.

        • Tes3cmd:
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          Tes3cmd's multipatch may contain fixes(--cellnames --fogbug --summons-persist) in addition to merged leveled lists. Tes3cmd's multipatch is completely replaced by Jobasha if your multipatch only contains leveled lists(LEVC and LEVI records) and nothing else(like CELL or CREA records).

          In most cases it would contain other records though. Then you'd better continue using tes3cmd's multipatch and make it coexist with Jobasha, so that leveled list would come into your game from Jobasha only and CREA\CELL fixes from multipatch. For that you have to make following steps:

          • Tell Jobasha to skip multipatch with --skip option:
            --skip multipatch.esp
          • Tell Jobasha to place all leveled lists into the output plugin(to make sure to overwrite everything from multipatch) with --all-lists option.
          • The command would look like that then:
            jobasha.exe --skip multipatch.esp --all-lists
            Or with short option flags:
            jobasha -aK multipatch.esp
          • Place Jobasha's output plugin below(after) the multipatch and any other plugin that contains leveled lists.


          I have forgot about multipatch and haven't added the rule to skip multipatch.esp by default like I've done with Delta/TES3Merge. I'll do it in next release then.

        • TES3Merge:
          Spoiler:  
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          Similar to the tes3cmd's multipatch TES3Merge produces a lot of record types. Though it's possible to tell TES3Merge to stop processing leveled lists. The preferred way is to set "LEVC = false" and "LEVI = false" in TES3Merge.ini

          Alternatively you may go with the previous scenario:

          • jobasha -aK "Merged Objects.esp" or simply jobasha -a because I've added "Merged Objects.esp" to be skipped by default. You'd have to explicitly skip the plugin if you've changed it's name though.
          • Place Jobasha's results below(after) the Merged Objects.esp.


        • Delta:
          Spoiler:  
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          Same story as TES3Merge, but without the preferred way to change configuration file :-)

          • jobasha -aK "merged.omwaddon" or simply jobasha -a because I've added "merged.omwaddon" to be skipped by default. You'd have to explicitly skip the plugin if you've changed it's name though.
          • Place Jobasha's results below(after) the merged.omwaddon.


        • Any other similar utilities: look at previous examples and use your common sense.

      • Should I uninstall any other deleveler mod?
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        Yes would be the simplest answer. I suppose there are scenarios when you may use another deleveler on top of Jobasha(some MWSE dynamic mod), though it should be very exotic scenario.

      • "I am not sure if did the installation right, but here goes. 1) I created the Jobasha plugin 2) I cut-pasted it into the Data Files 3) placed it at the end of my load order using OpenMW Launcher. (This with delta-merged being active and omwllf inactive)."
        Spoiler:  
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        You've done everything almost correct. 2 things to add:

        • You should add "--all-lists" to Jobasha's arguments. I've elaborated on co-existing with other utilities previously.
        • You don't have to cut-paste the plugin. I'd use the option "--output" or "--output-dir" to place plugin right where it has to be.

      • How do I check if deleveling went correct?
        Spoiler:  
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        The easiest way to check in-game is:

        • Items:
          Visit shops and check the things merchants sell. For example, merchants usually don't sell Orcish or Dwemer items at level 1 according to UESP.
        • Creatures:
          Just walk around. For example, there should not be any Netches around Seyda Neen at level 1. If you see some(and deleveled creatures to level 1), then it works :-)

    2. Walkihr
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      Many thanks for your very detailed answers! I'm sorry to perhaps abuse your patience, but I have just a few more questions:) How exactly does one edit Jobasha? Do I have to edit the plugin itself somehow?

      To clarify, after extracting the Windows version and creating the plugin in a separate folder, I have four files. Jobasha (the application), Jobasha (the text document), a log backup, and the plugin MergedLeveledLists. Thanks again.

    3. alvazir
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      I'll try to answer your question in a previously introduced FAQ style. This question is the hardest so far. I've finally realized(based on your question and similar one for my another utility) that some Morrowind users are not used to command-line utilities. That's unexpected to me, because tes3cmd/TES3merge/OMWLLF/delta/tesfaith etc are CLI utilities. I now suspect that you've not deleveled lists, because deleveling is not enabled by default(controversial feature).

      I am happy that my program works when double-clicked on Windows, but that's not how it's designed to work :-) This way it works with settings from configuration file(there is none by default) or default settings. By default most features are disabled. You should either run program from terminal and pass it parameters or prepare configuration file. For now configuration file creation requires to run the program "properly" at least once. In future releases I'd probably attach configuration file into Download file. I may also add "Press any key to continue..." prompt to the program or even proper GUI.

      • App doesn't start, it just flashes. It doesn't open properly, just opens and closes immediately.
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        The program is a command-line utility, so I suppose it would look like "terminal window opened and closed" if you simply double-click on it in Windows. Please change the way you run the program. Open terminal(any), then run the program by typing it's name and pressing enter.

        Terminals usually look like empty window with text(l33t hackers in movies use green text on black terminal :-)). Morrowind has it's "terminal" too called Console. You run it by pressing "~" and then write something like "ori" inside and press enter to know the details of the selected object. There are many terminals, I'll name just a few here:

        • Windows:
          Spoiler:  
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          • Command Prompt

            Press "Win + R" or "Win + S" and type "cmd" there, then press enter. You'll have to navigate(cd, short for change directory) to desired directory sometimes then, for example to get into C:\Program Files\Bethesda\Morrowind\Data Files directory you'd type the following and press enter:
            cd "C:\Program Files\Bethesda\Morrowind\Data Files"

            Alternatively you may start cmd straight in the desired folder. Navigate to the directory in Windows File Explorer, then click on address bar and type cmd there.
          • Powershell
            Similar to cmd. Press "Win + R" or "Win + S" and type "powershell" there, then press enter. You'll have to navigate(cd, short for change directory) to desired directory sometimes then, for example to get into C:\Program Files\Bethesda\Morrowind\Data Files directory you'd type the following and press enter:
            cd "C:\Program Files\Bethesda\Morrowind\Data Files"

            Alternatively you may start powershell straight in the desired folder. Navigate to the directory in Windows File Explorer, then Shift + Right Click and select "Open Powershell window here".

        • MacOS
          Spoiler:  
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          Terminal.app

          Just get into Spotlight(Command + Space) and type "terminal" there.

        • Android
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          Termux

          Install Termux, then run it.

        • Linux
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          There are too many terminals and none are universally default :-) I use Wezterm, though I suppose Konsole or GNOME Terminal should be more popular.

      • I don't want to bother with those terminals. Double-clicking should bring me results too.
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        Sure. Though the program would run with default settings this way(unless settings file exists), so no deleveling or any other features. You'd have to prepare settings file. For now it requires to run program from terminal at least once. In future releases I'd add settings file into the Download file.

        • Create settings file:
          Spoiler:  
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          Go to the directory where you placed Jobasha and open terminal there(or open terminal and navigate to dir).
          (Windows) Type following command and press enter:

          jobasha.exe --settings-write

          (Linux, MacOS, Android) Type following command and press enter. "./" means "open the program from this directory":

          ./jobasha --settings-write

        • Edit settings file with your preferred text editor.
          Spoiler:  
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          For example you want to enable deleveling. Then navigate to the [Delev] section and uncomment and enable deleveling:
          #delev = false
          =>
          delev = true

    4. Walkihr
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      Thanks again for your very detailed reply! I have limited experience with command prompts, I know how to use delta and omwlf in a rudimentary fashion but this was a bit different:))

      I've created the settings file and now deleveling works - a Dreugh was eager to greet me just outside Seyda Neen. Great stuff.

      Lastly, regarding Delta, I added --all-lists in the settings file after enabling delevling. I hope this is correct:

      #skip_default = ["Merged Objects.esp", "merged.omwaddon"--all-lists]
    5. alvazir
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      Nice to see you've created the settings file and confirmed deleveling working for you.

      Option "--all-lists" should be added a bit differently. That's my failure to explain it good enough. Everyone may forget how it was previously when you know something for a long time :-) There are also several pages of help with detailed explanations of all the options, but they were planned to be called in terminal with "-h", "--help" or "-?" options. I'll also consider adding help printed into text file to the Download file in future. I've also remembered that the program prints detailed information in log file(jobasha.log by default) about everything it deleveled / merged etc, so looking through(or searching) the log file may also tell you whether anything was deleveled or not.

      I'll try to sum all the previous instructions into something comprehendable. Previously I've advised to add "--all-lists", "--delev" and "--output-dir"(with the example directory of "C:\Program Files\Bethesda\Morrowind\Data Files", replace with your own) to make everything great in your case. The "--output-dir" is not mandatory, it's just for your possible convenience. This may be achieved via settings file or via command line options passed to the program(following produces the same results):

      • Command-line
        Spoiler:  
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        jobasha.exe --all-lists --delev --output-dir "C:\Program Files\Bethesda\Morrowind\Data Files"

        or exactly the same with short option variants:

        jobasha.exe -a -d -O "C:\Program Files\Bethesda\Morrowind\Data Files"

        or:

        jobasha.exe -adO "C:\Program Files\Bethesda\Morrowind\Data Files"


      • Settings file
        Spoiler:  
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        You'd have to uncomment and change values for the following lines:
        (line number 39)
        #all_lists = false
        =>
        all_lists = true

        (line number 92, you've already made and verified it correctly)
        #delev = false
        =>
        delev = true

        (line number 14)
        #output_dir = ""
        =>
        output_dir = "C:\Program Files\Bethesda\Morrowind\Data Files"


    6. alvazir
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      I've made few changes based on this thread:
      1. Added default settings file to download file so it's no longer required to run the program with --settings-file.
      2. Added help text file to download file so it's no longer required to run the program with -h or --help.
      3. Added pause at the end of the program with "Press enter to exit..." message. It's only active when run without any arguments, so should mostly affect the case we discussed here. It should allow to glance through the display output of the program when run with double-click.
      4. Add multipatch.esp(tes3cmd) to list of plugins to ignore by default.

