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Private Stash v1.2
by Danjb
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This mod adds a large "Private Stash" container (inspired by Diablo II) to the following cells (by the Silt Strider ports of all these towns / cities):
Ald-ruhn -3,6
Balmora -3,-3
Gnisis -11,11
Khuul -9,16
Maar Gan -3,12
Molag Mar 12,-8
Seyda Neen -2,-9
Suran 6,-6
Vivec 3,-9
What's special about these chests is they all share the same storage space; for instance, if you put some gold in the chest in Seyda Neen, that gold will be available in all the other chests as well. You can store 1000 weight in total in this way.
This system is not intended to make logical sense (consider it a "magic chest" if you must), but I thought it was fair (or at least, a nice touch), to give the player his own storage chest. I realise some people may consider it unbalanced, but it's not as if containers in Morrowind are hard to come by.
The scripting necessary to get this to work is surprisingly complicated! As a result, before the stashes will work you have to "activate" the key each time you load your saved game. This key is located atop the Private Stash in Vivec, and to activate it you simply need to "equip" it in the inventory - this will take you to a special cell where you can activate the key, at which point you will be automatically returned to your previous position.
No cells are modified other than the ones listed above.
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KNOWN ISSUES
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Your facing is reset to north when you exit the activation cell. As far as I know, this is unavoidable and a limitation of the game engine, but the scripting is all there if a code fix is ever developed.
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INSTALLATION
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Put the ESP file from the archive in your Data Files directory. To activate the mod, select Data Files from the Morrowind Launcher and check the box next to "Private Stash.esp".
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UNINSTALLATION
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To remove the mod, first remove all your items from your Private Stash, then simply delete the plugin file.
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CREDITS
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Thanks to Nicoliathan for scripting help.
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CHANGELOG
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v1.2
Teleporting is now disabled in the activation cell
The message telling you to activate the key will now show up every time you try to open the chest before doing so, not just the first time
v1.1
Since moving the container to you proved rather difficult, now you move to the container! This new system of "activating the key" should be a lot more playable