I recommand this mod! It's the kind of the underated ones.
Changes the gameplay in a good way without going bonkers, makes you pay attention to a lot of things that we usually overlook.
Make a character with low personnality and mercantile as misc skill and enjoy the struggle... Make an imperial with mercantile as major skill and enjoy the ride...
This mod really makes the gameplay a lot better and prevent the rush to high stats right off the bat. Makes me pay attention to faction relations etc etc...A lot of depth added with a "simple mod".
Hi i like the Mod as it does make the time put into a playthrough for me longer as if i get too OP i will get bored and this is my first modded experience. Though i do have some good loot id like to sell and every trader i have found so far has no more than 500. i saw you put some more wealthier merchants could i get an idea where they are. Obviously i don't expect too get 50000 gold from it but id like to sell this boss weapon i got from another mod for more than 500 gold lol
Thanks! When I played with this mod installed I think I was able to sell even very high-end items to the merchants with boosted gold capacity. So you still get the reward for the good loot
Would the modules from this pair well with Better Merchant Skills for OpenMW? Seems like a similar approach, though perhaps slightly more elegant since it users newer LUA stuff (I think?)
I haven't used the one you mention, although at a first glance I think you can combine both with the exception of the Merchants Module from my mod, since it does pretty much the same thing as Better Merchant Skills for OpenMW. The rest of the modules should not conflict.
I love this idea! Always felt a bit werid how easy it realy was to get rich fast! :D Even more so, if you´re a loot wh*%# like me. That collect all pricey loot in one place, in a dungeon then cast recall to a close by home/trader hehe.
As my future character wont steal at all, which makes it even easier to not become rich fast.
Is there any type of mods I should watch out for, to not mess with this one?
As if I recall there was a mod, that added the need to pay taxes hehe
None off the top of my head, however, I think there were some compatibility issues reported somewhere here in the comments. Nice to hear you like the mod, btw!
I wonder if this library could be used to trigger the script once the NPC in question is simply made aware of the player's presence instead of having to actively greet him. Because some NPCs take too long to greet, or rarely don't say hi at all (seems random).
I assume this is going to need an update to work with Project Cyrodiil's Anvil / Abecean Shores release, or will it have any effects on merchant & trading in new areas via scripts? Thanks for all your work!
This mod should be fully compatible with the newest release of Project Cyrodiil (and virtually any other plugin). The core mechanics work via scripts, so no worries here The only thing that would need an update is the module that gives merchants more money. But the lack thereof wouldn't be noticeable, so you can safely install the mod alongside Anvil/Abecean Shores.
66 comments
It's the kind of the underated ones.
Changes the gameplay in a good way without going bonkers, makes you pay attention to a lot of things that we usually overlook.
Make a character with low personnality and mercantile as misc skill and enjoy the struggle...
Make an imperial with mercantile as major skill and enjoy the ride...
This mod really makes the gameplay a lot better and prevent the rush to high stats right off the bat.
Makes me pay attention to faction relations etc etc...A lot of depth added with a "simple mod".
10/10
As my future character wont steal at all, which makes it even easier to not become rich fast.
Is there any type of mods I should watch out for, to not mess with this one?
As if I recall there was a mod, that added the need to pay taxes hehe
https://www.nexusmods.com/morrowind/mods/55062