      I have yet few more things to do: add F.A.Q., brief Readme.txt to the download file, add few more screenshots etc. I'll make them eventually.

      Please consider trying(and reporting back) settings file edits from the previous post.

      Thank you for an awesome feedback!
    7. Walkihr
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      Thank you for the great work that you do for Morrowind modding!
  4. zsouza13
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    So I finally got it work but now I get this error `cp MergedLeveledLists - 2023-12-09.esp /storage/emulated/0/Download/`
    cp: cannot stat 'MergedLeveledLists': No such file or directorycp: cannot stat '-': No such file or directorycp: cannot stat '2023-12-09.esp': No such file or directory EDIT: I finally got it to work. I had to put the merged level list in parentheses. Endorsed and tyvm
    1. alvazir
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      I am glad you succeeded.

      I'll make --date switch opt-in instead of opt-out in the next release. So that default name of the output plugin wouldn't contain spaces.
  5. Zerafall
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    I tried this on my phone and it looked like it was going to work but then I got this error. 

    Log is being written into "/data/data/com.termux/files/home/jobasha.log"Found game configuration file "/data/data/com.termux/files/home/.config/openmw/openmw.cfg"thread 'main' panicked at 'index out of bounds: the len is 0 but the index is 0', src/get_lists.rs:241:40note: run with `RUST_BACKTRACE=1` environment variable to display a backtraceAborted

    Any idea what it means and how to fix it?
    1. alvazir
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      Hey! Sure I've got ideas. First one - I haven't expected empty config in my testing :-D

      I've just replicated the problem. Looks like your openmw.cfg is empty or doesn't contain any plugins listed. So the reason is "invalid" openmw.cfg. Either correct it or provide a path to a correct one with --config option.
    2. Zerafall
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      Thanks for the quick reply. Yeah, lol, my openmw.cfg doesn't have any listed plugins because either it doesn't work for my version of openmw or I'm doing something wrong. Data= lines work perfectly fine but when I try targetting the plugins specifically my game crashes on startup. 

      I'm using Sisah2's newest openmw android fork btw, and since I can't/don't know how to use openmw.cfg to point toward my plugins, I have to resort to just plopping them inside Morrowind's data files. 

      There *is* another config file called modlist.cfg that displays my plugins (correctly ordered) that I was hoping would work, but it says I'm not allowed to touch it, and Jobasha doesn't seem to detect it either way. 

      Do I have any options from here, or am I borked?
    3. alvazir
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      Well, something's wrong is happening there with configs. Whatever the reason is you may overcome it. Just combine your own config out of those pieces :-)

      1. Grab data= lines from openmw.cfg.
      2. Grab con tent= lines(had to add space to prevent Nexus from converting the word).
      3. Place those lines into a new file(data= lines first, then con tent= lines). Let's call it my_own.cfg.
      4. Poing Jobasha to it with --config my_own.cfg.

      Hopefully it should work. Jobasha needs those lines to know the order of plugins and where to look for them.

      It should look like this in the end(hopefully Nexus won't try to change the lines to unreadable junk):
      Spoiler:  
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      data="/storage/emulated/0/game/Morrowind/Data Files"
      ...
      con tent=Morrowind.esm
      ...

    4. Zerafall
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      That worked! Thank you so much, you don't even know how much that's been bothering me.

      Head's up though, not sure if you're aware but it seems like it can't read .omwscript plugins too well. It stopped the merging process several times because it didn't seem to know what to do with them and I had to tell it to ignore the errors. 

      Thanks again. You're a gem. 
    5. alvazir
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      Congratulations!

      There is nothing related to leveled lists in *.omwscript files. I'll add something to simply ignore them in next release.
    6. alvazir
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      Thank you for reporting omwscripts problem. Version 0.2.0 deals with them correctly.
    7. zsouza13
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      Would it be too much for you to share a screenshot of your cfg? I also use openmw on my phone and I just sort plugind within the app instead of the cfg. Ty so much 
    8. zsouza13
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      Do you happen to remember the command you typed to get jobasha to recognize the config? Ty
  6. zsouza13
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    I'm confused, we can actually merged lists while in game with Jobasha? Also could someone please show me an example of how to do it on android? My cfg is empty because I sort plugins within the openmw app itself. Tyvm!!!
    1. alvazir
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      I've just had to build sisah's 0.48 apk to understand the situation with config files. And I have no answer for you. I don't know how to work with plugins in OpenMW app itself. I have ~650 plugins merged into 20 and ~600 folders. I had more than 1000 folders before merging those plugins. That's IMO too hard to drag that many plugins and folders. Editing config file with text editor is easier in my case.

      I've just installed apk, run it once to create the folder. It created omw_nightly folder in the android's home directory. Then I moved my openmw.cfg and settings.cfg, deselected mods and resources from from "Mods...". It works great.

      Description page has example of running the program on android hidden under spoiler(Files -> AArch64). It requires openmw.cfg though.

