I love it. Such a treat to have so much Ashstaar content all at once!
I particularly love the scaffolding, the 'gongs' that hang from each corner, and the silhouettes of the gates at the top of the canton.
Are they supposed to evoke the pincers of the Shalk in their shape?
Important bug note - Rubble ess_01 has collision issues - it blocks me walking over it in my install.
Edit - although its incompatible with RandomPal's Ruined Molag Mar, this mod does not make any interior changes, aside from the Armigers Stronghold cell. It would be easy to make the interior updates of RP's Ruined Molag Mar work with the exterior changes of this mod, if people wanted it. Ruined Molag Mar doesn't touch the Armiger's Stronghold cell.
Thanks. Yes, to look like shalk or insect pincers or something. Thanks for the bug note. I had fixed that but forgot to add them to the file I uploaded. It is fixed now.
Awesome to see so much new content from you RealAshtaar! Out of curiosity, what would you say sets this mod apart from RandomPal's Ruined Molag Mar, or the original ruined Molag Mar from Orion's 'Arvesa: An Armiger's Tale'?
It's just my own take on trying to make Molag Mar feel different and more interesting. I've never tried those mods so don't know. Which one you like is up to you.
8 comments
I particularly love the scaffolding, the 'gongs' that hang from each corner, and the silhouettes of the gates at the top of the canton.
Are they supposed to evoke the pincers of the Shalk in their shape?
Important bug note - Rubble ess_01 has collision issues - it blocks me walking over it in my install.
Edit - although its incompatible with RandomPal's Ruined Molag Mar, this mod does not make any interior changes, aside from the Armigers Stronghold cell. It would be easy to make the interior updates of RP's Ruined Molag Mar work with the exterior changes of this mod, if people wanted it. Ruined Molag Mar doesn't touch the Armiger's Stronghold cell.