Morrowind

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zdeadguy

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  1. zdeadguy
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    Ideally you use the Real Range stuff with Solthas Combat Pack or BBC ( https://www.nexusmods.com/morrowind/mods/52221 or https://www.nexusmods.com/morrowind/mods/46596 ).

    Ive also made an experimental version of ( https://www.nexusmods.com/morrowind/mods/47683/ ) that covers Tamriel Rebuilt + SHotN. If you don't like the extra music, just comment and Ill strip it down.

    Check the video tab for for a demonstration of Real Range, VGT, BMS OpenMW-TR, etc..
  2. vilenoob
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    Hello there, has anyone experienced an issue with WealthWithinMeasure where your account does not accrue interest? If you have, I would warmly welcome any guidance on fixing the issue.
    If I open an account and just leave the initial 50 gold in, interest will accrue. If I make any deposit over the initial opening 50, it will not accrue. 
  3. Demongar
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    Does the Hunger/Thirst work with Tes3mp? Are there any commands to enable or disable it because my friend has a custom skeleton race, and we wanna turn it off for him.
  4. YoshiSaito
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    For those curious how this modified version of "Real Weapon Range" (https://www.nexusmods.com/morrowind/mods/49156) differs from the original, the GMST fCombatDistance was raised from 64 to 72 (compared to a vanilla value of 128). I haven't tested how well either works myself so I can't comment on that, only that this GMST is responsible for all melee (including on touch magic and creature attack) ranges and I'm presently experimenting with it set to 100 while following the range adjustment of "Weaponry of Resdayn Rebalanced" (https://www.nexusmods.com/morrowind/mods/51247) which, in brief testing, appears tight to weapon models (except spear thrusts, which have phantom range due to animation awkwardness) and hasn't made weaponless creatures of on-touch mages severely gimped. 

    Eager to try out the Seasonal Weather mod since it's one of those Daggerfall things I really miss in Morrowind...
  5. Confessoru
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    Sir, may I ask what UI mod are you using in the fifth screenshot (the one with the cook and craft in town description)?
    1. zdeadguy
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      Sorry for the late reply. It was Chocolate UI iirc.
  6. JaundiceJones
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    Does hunger & thirst include the wells addon?  I have RacerPlume's Cooking & Eating (with alvazir's publican's patch), Water & Thirst and it's Wells addon. Just trying to be sure I only deactivate things I don't need/aren't covered by your mod. I also have the fishing mod, that's not included, I assume?
    1. zdeadguy
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      Water & Thirst is included already. Wells addon might need a master redirect with wyrebash though.
  7. SuperMemes991
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    For the hunger and thirst mod is there a way to toggle how fast they drain. Does it have any bugs with dynamic timescale. And what ingredients can you eat?
    1. zdeadguy
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      It should work with dynamic timescale iirc
  8. bikko
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    Thanks for you work merging these mods.

    However, in Hunger&Thirst the cookfire and water catcher aren't working for me.
    Any idea what might be wrong?
    (I am dropping them on the character, like equipping them.)
    Thanks again!
    1. bikko
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      UPDATE
      I don't know what I did, but I got it working.
      Thanks again again!
    2. zdeadguy
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      Glad you got it working. If anyone has any other issues not mentioned in the comments feel free to dm me.
    3. SuperMemes991
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      Did you figure out how to use it. I'm having the same issue.
  9. davethepak
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    Thank you for working on these mods and sharing them.

    One question - in looking at the Hunger&Thirst mod- there are large numbers of Armor and Body part records - not sure what they are being used for - are these intentional?

    I know the old fishing mod had a few items you could fish out of the water - but this looks like hundreds of them...
    Like a Crimson Volliandrium Armor Cuirass worth 35,000....and dozens and dozens more.

    Should I clean these out?

    Any suggestions are helpful.

    thank you again for sharing the mod.
    1. zdeadguy
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      I dont remember ever seeing those. I hope I didnt accidently merge two of my projects while on auto pilot. I can take a look when I have some time but I have been busy with irl stuff. It should be safe to clean since it doesnt add weapons or armor besides what you can fish and the throwables + a handful of small stuff.
    2. davethepak
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      Thank you for your response - I was mistaken on the numbers - it is a few (about 20 armors and 20+ body parts).

      I don't use the TRMainland or the Skyrim Home of the nords mods - do you have suggestions on how to best remove those records and as masters? 
      Now - an interesting thing is that Tamriel Data - includes the esm and bsa files from the other mods now- 
      From the TD Page

      "Tamriel_Data.esm replaces TR_Data.esm, PC_Data.esm, and Sky_Data.esm. "
      Likewise - the BSA files for TR,TD and SKY_Data are all part of TD now....

      So I am not sure what I would need to remove from this mod if I did not Sky_main.esm or TR_mainland.esm
      (my morrowind modding skills are not suffecient to determine what records to remove....).

      I will see what else I can figure out.

      thank you again for the mod - and my apologies at the flase alarm on the number of armor and body records.
    3. zdeadguy
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      Iirc wyre bash and/or a morrowind equiv can redirect/remove/add masters if im not mistaken. And thanks for letting me know there was a T Data update. Ill see what I can do if I have some time but if you want to take a crack at it go for it. 
    4. davethepak
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      Thank you for the advice on the wyre base - I used that to remove the masters I did not want.

      Love this mod - not too indepth (I think ashfall is amazing - but more than I want - I just want a bit of survival mechanics in my fantasy rpg - but some want more - so teo each their own).

      If my lua skills were better - I would try an make new menus for the crafting - but that may be a very very long time.
      Might also see if I can add the food items from Taddeus' Foods of Tamriel - but again, time and effort.... etc.

      thanks again for the mod - works great.
  10. axebeard2
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    What do the extra files for the Range mod do?
    1. zdeadguy
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      Sorry for the late reply, they are for other weapon packs available that I used at the time.
  11. jodeci1
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    I can't seem to craft the chest in my Yurt, is there a limit to the containers you can have?
    1. zdeadguy
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      I believe the original mod tied upgrades to story progress, im not sure. I have been busy so its hard to keep up with some stuff. If it is bugged lmk and ill see about fixing it in a future update.