RuffinVangarr, you are a great modder! Can You, please, make or reshape some helmets for beast-races? Can't find a decent helmet for my medium-armoured argonian spy... Imperial dragon scale helmet will do Just remove face guard if it is possible...
have verified that its enabled in mo2 and shows up as checked in openmw. cannot find the new vendor tho. have checked clothier outside in ald-ruhn, the one inside the scarb, and even checked the scar inn EDIT: found her under the inside the scarb in the clothier shop after restarting the game
Can you also make ONION based hats as well? There is lots of them now, with OAAB and other resources, but they behave like armour. Clothing hats will suit more fully unarmoured characters.
morrowind is hard coded so that the only head items must be helmets and therefore must have an armor rating, as such all onion items are classified as light armor. whats more onion is for accessories that won't clip with the original head and hair meshes, so if you want hats that still show hair then you'd have to have a tone of different meshes for every single hat or every single hair.
Any idea why the scarves don't show up on my character for me? The glasses and the face masks mods both work flawlessly, but the scarves are all invisible.
I finally figured out why items added by Fashionwind series were not moving around character's face despite altering their location in main.lua.
I have a mod that changes names of races to something more lore-friendly... ish (Dark Elf->Dunmer etc.).
Turns out, main.lua adjust location of mesh based on race's exact names, so if I change Dark Elf to Dunmer, I need to change all race names in lua file to the one I am using. Ie. ["Dark Elf"] = ... must be changed to ["Dunmer"] = ...
As a sidenote, if you want to adjust mesh of items added by any mods based on Onion on custom race, you must add lines like: ["Dwemer"] = {x, y, z} to entries of items that you want to move around.
34 comments
Can You, please, make or reshape some helmets for beast-races?
Can't find a decent helmet for my medium-armoured argonian spy...
Imperial dragon scale helmet will do
Just remove face guard if it is possible...
we really appreciate it
EDIT: found her under the inside the scarb in the clothier shop after restarting the game
I have a mod that changes names of races to something more lore-friendly... ish (Dark Elf->Dunmer etc.).
Turns out, main.lua adjust location of mesh based on race's exact names, so if I change Dark Elf to Dunmer, I need to change all race names in lua file to the one I am using.
Ie.
["Dark Elf"] = ...
must be changed to
["Dunmer"] = ...
As a sidenote, if you want to adjust mesh of items added by any mods based on Onion on custom race, you must add lines like:
["Dwemer"] = {x, y, z}
to entries of items that you want to move around.
It does indeed.