      My openmw.cfg(had to insert space in the word con tent in last lines to prevent nexus from corrupting those lines). It may probably be a guidance for you if you decide to prepare openmw.cfg out of the app:
      Spoiler:  
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      # script-all-dialogue=1
      # script-all=1
      # start=Galach's Hut
      # start=Seyda Neen
      start=Old Ebonheart, Guild of Mages
      skip-menu=1
      script-warn=0
      script-run=/storage/emulated/0/_STF/__OMW/util/_script_run/0script.txt
      script-all-dialogue=0
      script-all=0
      no-sound=0
      groundcover=United-GRS.esp
      fallback-archive=Morrowind.bsa
      fallback-archive=Tribunal.bsa
      fallback-archive=Bloodmoon.bsa
      fallback-archive=TR_Data.bsa
      fallback-archive=PC_Data.bsa
      fallback-archive=Sky_Data.bsa
      # [TLAD]
      # fallback=LightAttenuation_UseConstant,0
      # fallback=LightAttenuation_ConstantValue,0.0
      # fallback=LightAttenuation_UseLinear,1
      # fallback=LightAttenuation_LinearMethod,1
      # fallback=LightAttenuation_LinearValue,3.0
      # fallback=LightAttenuation_LinearRadiusMult,1.0
      # fallback=LightAttenuation_UseQuadratic,0
      # fallback=LightAttenuation_QuadraticMethod,2
      # fallback=LightAttenuation_QuadraticValue,16.0
      # fallback=LightAttenuation_QuadraticRadiusMult,1.0
      # fallback=LightAttenuation_OutQuadInLin,0
      fallback=LightAttenuation_UseConstant,1
      fallback=LightAttenuation_ConstantValue,0.382
      fallback=LightAttenuation_UseLinear,1
      fallback=LightAttenuation_LinearMethod,1
      fallback=LightAttenuation_LinearValue,1
      fallback=LightAttenuation_LinearRadiusMult,1.0
      fallback=LightAttenuation_UseQuadratic,1
      fallback=LightAttenuation_QuadraticMethod,2
      fallback=LightAttenuation_QuadraticValue,2.619
      # [TLAD]
      fallback=LightAttenuation_QuadraticRadiusMult,1.0
      fallback=LightAttenuation_OutQuadInLin,0
      fallback=Inventory_DirectionalDiffuseR,1.0
      fallback=Inventory_DirectionalDiffuseG,1.0
      fallback=Inventory_DirectionalDiffuseB,1.0
      fallback=Inventory_DirectionalAmbientR,0.0
      fallback=Inventory_DirectionalAmbientG,0.0
      fallback=Inventory_DirectionalAmbientB,0.0
      fallback=Inventory_DirectionalRotationX,110
      fallback=Inventory_DirectionalRotationY,90
      fallback=Inventory_UniformScaling,0
      fallback=Map_Travel_Siltstrider_Red,238
      fallback=Map_Travel_Siltstrider_Green,230
      fallback=Map_Travel_Siltstrider_Blue,30
      fallback=Map_Travel_Boat_Red,30
      fallback=Map_Travel_Boat_Green,30
      fallback=Map_Travel_Boat_Blue,230
      fallback=Map_Travel_Magic_Red,230
      fallback=Map_Travel_Magic_Green,30
      fallback=Map_Travel_Magic_Blue,30
      fallback=Map_Show_Travel_Lines,0
      fallback=Water_Map_Alpha,0.4
      fallback=Water_World_Alpha,0.75
      fallback=Water_SurfaceTextureSize,128
      fallback=Water_SurfaceTileCount,10
      fallback=Water_SurfaceFPS,12
      fallback=Water_SurfaceTexture,water
      fallback=Water_SurfaceFrameCount,32
      fallback=Water_TileTextureDivisor,4.75
      fallback=Water_RippleTexture,ripple
      fallback=Water_RippleFrameCount,4
      fallback=Water_RippleLifetime,3.0
      fallback=Water_MaxNumberRipples,75
      fallback=Water_RippleScale,0.15, 6.5
      fallback=Water_RippleRotSpeed,0.5
      fallback=Water_RippleAlphas,0.7, 0.1, 0.01
      fallback=Water_PSWaterReflectTerrain,1
      fallback=Water_PSWaterReflectUpdate,20.0
      fallback=Water_NearWaterRadius,1000
      fallback=Water_NearWaterPoints,8
      fallback=Water_NearWaterUnderwaterFreq,0.3
      fallback=Water_NearWaterUnderwaterVolume,0.9
      fallback=Water_NearWaterIndoorTolerance,512.0
      fallback=Water_NearWaterOutdoorTolerance,1024.0
      fallback=Water_NearWaterIndoorID,Water Layer
      fallback=Water_NearWaterOutdoorID,Water Layer
      fallback=Water_UnderwaterSunriseFog,3
      fallback=Water_UnderwaterDayFog,2.5
      fallback=Water_UnderwaterSunsetFog,3
      fallback=Water_UnderwaterNightFog,4
      fallback=Water_UnderwaterIndoorFog,3
      fallback=Water_UnderwaterColor,012,030,037
      fallback=Water_UnderwaterColorWeight,0.85
      fallback=PixelWater_SurfaceFPS,25
      fallback=PixelWater_TileCount,4
      fallback=PixelWater_Resolution,256
      fallback=Fonts_Font_0,magic_cards_regular
      fallback=Fonts_Font_1,century_gothic_font_regular
      fallback=Fonts_Font_2,daedric_font
      # [LMUI]
      # fallback=FontColor_color_normal,202,165,96
      # fallback=FontColor_color_normal_over,223,201,159
      # fallback=FontColor_color_normal_pressed,243,237,221
      # fallback=FontColor_color_active,96,112,202
      # fallback=FontColor_color_active_over,159,169,223
      # fallback=FontColor_color_active_pressed,223,226,244
      # fallback=FontColor_color_disabled,179,168,135
      # fallback=FontColor_color_disabled_over,223,201,159
      # fallback=FontColor_color_disabled_pressed,243,237,221
      # fallback=FontColor_color_link,112,126,207
      # fallback=FontColor_color_link_over,143,155,218
      # fallback=FontColor_color_link_pressed,175,184,228
      fallback=FontColor_color_normal,255,255,255
      fallback=FontColor_color_normal_over,192,192,192
      fallback=FontColor_color_normal_pressed,128,128,128
      fallback=FontColor_color_active,255,255,255
      fallback=FontColor_color_active_over,192,192,192
      fallback=FontColor_color_active_pressed,128,128,128
      fallback=FontColor_color_disabled,128,128,128
      fallback=FontColor_color_disabled_over,192,192,292
      fallback=FontColor_color_disabled_pressed,255,255,255
      fallback=FontColor_color_link,105,129,255
      fallback=FontColor_color_link_over,91,112,222
      fallback=FontColor_color_link_pressed,97,106,156
      fallback=FontColor_color_journal_link,37,49,112
      fallback=FontColor_color_journal_link_over,58,77,175
      fallback=FontColor_color_journal_link_pressed,112,126,207
      fallback=FontColor_color_journal_topic,0,0,0
      fallback=FontColor_color_journal_topic_over,58,77,175
      fallback=FontColor_color_journal_topic_pressed,112,126,207
      # [LMUI]
      # fallback=FontColor_color_answer,150,50,30
      # fallback=FontColor_color_answer_over,223,201,159
      # fallback=FontColor_color_answer_pressed,243,237,221
      # fallback=FontColor_color_header,223,201,159
      # fallback=FontColor_color_notify,223,201,159
      # fallback=FontColor_color_big_normal,202,165,96
      # fallback=FontColor_color_big_normal_over,223,201,159
      # fallback=FontColor_color_big_normal_pressed,243,237,221
      # fallback=FontColor_color_big_link,112,126,207
      # fallback=FontColor_color_big_link_over,143,155,218
      # fallback=FontColor_color_big_link_pressed,175,184,228
      # fallback=FontColor_color_big_answer,150,50,30
      # fallback=FontColor_color_big_answer_over,223,201,159
      # fallback=FontColor_color_big_answer_pressed,243,237,22
      # fallback=FontColor_color_big_header,223,201,159
      # fallback=FontColor_color_big_notify,223,201,159
      fallback=FontColor_color_answer,230,80,80
      fallback=FontColor_color_answer_over,181,58,58
      fallback=FontColor_color_answer_pressed,155,80,80
      fallback=FontColor_color_header,255,255,255
      fallback=FontColor_color_notify,100,100,100
      fallback=FontColor_color_big_normal,200,200,200
      fallback=FontColor_color_big_normal_over,255,255,255
      fallback=FontColor_color_big_normal_pressed,150,150,150
      fallback=FontColor_color_big_link,255,255,255
      fallback=FontColor_color_big_link_over,255,255,255
      fallback=FontColor_color_big_link_pressed,150,150,150
      fallback=FontColor_color_big_answer,200,200,200
      fallback=FontColor_color_big_answer_over,255,255,255
      fallback=FontColor_color_big_answer_pressed,150,150,150
      fallback=FontColor_color_big_header,200,200,200
      fallback=FontColor_color_big_notify,200,200,200
      fallback=FontColor_color_background,0,0,0
      fallback=FontColor_color_focus,80,80,80
      # [LMUI]
      # fallback=FontColor_color_health,200,60,30
      # fallback=FontColor_color_magic,53,69,159
      # fallback=FontColor_color_fatigue,0,150,60
      # fallback=FontColor_color_misc,0,205,205
      # fallback=FontColor_color_weapon_fill,200,60,30
      # fallback=FontColor_color_magic_fill,200,60,30
      # fallback=FontColor_color_positive,223,201,159
      # fallback=FontColor_color_negative,200,60,30
      # fallback=FontColor_color_count,223,201,159
      fallback=FontColor_color_health,198,65,57
      fallback=FontColor_color_magic,83,91,112
      fallback=FontColor_color_fatigue,111,128,111
      fallback=FontColor_color_misc,255,255,255
      fallback=FontColor_color_weapon_fill,198,65,57
      fallback=FontColor_color_magic_fill,83,91,112
      fallback=FontColor_color_positive,111,128,111
      fallback=FontColor_color_negative,198,65,57
      fallback=FontColor_color_count,255,255,255
      fallback=Level_Up_Level2,You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
      fallback=Level_Up_Level3,You realize that you are catching on to the secret of success. It's just a matter of concentration.
      fallback=Level_Up_Level4,It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
      fallback=Level_Up_Level5,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
      fallback=Level_Up_Level6,You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
      fallback=Level_Up_Level7,You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
      fallback=Level_Up_Level8,The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
      fallback=Level_Up_Level9,Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
      fallback=Level_Up_Level10,You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
      fallback=Level_Up_Level11,Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
      fallback=Level_Up_Level12,You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
      fallback=Level_Up_Level13,It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
      fallback=Level_Up_Level14,Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
      fallback=Level_Up_Level15,Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
      fallback=Level_Up_Level16,You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
      fallback=Level_Up_Level17,Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
      fallback=Level_Up_Level18,The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
      fallback=Level_Up_Level19,You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
      fallback=Level_Up_Level20,You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
      fallback=Level_Up_Default,The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
      fallback=Question_1_Question,On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
