Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing.
This mod INCLUDES:
- Wizards' Islands Patch by Wizards' Alliance
- Unoffical Bloodmoon patch for Wizards Islands by Zennorious
- Wizards Islands FPS fix by Gorkon
This mod REQUIRES:
- Wizards' Islands - Scourge of the Frost Bringer
Below is a list of just the changes I have made, in addition to the changes made by the above mods. To see the changes made the above mods, see the included documentation.
* Both islands have been moved north for compatibility with Tamriel Rebuilt
* Stopped the "force-mark" when you arrive at the main island
* Lots of textual corrections
* A few poorly-placed objects fixed
* Fixed the "Draken Warhammer" quest that never disappeared from the journal
* Fixed the "Choosing a New Leader" quest where it was possible to get stuck
* Additional Travel Rune locations added
* A few stray cells added to the appropriate regions
Includes a guide to moving the island. Note that this guide is missing a step, which is updating some hardcoded locations in the teleportation scripts.
Reuploaded from Morrowind Modding History.
This mod INCLUDES:
- Wizards' Islands Patch by Wizards' Alliance
- Unoffical Bloodmoon patch for Wizards Islands by Zennorious
- Wizards Islands FPS fix by Gorkon
This mod REQUIRES:
- Wizards' Islands - Scourge of the Frost Bringer
Below is a list of just the changes I have made, in addition to the changes made by the above mods. To see the changes made the above mods, see the included documentation.
* Both islands have been moved north for compatibility with Tamriel Rebuilt
* Stopped the "force-mark" when you arrive at the main island
* Lots of textual corrections
* A few poorly-placed objects fixed
* Fixed the "Draken Warhammer" quest that never disappeared from the journal
* Fixed the "Choosing a New Leader" quest where it was possible to get stuck
* Additional Travel Rune locations added
* A few stray cells added to the appropriate regions
Includes a guide to moving the island. Note that this guide is missing a step, which is updating some hardcoded locations in the teleportation scripts.
Reuploaded from Morrowind Modding History.