      fallback=Question_1_AnswerOne,Draw your dagger, mercifully ending its life with a single thrust?
      fallback=Question_1_AnswerTwo,Use herbs from your pack to put it to sleep?
      fallback=Question_1_AnswerThree,Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
      fallback=Question_1_Sound,Vo\Misc\CharGen QA1.wav
      fallback=Question_2_Question,One summer afternoon your father gives you a choice of chores.
      fallback=Question_2_AnswerOne,Work in the forge with him casting iron for a new plow?
      fallback=Question_2_AnswerTwo,Gather herbs for your mother who is preparing dinner?
      fallback=Question_2_AnswerThree,Go catch fish at the stream using a net and line?
      fallback=Question_2_Sound,Vo\Misc\CharGen QA2.wav
      fallback=Question_3_Question,Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
      fallback=Question_3_AnswerOne,Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
      fallback=Question_3_AnswerTwo,Make up a story that makes your nickname a badge of honor instead of something humiliating.
      fallback=Question_3_AnswerThree,Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
      fallback=Question_3_Sound,Vo\Misc\CharGen QA3.wav
      fallback=Question_4_Question,There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
      fallback=Question_4_AnswerOne,This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
      fallback=Question_4_AnswerTwo,Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
      fallback=Question_4_AnswerThree,In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
      fallback=Question_4_Sound,Vo\Misc\CharGen QA4.wav
      fallback=Question_5_Question,Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
      fallback=Question_5_AnswerOne,Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
      fallback=Question_5_AnswerTwo,Decide to put the extra money to good use and purchase items that would help your family?
      fallback=Question_5_AnswerThree,Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
      fallback=Question_5_Sound,Vo\Misc\CharGen QA5.wav
      fallback=Question_6_Question,While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
      fallback=Question_6_AnswerOne,Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
      fallback=Question_6_AnswerTwo,Leave the bag there, knowing that it is better not to get involved?
      fallback=Question_6_AnswerThree,Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
      fallback=Question_6_Sound,Vo\Misc\CharGen QA6.wav
      fallback=Question_7_Question,Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
      fallback=Question_7_AnswerOne,Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
      fallback=Question_7_AnswerTwo,Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
      fallback=Question_7_AnswerThree,Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
      fallback=Question_7_Sound,Vo\Misc\CharGen QA7.wav
      fallback=Question_8_Question,Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
      fallback=Question_8_AnswerOne,Position yourself between the pipe and your mother?
      fallback=Question_8_AnswerTwo,Grab the hot pipe and try to push it away?
      fallback=Question_8_AnswerThree,Push your mother out of the way?
      fallback=Question_8_Sound,Vo\Misc\CharGen QA8.wav
      fallback=Question_9_Question,While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
      fallback=Question_9_AnswerOne,Drop the sweetroll and step on it, then get ready for the fight?
      fallback=Question_9_AnswerTwo,Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
      fallback=Question_9_AnswerThree,Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
      fallback=Question_9_Sound,Vo\Misc\CharGen QA9.wav
      fallback=Question_10_Question,Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
      fallback=Question_10_AnswerOne,Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
      fallback=Question_10_AnswerTwo,Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
      fallback=Question_10_AnswerThree,Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
      fallback=Question_10_Sound,Vo\Misc\CharGen QA10.wav
      fallback=Blood_Model_0,BloodSplat.nif
      fallback=Blood_Model_1,BloodSplat2.nif
      fallback=Blood_Model_2,BloodSplat3.nif
      fallback=Blood_Texture_0,Tx_Blood.tga
      fallback=Blood_Texture_1,Tx_Blood_White.tga
      fallback=Blood_Texture_2,Tx_Blood_Gold.tga
      fallback=Blood_Texture_Name_0,Default (Red)
      fallback=Blood_Texture_Name_1,Skeleton (White)
      fallback=Blood_Texture_Name_2,Metal Sparks (Gold)
      fallback=Movies_Company_Logo,bethesda logo.bik
      fallback=Movies_Morrowind_Logo,mw_logo.bik
      fallback=Movies_New_Game,mw_intro.bik
      fallback=Movies_Loading,mw_load.bik
      fallback=Movies_Options_Menu,mw_menu.bik
      # [ASEE]
      # fallback=Weather_Thunderstorm_Thunder_Sound_ID_0,plx_WE_thunder0
      # fallback=Weather_Thunderstorm_Thunder_Sound_ID_1,plx_WE_thunder1
      # fallback=Weather_Thunderstorm_Thunder_Sound_ID_2,plx_WE_thunder2
      # fallback=Weather_Thunderstorm_Thunder_Sound_ID_3,plx_WE_thunder3
      fallback=Weather_Thunderstorm_Thunder_Sound_ID_0,Thunder0
      fallback=Weather_Thunderstorm_Thunder_Sound_ID_1,Thunder1
      fallback=Weather_Thunderstorm_Thunder_Sound_ID_2,Thunder2
      fallback=Weather_Thunderstorm_Thunder_Sound_ID_3,Thunder3
      fallback=Weather_Sunrise_Time,6
      fallback=Weather_Sunset_Time,18
      fallback=Weather_Sunrise_Duration,2
      fallback=Weather_Sunset_Duration,2
      fallback=Weather_Hours_Between_Weather_Changes,20
      fallback=Weather_Thunderstorm_Thunder_Frequency,.4
      fallback=Weather_Thunderstorm_Thunder_Threshold,0.6
      fallback=Weather_EnvReduceColor,255,255,255,255
      fallback=Weather_LerpCloseColor,037,046,048,255
      fallback=Weather_BumpFadeColor,230,239,255,255
      fallback=Weather_AlphaReduce,0.35
      # [ASEE]
      # fallback=Weather_Minimum_Time_Between_Environmental_Sounds,5.0
      # fallback=Weather_Maximum_Time_Between_Environmental_Sounds,15.0
      fallback=Weather_Minimum_Time_Between_Environmental_Sounds,1.0
      fallback=Weather_Maximum_Time_Between_Environmental_Sounds,5.0
      fallback=Weather_Sun_Glare_Fader_Max,0.5
      fallback=Weather_Sun_Glare_Fader_Angle_Max,30.0
      fallback=Weather_Sun_Glare_Fader_Color,222,095,039
      fallback=Weather_Timescale_Clouds,0
      fallback=Weather_Precip_Gravity,575
      fallback=Weather_Rain_Ripples,1
      fallback=Weather_Rain_Ripple_Radius,1024
      fallback=Weather_Rain_Ripples_Per_Drop,1
      fallback=Weather_Rain_Ripple_Scale,0.3
      fallback=Weather_Rain_Ripple_Speed,1.0
      fallback=Weather_Fog_Depth_Change_Speed,3
      fallback=Weather_Sky_Pre-Sunrise_Time,.5
      fallback=Weather_Sky_Post-Sunrise_Time,1
      fallback=Weather_Sky_Pre-Sunset_Time,1.5
      fallback=Weather_Sky_Post-Sunset_Time,.5
      fallback=Weather_Ambient_Pre-Sunrise_Time,.5
      fallback=Weather_Ambient_Post-Sunrise_Time,2
      fallback=Weather_Ambient_Pre-Sunset_Time,1
      fallback=Weather_Ambient_Post-Sunset_Time,1.25
      fallback=Weather_Fog_Pre-Sunrise_Time,.5
      fallback=Weather_Fog_Post-Sunrise_Time,1
      fallback=Weather_Fog_Pre-Sunset_Time,2
      fallback=Weather_Fog_Post-Sunset_Time,1
      fallback=Weather_Sun_Pre-Sunrise_Time,0
      fallback=Weather_Sun_Post-Sunrise_Time,0
      fallback=Weather_Sun_Pre-Sunset_Time,1
      fallback=Weather_Sun_Post-Sunset_Time,1.25
      fallback=Weather_Stars_Post-Sunset_Start,1
      fallback=Weather_Stars_Pre-Sunrise_Finish,2
      fallback=Weather_Stars_Fading_Duration,2
      fallback=Weather_Snow_Ripples,0
      fallback=Weather_Snow_Ripple_Radius,1024
      fallback=Weather_Snow_Ripples_Per_Flake,1
      fallback=Weather_Snow_Ripple_Scale,0.3
      fallback=Weather_Snow_Ripple_Speed,1.0
      fallback=Weather_Snow_Gravity_Scale,0.1
      fallback=Weather_Snow_High_Kill,700
      fallback=Weather_Snow_Low_Kill,150
      fallback=Weather_Clear_Cloud_Texture,Tx_Sky_Clear.tga
      fallback=Weather_Clear_Clouds_Maximum_Percent,1.0
      fallback=Weather_Clear_Transition_Delta,.015
      fallback=Weather_Clear_Sky_Sunrise_Color,117,141,164
      fallback=Weather_Clear_Sky_Day_Color,095,135,203
      fallback=Weather_Clear_Sky_Sunset_Color,056,089,129
      # [TNAD]
      # fallback=Weather_Clear_Sky_Night_Color,004,005,006
      fallback=Weather_Clear_Sky_Night_Color,009,010,011
      fallback=Weather_Clear_Fog_Sunrise_Color,255,189,157
      fallback=Weather_Clear_Fog_Day_Color,206,227,255
      fallback=Weather_Clear_Fog_Sunset_Color,255,189,157
      # [TNAD]
      # fallback=Weather_Clear_Fog_Night_Color,004,005,006
      fallback=Weather_Clear_Fog_Night_Color,009,010,011
      fallback=Weather_Clear_Ambient_Sunrise_Color,047,066,096
      fallback=Weather_Clear_Ambient_Day_Color,137,140,160
      fallback=Weather_Clear_Ambient_Sunset_Color,068,075,096
      # [TNAD]
      # fallback=Weather_Clear_Ambient_Night_Color,008,008,010
      fallback=Weather_Clear_Ambient_Night_Color,032,035,042
      fallback=Weather_Clear_Sun_Sunrise_Color,242,159,119
      fallback=Weather_Clear_Sun_Day_Color,255,252,238
      fallback=Weather_Clear_Sun_Sunset_Color,255,114,079
      # [TNAD]
      # fallback=Weather_Clear_Sun_Night_Color,011,036,069
      fallback=Weather_Clear_Sun_Night_Color,059,097,176
      fallback=Weather_Clear_Sun_Disc_Sunset_Color,255,189,157
      fallback=Weather_Clear_Land_Fog_Day_Depth,.69
      fallback=Weather_Clear_Land_Fog_Night_Depth,.69
      fallback=Weather_Clear_Wind_Speed,.1
      # [SIV]
      # fallback=Weather_Clear_Cloud_Speed,1.25
      fallback=Weather_Clear_Cloud_Speed,0.25
      fallback=Weather_Clear_Glare_View,1
      # [WOM]
      # fallback=Weather_Clear_Ambient_Loop_Sound_ID,1clear
      # [ASEE]
      # fallback=Weather_Clear_Ambient_Loop_Sound_ID,plx_WA_clear
      fallback=Weather_Clear_Ambient_Loop_Sound_ID,None
      fallback=Weather_Cloudy_Cloud_Texture,Tx_Sky_Cloudy.tga
      fallback=Weather_Cloudy_Clouds_Maximum_Percent,1.0
      fallback=Weather_Cloudy_Transition_Delta,.015
      fallback=Weather_Cloudy_Sky_Sunrise_Color,126,158,173
      fallback=Weather_Cloudy_Sky_Day_Color,117,160,215
      fallback=Weather_Cloudy_Sky_Sunset_Color,111,114,159
      fallback=Weather_Cloudy_Sky_Night_Color,009,010,011
      fallback=Weather_Cloudy_Fog_Sunrise_Color,255,207,149
      fallback=Weather_Cloudy_Fog_Day_Color,245,235,224
      fallback=Weather_Cloudy_Fog_Sunset_Color,255,155,106
      fallback=Weather_Cloudy_Fog_Night_Color,009,010,011
      fallback=Weather_Cloudy_Ambient_Sunrise_Color,066,074,087
      fallback=Weather_Cloudy_Ambient_Day_Color,137,145,160
      fallback=Weather_Cloudy_Ambient_Sunset_Color,071,080,092
      # [TNAD]
      # fallback=Weather_Cloudy_Ambient_Night_Color,008,009,013
      fallback=Weather_Cloudy_Ambient_Night_Color,032,039,054
      fallback=Weather_Cloudy_Sun_Sunrise_Color,241,177,099
      fallback=Weather_Cloudy_Sun_Day_Color,255,236,221
      fallback=Weather_Cloudy_Sun_Sunset_Color,255,089,000
      # [TNAD]
      # fallback=Weather_Cloudy_Sun_Night_Color,019,022,031
      fallback=Weather_Cloudy_Sun_Night_Color,077,091,124
      fallback=Weather_Cloudy_Sun_Disc_Sunset_Color,255,202,179
      fallback=Weather_Cloudy_Land_Fog_Day_Depth,.72
      fallback=Weather_Cloudy_Land_Fog_Night_Depth,.72
      fallback=Weather_Cloudy_Wind_Speed,.2
      # [SIV]
      # fallback=Weather_Cloudy_Cloud_Speed,2
      fallback=Weather_Cloudy_Cloud_Speed,0.4
      fallback=Weather_Cloudy_Glare_View,1
      # [WOM]
      # fallback=Weather_Cloudy_Ambient_Loop_Sound_ID,2cloudy
      # [ASEE]
      # fallback=Weather_Cloudy_Ambient_Loop_Sound_ID,plx_WA_cloudy
      fallback=Weather_Cloudy_Ambient_Loop_Sound_ID,None
      fallback=Weather_Foggy_Cloud_Texture,Tx_Sky_Foggy.tga
      fallback=Weather_Foggy_Clouds_Maximum_Percent,1.0
      fallback=Weather_Foggy_Transition_Delta,.015
      fallback=Weather_Foggy_Sky_Sunrise_Color,197,190,180
      fallback=Weather_Foggy_Sky_Day_Color,184,211,228
      fallback=Weather_Foggy_Sky_Sunset_Color,142,159,176
      fallback=Weather_Foggy_Sky_Night_Color,018,023,028
      fallback=Weather_Foggy_Fog_Sunrise_Color,173,164,148
      fallback=Weather_Foggy_Fog_Day_Color,150,187,209
      fallback=Weather_Foggy_Fog_Sunset_Color,113,135,157
      fallback=Weather_Foggy_Fog_Night_Color,019,024,029
      fallback=Weather_Foggy_Ambient_Sunrise_Color,048,043,037
      fallback=Weather_Foggy_Ambient_Day_Color,092,109,120
      fallback=Weather_Foggy_Ambient_Sunset_Color,029,053,076
      # [TNAD]
      # fallback=Weather_Foggy_Ambient_Night_Color,007,009,010
      fallback=Weather_Foggy_Ambient_Night_Color,028,033,039
      fallback=Weather_Foggy_Sun_Sunrise_Color,177,162,137
      fallback=Weather_Foggy_Sun_Day_Color,111,131,151
      fallback=Weather_Foggy_Sun_Sunset_Color,125,157,189
      # [TNAD]
      # fallback=Weather_Foggy_Sun_Night_Color,021,026,031
      fallback=Weather_Foggy_Sun_Night_Color,081,100,119
      fallback=Weather_Foggy_Sun_Disc_Sunset_Color,223,223,223
      fallback=Weather_Foggy_Land_Fog_Day_Depth,1.0
      fallback=Weather_Foggy_Land_Fog_Night_Depth,1.9
      fallback=Weather_Foggy_Wind_Speed,0
      # [SIV]
      # fallback=Weather_Foggy_Cloud_Speed,1.25
      fallback=Weather_Foggy_Cloud_Speed,0.25
      fallback=Weather_Foggy_Glare_View,0.25
      # [WOM]
      # fallback=Weather_Foggy_Ambient_Loop_Sound_ID,3fog
      # [ASEE]
      # fallback=Weather_Foggy_Ambient_Loop_Sound_ID,plx_WA_foggy
      fallback=Weather_Foggy_Ambient_Loop_Sound_ID,None
      fallback=Weather_Thunderstorm_Cloud_Texture,Tx_Sky_Thunder.tga
      fallback=Weather_Thunderstorm_Clouds_Maximum_Percent,0.66
      fallback=Weather_Thunderstorm_Transition_Delta,.030
      fallback=Weather_Thunderstorm_Sky_Sunrise_Color,035,036,039
      fallback=Weather_Thunderstorm_Sky_Day_Color,097,104,115
      fallback=Weather_Thunderstorm_Sky_Sunset_Color,035,036,039
      fallback=Weather_Thunderstorm_Sky_Night_Color,019,020,022
      fallback=Weather_Thunderstorm_Fog_Sunrise_Color,070,074,085
      fallback=Weather_Thunderstorm_Fog_Day_Color,097,104,115
      fallback=Weather_Thunderstorm_Fog_Sunset_Color,070,074,085
      fallback=Weather_Thunderstorm_Fog_Night_Color,019,020,022
      fallback=Weather_Thunderstorm_Ambient_Sunrise_Color,054,054,054
      fallback=Weather_Thunderstorm_Ambient_Day_Color,090,090,090
      fallback=Weather_Thunderstorm_Ambient_Sunset_Color,054,054,054
      # [TNAD]
      # fallback=Weather_Thunderstorm_Ambient_Night_Color,012,012,013
      fallback=Weather_Thunderstorm_Ambient_Night_Color,049,051,054
      fallback=Weather_Thunderstorm_Sun_Sunrise_Color,091,099,122
      fallback=Weather_Thunderstorm_Sun_Day_Color,138,144,155
      fallback=Weather_Thunderstorm_Sun_Sunset_Color,096,101,117
      # [TNAD]
      # fallback=Weather_Thunderstorm_Sun_Night_Color,014,019,028
      fallback=Weather_Thunderstorm_Sun_Night_Color,055,076,110
      fallback=Weather_Thunderstorm_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Thunderstorm_Land_Fog_Day_Depth,1
      fallback=Weather_Thunderstorm_Land_Fog_Night_Depth,1.15
      fallback=Weather_Thunderstorm_Wind_Speed,.5
      # [SIV]
      # fallback=Weather_Thunderstorm_Cloud_Speed,3
      fallback=Weather_Thunderstorm_Cloud_Speed,0.6
      fallback=Weather_Thunderstorm_Glare_View,0
      # [ASEE]
      # fallback=Weather_Thunderstorm_Rain_Loop_Sound_ID,plx_WE_heavyrain
      fallback=Weather_Thunderstorm_Rain_Loop_Sound_ID,rain heavy
      fallback=Weather_Thunderstorm_Using_Precip,1
      fallback=Weather_Thunderstorm_Rain_Diameter,600
      fallback=Weather_Thunderstorm_Rain_Height_Min,200
      fallback=Weather_Thunderstorm_Rain_Height_Max,700
      fallback=Weather_Thunderstorm_Rain_Threshold,0.6
      fallback=Weather_Thunderstorm_Max_Raindrops,650
      fallback=Weather_Thunderstorm_Rain_Entrance_Speed,5
      # [WOM]
      # fallback=Weather_Thunderstorm_Ambient_Loop_Sound_ID,6thunder
      # [ASEE]
      # fallback=Weather_Thunderstorm_Ambient_Loop_Sound_ID,plx_WA_thunder
      fallback=Weather_Thunderstorm_Ambient_Loop_Sound_ID,None
      fallback=Weather_Thunderstorm_Flash_Decrement,4
      fallback=Weather_Rain_Cloud_Texture,Tx_Sky_Rainy.tga
      fallback=Weather_Rain_Clouds_Maximum_Percent,0.66
      fallback=Weather_Rain_Transition_Delta,.015
      fallback=Weather_Rain_Sky_Sunrise_Color,071,074,075
      fallback=Weather_Rain_Sky_Day_Color,116,120,122
      fallback=Weather_Rain_Sky_Sunset_Color,073,073,073
      fallback=Weather_Rain_Sky_Night_Color,024,025,026
      fallback=Weather_Rain_Fog_Sunrise_Color,071,074,075
      fallback=Weather_Rain_Fog_Day_Color,116,120,122
      fallback=Weather_Rain_Fog_Sunset_Color,073,073,073
      fallback=Weather_Rain_Fog_Night_Color,024,025,026
      fallback=Weather_Rain_Ambient_Sunrise_Color,097,090,088
      fallback=Weather_Rain_Ambient_Day_Color,105,110,113
      fallback=Weather_Rain_Ambient_Sunset_Color,088,097,097
      # [TNAD]
      # fallback=Weather_Rain_Ambient_Night_Color,011,013,015
      fallback=Weather_Rain_Ambient_Night_Color,050,055,067
      fallback=Weather_Rain_Sun_Sunrise_Color,131,122,120
      fallback=Weather_Rain_Sun_Day_Color,149,157,170
      fallback=Weather_Rain_Sun_Sunset_Color,120,126,131
      # [TNAD]
      # fallback=Weather_Rain_Sun_Night_Color,013,016,026
      fallback=Weather_Rain_Sun_Night_Color,050,062,101
      fallback=Weather_Rain_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Rain_Land_Fog_Day_Depth,.8
      fallback=Weather_Rain_Land_Fog_Night_Depth,.8
      fallback=Weather_Rain_Wind_Speed,.3
      # [SIV]
      # fallback=Weather_Rain_Cloud_Speed,2
      fallback=Weather_Rain_Cloud_Speed,0.4
      fallback=Weather_Rain_Glare_View,0
      # [ASEE] # nothing to change in following line
      fallback=Weather_Rain_Rain_Loop_Sound_ID,Rain
      fallback=Weather_Rain_Using_Precip,1
      fallback=Weather_Rain_Rain_Diameter,600
      fallback=Weather_Rain_Rain_Height_Min,200
      fallback=Weather_Rain_Rain_Height_Max,700
      fallback=Weather_Rain_Rain_Threshold,0.6
      fallback=Weather_Rain_Rain_Entrance_Speed,7
      # [WOM]
      # fallback=Weather_Rain_Ambient_Loop_Sound_ID,5rain
      # [ASEE]
      # fallback=Weather_Rain_Ambient_Loop_Sound_ID,plx_WA_rain
      fallback=Weather_Rain_Ambient_Loop_Sound_ID,None
      fallback=Weather_Rain_Max_Raindrops,450
      fallback=Weather_Overcast_Cloud_Texture,Tx_Sky_Overcast.tga
      fallback=Weather_Overcast_Clouds_Maximum_Percent,1.0
      fallback=Weather_Overcast_Transition_Delta,.015
      fallback=Weather_Overcast_Sky_Sunrise_Color,091,099,106
      fallback=Weather_Overcast_Sky_Day_Color,143,146,149
      fallback=Weather_Overcast_Sky_Sunset_Color,108,115,121
      fallback=Weather_Overcast_Sky_Night_Color,019,022,025
      fallback=Weather_Overcast_Fog_Sunrise_Color,091,099,106
      fallback=Weather_Overcast_Fog_Day_Color,143,146,149
      fallback=Weather_Overcast_Fog_Sunset_Color,108,115,121
      fallback=Weather_Overcast_Fog_Night_Color,019,022,025
      fallback=Weather_Overcast_Ambient_Sunrise_Color,084,088,092
      fallback=Weather_Overcast_Ambient_Day_Color,093,096,105
      fallback=Weather_Overcast_Ambient_Sunset_Color,083,077,075
      # [TNAD]
      # fallback=Weather_Overcast_Ambient_Night_Color,015,016,018
      fallback=Weather_Overcast_Ambient_Night_Color,057,060,066
      fallback=Weather_Overcast_Sun_Sunrise_Color,087,125,163
      fallback=Weather_Overcast_Sun_Day_Color,163,169,183
      fallback=Weather_Overcast_Sun_Sunset_Color,085,103,157
      # [TNAD]
      # fallback=Weather_Overcast_Sun_Night_Color,008,014,026
      fallback=Weather_Overcast_Sun_Night_Color,032,054,100
      fallback=Weather_Overcast_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Overcast_Land_Fog_Day_Depth,.70
      fallback=Weather_Overcast_Land_Fog_Night_Depth,.70
      fallback=Weather_Overcast_Wind_Speed,.2
      # [SIV]
      # fallback=Weather_Overcast_Cloud_Speed,1.5
      fallback=Weather_Overcast_Cloud_Speed,0.3
      fallback=Weather_Overcast_Glare_View,0
      # [WOM]
      # fallback=Weather_Overcast_Ambient_Loop_Sound_ID,4over
      # [ASEE]
      # fallback=Weather_Overcast_Ambient_Loop_Sound_ID,plx_WA_overcast
      fallback=Weather_Overcast_Ambient_Loop_Sound_ID,None
      fallback=Weather_Ashstorm_Cloud_Texture,Tx_Sky_Ashstorm.tga
      fallback=Weather_Ashstorm_Clouds_Maximum_Percent,1.0
      fallback=Weather_Ashstorm_Transition_Delta,.035
      fallback=Weather_Ashstorm_Sky_Sunrise_Color,091,056,051
      fallback=Weather_Ashstorm_Sky_Day_Color,124,073,058
      fallback=Weather_Ashstorm_Sky_Sunset_Color,106,055,040
      fallback=Weather_Ashstorm_Sky_Night_Color,020,021,022
      fallback=Weather_Ashstorm_Fog_Sunrise_Color,091,056,051
      fallback=Weather_Ashstorm_Fog_Day_Color,124,073,058
      fallback=Weather_Ashstorm_Fog_Sunset_Color,106,055,040
      fallback=Weather_Ashstorm_Fog_Night_Color,020,021,022
      fallback=Weather_Ashstorm_Ambient_Sunrise_Color,054,042,037
      fallback=Weather_Ashstorm_Ambient_Day_Color,075,049,041
      fallback=Weather_Ashstorm_Ambient_Sunset_Color,048,039,035
      # [TNAD]
      # fallback=Weather_Ashstorm_Ambient_Night_Color,009,011,013
      fallback=Weather_Ashstorm_Ambient_Night_Color,036,042,049
      fallback=Weather_Ashstorm_Sun_Sunrise_Color,184,091,071
      fallback=Weather_Ashstorm_Sun_Day_Color,228,139,114
      fallback=Weather_Ashstorm_Sun_Sunset_Color,185,086,057
      # [TNAD]
      # fallback=Weather_Ashstorm_Sun_Night_Color,013,016,018
      fallback=Weather_Ashstorm_Sun_Night_Color,054,066,074
      fallback=Weather_Ashstorm_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Ashstorm_Land_Fog_Day_Depth,1.1
      fallback=Weather_Ashstorm_Land_Fog_Night_Depth,1.2
      fallback=Weather_Ashstorm_Wind_Speed,.8
      # [SIV]
      # fallback=Weather_Ashstorm_Cloud_Speed,7
      fallback=Weather_Ashstorm_Cloud_Speed,1.4
      fallback=Weather_Ashstorm_Glare_View,0
      # [ASEE]
      # fallback=Weather_Ashstorm_Ambient_Loop_Sound_ID,plx_WA_ashstorm
      fallback=Weather_Ashstorm_Ambient_Loop_Sound_ID,ashstorm
      fallback=Weather_Ashstorm_Storm_Threshold,.70
      fallback=Weather_Blight_Cloud_Texture,Tx_Sky_Blight.tga
      fallback=Weather_Blight_Clouds_Maximum_Percent,1.0
      fallback=Weather_Blight_Transition_Delta,.040
      fallback=Weather_Blight_Sky_Sunrise_Color,090,035,035
      fallback=Weather_Blight_Sky_Day_Color,090,035,035
      fallback=Weather_Blight_Sky_Sunset_Color,092,033,033
      fallback=Weather_Blight_Sky_Night_Color,044,014,014
      fallback=Weather_Blight_Fog_Sunrise_Color,090,035,035
      fallback=Weather_Blight_Fog_Day_Color,128,019,019
      fallback=Weather_Blight_Fog_Sunset_Color,092,033,033
      fallback=Weather_Blight_Fog_Night_Color,044,014,014
      fallback=Weather_Blight_Ambient_Sunrise_Color,061,040,040
      fallback=Weather_Blight_Ambient_Day_Color,079,054,054
      fallback=Weather_Blight_Ambient_Sunset_Color,061,040,040
      # [TNAD]
      # fallback=Weather_Blight_Ambient_Night_Color,014,014,015
      fallback=Weather_Blight_Ambient_Night_Color,056,058,062
      fallback=Weather_Blight_Sun_Sunrise_Color,180,078,078
      fallback=Weather_Blight_Sun_Day_Color,224,084,084
      fallback=Weather_Blight_Sun_Sunset_Color,180,078,078
      # [TNAD]
      # fallback=Weather_Blight_Sun_Night_Color,015,023,036
      fallback=Weather_Blight_Sun_Night_Color,061,091,143
      fallback=Weather_Blight_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Blight_Land_Fog_Day_Depth,1.1
      fallback=Weather_Blight_Land_Fog_Night_Depth,1.2
      fallback=Weather_Blight_Wind_Speed,.9
      # [SIV]
      # fallback=Weather_Blight_Cloud_Speed,9
      fallback=Weather_Blight_Cloud_Speed,1.8
      fallback=Weather_Blight_Glare_View,0
      # [ASEE]
      # fallback=Weather_Blight_Ambient_Loop_Sound_ID,plx_WA_blightstorm
      fallback=Weather_Blight_Ambient_Loop_Sound_ID,Blight
      fallback=Weather_Blight_Storm_Threshold,.70
      fallback=Weather_Blight_Disease_Chance,.10
      fallback=Weather_Snow_Cloud_Texture,Tx_BM_Sky_Snow.tga
      fallback=Weather_Snow_Clouds_Maximum_Percent,1.0
      fallback=Weather_Snow_Transition_Delta,.015
      fallback=Weather_Snow_Sky_Sunrise_Color,106,091,091
      fallback=Weather_Snow_Sky_Day_Color,153,158,166
      fallback=Weather_Snow_Sky_Sunset_Color,096,115,134
      fallback=Weather_Snow_Sky_Night_Color,031,035,039
      fallback=Weather_Snow_Fog_Sunrise_Color,106,091,091
      fallback=Weather_Snow_Fog_Day_Color,153,158,166
      fallback=Weather_Snow_Fog_Sunset_Color,096,115,134
      fallback=Weather_Snow_Fog_Night_Color,031,035,039
      fallback=Weather_Snow_Ambient_Sunrise_Color,092,084,084
      fallback=Weather_Snow_Ambient_Day_Color,093,096,105
      fallback=Weather_Snow_Ambient_Sunset_Color,070,079,087
      # [TNAD]
      # fallback=Weather_Snow_Ambient_Night_Color,013,015,018
      fallback=Weather_Snow_Ambient_Night_Color,049,058,068
      fallback=Weather_Snow_Sun_Sunrise_Color,141,109,109
      fallback=Weather_Snow_Sun_Day_Color,163,169,183
      fallback=Weather_Snow_Sun_Sunset_Color,101,121,141
      # [TNAD]
      # fallback=Weather_Snow_Sun_Night_Color,014,017,023
      fallback=Weather_Snow_Sun_Night_Color,055,066,077
      fallback=Weather_Snow_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Snow_Land_Fog_Day_Depth,1.0
      fallback=Weather_Snow_Land_Fog_Night_Depth,1.2
      fallback=Weather_Snow_Wind_Speed,0
      # [SIV]
      # fallback=Weather_Snow_Cloud_Speed,1.5
      fallback=Weather_Snow_Cloud_Speed,0.3
      fallback=Weather_Snow_Glare_View,0
      fallback=Weather_Snow_Snow_Diameter,800
      fallback=Weather_Snow_Snow_Height_Min,400
      fallback=Weather_Snow_Snow_Height_Max,700
      fallback=Weather_Snow_Snow_Entrance_Speed,6
      fallback=Weather_Snow_Max_Snowflakes,750
      # [ASEE]
      # fallback=Weather_Snow_Ambient_Loop_Sound_ID,plx_WA_overcast
      fallback=Weather_Snow_Ambient_Loop_Sound_ID,None
      fallback=Weather_Snow_Snow_Threshold,0.5
      fallback=Weather_Blizzard_Cloud_Texture,Tx_BM_Sky_Blizzard.tga
      fallback=Weather_Blizzard_Clouds_Maximum_Percent,1.0
      fallback=Weather_Blizzard_Transition_Delta,.030
      fallback=Weather_Blizzard_Sky_Sunrise_Color,091,099,106
      fallback=Weather_Blizzard_Sky_Day_Color,121,133,145
      fallback=Weather_Blizzard_Sky_Sunset_Color,108,115,121
      fallback=Weather_Blizzard_Sky_Night_Color,027,029,031
      fallback=Weather_Blizzard_Fog_Sunrise_Color,091,099,106
      fallback=Weather_Blizzard_Fog_Day_Color,121,133,145
      fallback=Weather_Blizzard_Fog_Sunset_Color,108,115,121
      fallback=Weather_Blizzard_Fog_Night_Color,021,024,028
      fallback=Weather_Blizzard_Ambient_Sunrise_Color,084,088,092
      fallback=Weather_Blizzard_Ambient_Day_Color,093,096,105
      fallback=Weather_Blizzard_Ambient_Sunset_Color,083,077,075
      # [TNAD]
      # fallback=Weather_Blizzard_Ambient_Night_Color,014,016,018
      fallback=Weather_Blizzard_Ambient_Night_Color,053,062,070
      fallback=Weather_Blizzard_Sun_Sunrise_Color,114,128,146
      fallback=Weather_Blizzard_Sun_Day_Color,163,169,183
      fallback=Weather_Blizzard_Sun_Sunset_Color,106,114,136
      # [TNAD]
      # fallback=Weather_Blizzard_Sun_Night_Color,014,016,018
      fallback=Weather_Blizzard_Sun_Night_Color,057,066,074
      fallback=Weather_Blizzard_Sun_Disc_Sunset_Color,128,128,128
      fallback=Weather_Blizzard_Land_Fog_Day_Depth,2.8
      fallback=Weather_Blizzard_Land_Fog_Night_Depth,3.0
      fallback=Weather_Blizzard_Wind_Speed,.9
      # [SIV]
      # fallback=Weather_Blizzard_Cloud_Speed,7.5
      fallback=Weather_Blizzard_Cloud_Speed,1.5
      fallback=Weather_Blizzard_Glare_View,0
      fallback=Weather_Blizzard_Ambient_Loop_Sound_ID,BM Blizzard
      fallback=Weather_Blizzard_Storm_Threshold,.50
      fallback=Moons_Secunda_Size,40
      fallback=Moons_Secunda_Axis_Offset,50
      fallback=Moons_Secunda_Speed,.6
      fallback=Moons_Secunda_Daily_Increment,1.2
      fallback=Moons_Secunda_Moon_Shadow_Early_Fade_Angle,0.5
      fallback=Moons_Secunda_Fade_Start_Angle,50
      fallback=Moons_Secunda_Fade_End_Angle,30
      fallback=Moons_Secunda_Fade_In_Start,14
      fallback=Moons_Secunda_Fade_In_Finish,15
      fallback=Moons_Secunda_Fade_Out_Start,7
      fallback=Moons_Secunda_Fade_Out_Finish,10
      fallback=Moons_Masser_Size,94
      fallback=Moons_Masser_Axis_Offset,35
      fallback=Moons_Masser_Speed,.5
      fallback=Moons_Masser_Daily_Increment,1
      fallback=Moons_Masser_Moon_Shadow_Early_Fade_Angle,0.5
      fallback=Moons_Masser_Fade_Start_Angle,50
      fallback=Moons_Masser_Fade_End_Angle,40
      fallback=Moons_Masser_Fade_In_Start,14
      fallback=Moons_Masser_Fade_In_Finish,15
      fallback=Moons_Masser_Fade_Out_Start,7
      fallback=Moons_Masser_Fade_Out_Finish,10
      fallback=Moons_Script_Color,255,20,20
      fallback=General_Werewolf_FOV,100
      encoding=win1252
      data="/storage/emulated/0/_STF/__OMW/game/Morrowind/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/TheDoorsOfOblivion/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/TheDoorsOfOblivion/0/Lord of Souls Clavicus Vile"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/DoorsOfOblivionCapriceUpscaleAndExtras/0/DoO Upscale - Caprice - 2k"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/HavishMoved/0/Main"
      data="/storage/emulated/0/_STF/__OMW/mods/Fixes/MeshFix/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Fixes/CorrectMeshes/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/PatchForPurists/0"
      data="/storage/emulated/0/_STF/__OMW/mods/GuildsFactions/AstrologiansGuild/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/TelvanniDustAdept/0/Telvanni Dust Adept/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/UnofficialMorrowindOfficialPluginsPatched/0/05 lefemm armor"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/BethesdaOfficialPluginsNaturalized/0/00 Base"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/WaresUltimate/0/00 Core (must have)"
      data="/storage/emulated/0/_STF/__OMW/mods/Groundcover/VurtsGroundcoverForOpenMW/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/TamrielData/0/files/00 Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/TamrielData/0/bsa/vanilla"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/TamrielData/0/water"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/Wyrmhaven/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/ShipsOfTheImperialNavy/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/BarabusFireplacesVanillaChimneys/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/BooksOfVvardenfell/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/LegendOfChemua/0/Legend_of_Chemua"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/TamrielRebuilt/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Weapons/WeaponsExpansionProject/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/TaskmasterOfHouseTelvanni/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/ProvinceCyrodiil/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/SkyrimHomeOfTheNords/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/HoTVSolstheimTombOfTheSnowPrince/0/000 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/HoTVSolstheimTombOfTheSnowPrince/0/010 Solstheim - Tomb of the Snow Prince"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/HoTVSolstheimTombOfTheSnowPrince/0/012 Missing Snow Armor Pieces"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/HoTVSolstheimTombOfTheSnowPrince/0/013 Fierce Wolf Helms"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/LandscapeOverhaulForTheWhiteWoldOfLokkenMountain/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/SothaSilExpanded/0/SothaSilExpanded2_0"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/SothaSilExpanded/0/SothaSilExpanded2_2_Patch"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/TheGreatTreasuryHeistOfTelNagaTower/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/GuildsFactions/UvirithsLegacy/0/UL"
      data="/storage/emulated/0/_STF/__OMW/mods/GuildsFactions/UvirithsLegacy/0/OMW"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/TheTeaMod/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ProperlySmoothedMeshes/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ProperlySmoothedMeshes/0/03 Higher Poly Glowing Candles"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ProperlySmoothedMeshes/0/05 Beaker, Flasks - clear glass"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/OverlookedMeshesReplacer/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Performance/MorrowindOptimizationPatch/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Performance/MorrowindOptimizationPatch/0/04 Better Vanilla Textures"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/YouDontSeamMe/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Fixes/IngredientsMeshReplacer/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/RRModSeriesBetterMeshes/0/00 - Main Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/RRModSeriesBetterMeshes/0/04 - Optional - Skooma Pipe 1"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/GlowInTheDahrk/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/GlowInTheDahrk/0/02 Nord Glass Windows"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/BlackthornBarrow/0/Clean__Blackthorn Barrow/Data Files"
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      data="/storage/emulated/0/_STF/__OMW/mods/GuildsFactions/ImperialEmploymentOfficeMDEdit/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/DaedricRuinsHalfRevamped/0/DRHR/00 - Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/DaedricRuinsHalfRevamped/0/DRHR/00 - Core - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/DaedricRuinsHalfRevamped/0/DRHR/01 - Caverns Revamp patch"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/DaedricRuinsHalfRevamped/0/Vanilla texture replacer/00 - Core - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/RustedDaedricRuins/0/00 Main - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/RustedDaedricRuins/0/02 Revamped Patch - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/NecromancerRobes/0/Necromancer robes/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Immersion/ThroatSingingTempleHealers/0/Throat Singing Temple Healers/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/OAABWingedTwilight/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Immersion/TheLustyArgonianMaidUnabridged/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Immersion/SlofsBoethiasPillowBook/0/slofs_mw_pillow_book"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/DrasTheDunmerLegionnaire/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/VivecLighthouse/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/ShipyardsOfVvardenfell/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/YulMarsheeAndTheVisageOfMzund/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/AConjurersCalling/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/ThePearlDivers/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/RescueMission/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/WhereMerchantsFlea/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Gameplay/HelmOfCursedBeauty/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/SucculentScathecraw/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/ConceptArtDunmerHelmets/0/Concept Art Dunmer Helms"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/DwemerScrapArmorV2/0/Dwemer Scrap Armor V2"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/NorthernRedoranArmor/0/Northern Redoran armor"
      data="/storage/emulated/0/_STF/__OMW/mods/Gameplay/Pursuit/0/Pursuit - OpenMW"
      data="/storage/emulated/0/_STF/__OMW/mods/Gameplay/ProtectiveGuards/0/Protective Guards for OpenMW"
      data="/storage/emulated/0/_STF/__OMW/mods/Gameplay/AttendMe/0/AttendMe_1.8"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/OAABData/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Landmasses/OAABData/0/04 Better Telvanni Crystal Patch"
      data="/storage/emulated/0/_STF/__OMW/mods/FloraLandscape/3DVinesVanillaMushroomTrees/0/02 OAAB Addon"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/GlowInTheDahrk/0/00 Core - avp OAAB Patch"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/DunmerLanternsReplacer/0/05 OAAB_Data Patch - Glow Effect"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/0 - Bosmer"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/1 - Altmer"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/2 - Dunmer"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/3 - Orsimer"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/4.2 - Almalexia (Blue)"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/5 - Sotha Sil"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/6 - Yagram"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/7 - OAAB"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/8 - Tamriel Rebuilt"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/9.2 - Almalexia Redone (Blue)"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ConsistentEyesForElves/0/lq/9.3 - Vivec Remade"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/OAABTelMora/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/FloraLandscape/OAABTheAshenDivide/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/FloraLandscape/TheBeaconOfStRilms/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/TelvanniCouncilHouseLoungeRoom/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/TelvanniLighthouseInSadrithMora/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/RRModSeriesTelvanniLighthouseTelBranora/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/ImmersiveMournhold/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/TelAruhnChronicles/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Immersion/Flies/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/Flies/0"
      data="/storage/emulated/0/_STF/__OMW/mods/ObjectsClutter/MagicalLightsForTelvanni/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Immersion/TheOTHERCouncilClub/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/RRModSeriesBetterGnisisArch/0/00 - Main Files"
      data="/storage/emulated/0/_STF/__OMW/mods/CitiesTowns/RRModSeriesBetterGnisisArch/0/05 - Optional - OMW Meshes + OMW GITD Patch"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/VibrantIvy/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/RacerDustArmsAndArmor/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/FloraLandscape/TheCorprusariumExperience/0/00 - Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/NewIlunibi/0/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Quests/HashurSmugglersCave/0/main"
      data="/storage/emulated/0/_STF/__OMW/mods/Armor/SacredNecromancerArmor/0/Sacred Necromancer/Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/MelchiorsExcellentGrazelandsAcacia/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/MelchiorsExcellentGrazelandsAcacia/0/02 OAAB Saplings Patch"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/VanillaFriendlyWestGashTreeReplacer/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/NPCs/RepopulatedMorrowind/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/NPCs/RepopulatedMorrowind/0/07 AM Sounds"
      data="/storage/emulated/0/_STF/__OMW/mods/Groundcover/RemirosGroundcover/0/00 Core OpenMW"
      data="/storage/emulated/0/_STF/__OMW/mods/Groundcover/RemirosGroundcover/0/01b Thicker Grass OpenMW"
      data="/storage/emulated/0/_STF/__OMW/mods/Groundcover/RemirosGroundcover/0/02 Vanilla Resolution Textures"
      data="/storage/emulated/0/_STF/__OMW/mods/Water/BetterWaterfalls/0/01 Vanilla Resolution Textures"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/Habasi/0/united"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/AnimatedMorrowindMergedOpenMWPatch/0/Main"
      data="/storage/emulated/0/_STF/__OMW/mods/Patches/AnimatedMorrowindMergedOpenMWPatch/0/AM WS patch"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/00 - Data Files"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/10 - LOD1 Update"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/00 - Interior cells"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/05- GitD-LOD1"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/00 - Data Files - LQ 1 to 8"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/ImperialTownsRevamp/0/00 - Interior cells - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/NordsShutYourWindows/0/00 Core"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/NordsShutYourWindows/0/10 Textures - LQ 1 to 4"
      data="/storage/emulated/0/_STF/__OMW/mods/Architecture/NordsShutYourWindows/0/02 Interior sunrays"
      data="/storage/emulated/0/_STF/__OMW/mods/Replacers/EnlightenedFlamesOpenMWPatcher/0/3"
      data="/storage/emulated/0/_STF/__OMW/mods/Fonts/TrueTypefontsforOpenMW/0"
      data="/storage/emulated/0/_STF/__OMW/mods/Leveling/OMWLLF/0/clto-2/0"
      con tent=Morrowind.esm
      con tent=Tribunal.esm
      con tent=Bloodmoon.esm
      con tent=Wares-base.esm
      con tent=Patch for Purists.esm
      con tent=Tamriel_Data.esm
      con tent=Wyrmhaven.esm
      con tent=TR_Mainland.esm
      con tent=OAAB_Data.esm
      con tent=Astrologians Guild.esp
      con tent=Sky_Main.esm
      con tent=Havish.esm
      con tent=Cyr_Main.esm
      con tent=RepopulatedMorrowind.ESM
      con tent=United-100.esp
      con tent=Solstheim Tomb of The Snow Prince.esm
      con tent=United-200.esp
      con tent=pursuit_for_omw.omwscripts
      con tent=protective_guards_for_omw.omwscripts
      con tent=AttendMe.omwscripts
      con tent=United-700.esp
      con tent=ncgdmw.omwscripts
      con tent=United-TNG-CONTENT.esp
      con tent=MergedLeveledLists - 2023-11-20.esp
      con tent=delev.esp
    2. alvazir
      alvazir
      • premium
      • 36 kudos
      I think the easiest way would be to go Zerafall's route(previous thread). Create config for Jobasha. There is a template in the thread. Then point the program to it.
    3. zsouza13
      zsouza13
      • premium
      • 9 kudos
      Thank you very much for this response. I will give it a try. So basically, if I'm understanding the previous thread correctly, I can create my own config file and paste data files path and the content files, etc? I'm wondering if my phone can pull this off but I do have 600 plus mods running well.
    4. alvazir
      alvazir
      • premium
      • 36 kudos
      Yes. Your own config is also invaluable if you decide to play the same game on portable device(android, steamdeck etc) and your other computers. You sync files, then mass-replace the paths to the folders and copy config.
    5. zsouza13
      zsouza13
      • premium
      • 9 kudos
      Sorry to bother you. So I made my own config and it works. But when I type storage/emulated/0/Download/Jobasha.zip into termux it says file path not found? EDIT: Do I have to rename the file to Jobasha.zip? 
    6. zsouza13
      zsouza13
      • premium
      • 9 kudos
      I keep getting this error 0: Failed to find all OpenMW's plugins    1: Failed to open directory "/storage/emulated/0/game/Morrowind/Data Files" with error "failed to read directory `/storage/emulated/0/game/Morrowind/Data Files`"
  7. GeneralUlfric
    GeneralUlfric
    • member
    • 0 kudos
    I have a small problem for my OpenMW install:



    A plugin is from this mod: Morrowland Uncapped Attributes
    1. alvazir
      alvazir
      • premium
      • 36 kudos
      I can not change it on my side :-/ Library that I use is unaware of newly added openmw-custom record types(that are not in Morrowind format).

      Please use  "--skip EE_MLua.omwaddon". This plugin should not contain any leveled lists judging by the name.
    2. alvazir
      alvazir
      • premium
      • 36 kudos
      I've thought a bit more. Actually I should be able to ignore plugins like this(with unknown custom record types). I'll try to make it and update both Jobasha and Habasi then.
    3. alvazir
      alvazir
      • premium
      • 36 kudos
      I've uploaded the updated version. Jobasha will ignore plugins with LUAL records.
  8. StormBr58
    StormBr58
    • member
    • 0 kudos
    Hello

    First I want to thank you for your work in Morrowind. I have a problem when using this tool. I am on  Linux with OpenMorrowind and install all mods in separated paths . When I run jobasha it finds my morrowind.cfg but does not find my plugins...
    My command line is     jobasha -d -v -v --ignore-errors;

    Any help is appreciated.
    .
    1. alvazir
      alvazir
      • premium
      • 36 kudos
      Hello!

      Please check the messages the program displays. Perhaps they have the answer. It should be something like that or some error messages:
      ./jobasha -d -v -v --ignore-errors
      Log is being written into "/home/alvazir/__OMW/jobasha.log"
      Found game configuration file "/home/alvazir/.config/openmw/openmw.cfg"
      Gathering plugins from game configuration file "/home/alvazir/.config/openmw/openmw.cfg"

      Also try providing the path to a used config with --config. It will look similar to that. And better remove --ignore-errors just in case:
      ./jobasha --config /home/alvazir/.config/openmw/openmw.cfg -dvv

    2. StormBr58
      StormBr58
      • member
      • 0 kudos
      Thank you for your prompt response. Specifying .  the config file via --config option make it work although it barfed at some plugins but generated the merged lists. I will test it tomorrow.
    3. alvazir
      alvazir
      • premium
      • 36 kudos
      That's great to hear.

      I've very intrigued why it:
      1. Failed to auto-discover the config. Consider sharing first lines of log files(when running without --config), it should contain some information.
      2. "Barfed" at some plugins. Perhaps paths to plugins are incorrect in openmw/morrowind config? Consider looking through or sharing lines of log file in that regard.

      Log file should be at program dir. Otherwise it may be specified with --log argument, like --log "log.log"(to be created in current working dir).
  9. AstralJam8
    AstralJam8
    • member
    • 0 kudos
    This tool seems to have liberated many items that were inexplicably removed by other tools on my thousands of merged plugins, what is it doing differently from the other tools?  I'm not sure if it's fixed everything but it's definitely an improvement!
    1. alvazir
      alvazir
      • premium
      • 36 kudos
      I am glad to hear it works good for you :-)
  10. Mondriaan456
    Mondriaan456
    • supporter
    • 1 kudos
    Hi,
    I was directed by google to you when i search on .toml.

    I am using Mod Organizer 2, when I introduce some mods in MO 2 I get files with a .toml extension, are these files essential for Morrowind or are they for MO 2.

    Thank you,
    Mondriaan
    1. alvazir
      alvazir
      • premium
      • 36 kudos
      AFAIK those .toml files may be used by MWSE somehow.