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Ruffin Vangarr

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RuffinVangarr

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34 comments

  1. SnapZ1992
    SnapZ1992
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    RuffinVangarr, you are a  great modder! 
    Can You, please, make or reshape some helmets for beast-races?
    Can't find a decent helmet for my medium-armoured argonian spy... 
    Imperial dragon scale helmet will do
    Just remove face guard if it is possible... 
    1. RuffinVangarr
      RuffinVangarr
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      i guess thats simple enough, message me on discord at Ruffin Vangarr#9887 and ill send it to you
    2. SnapZ1992
      SnapZ1992
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      It's very kind of you! 👻
    3. Dugimon
      Dugimon
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      Do you happen to have this reshapes uploaded some where? im looking for some Helmet variations for my Kahjit
  2. thank you for accommodating us openmw users
    we really appreciate it
    1. RuffinVangarr
      RuffinVangarr
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      it wasn't on purpose.  
  3. deleted3104644
    deleted3104644
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    have verified that its enabled in mo2 and shows up as checked in openmw. cannot find the new vendor tho. have checked clothier outside in ald-ruhn, the one inside the scarb, and even checked the scar inn
    EDIT: found her under the inside the scarb in the clothier shop after restarting the game
  4. zsouza13
    zsouza13
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    Does this work with bcom
    1. RuffinVangarr
      RuffinVangarr
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      it should do
  5. ErmakTremor
    ErmakTremor
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    Can you also make ONION based hats as well? There is lots of them now, with OAAB and other resources, but they behave like armour. Clothing hats will suit more fully unarmoured characters.
    1. RuffinVangarr
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      morrowind is hard coded so that the only head items must be helmets and therefore must have an armor rating, as such all onion items are classified as light armor. whats more onion is for accessories that won't clip with the original head and hair meshes, so if you want hats that still show hair then you'd have to have a tone of different meshes for every single hat or every single hair.
  6. xxxninja666xxx
    xxxninja666xxx
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    Any idea why the scarves don't show up on my character for me? The glasses and the face masks mods both work flawlessly, but the scarves are all invisible.
  7. ActuallyUlysses
    ActuallyUlysses
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    I finally figured out why items added by Fashionwind series were not moving around character's face despite altering their location in main.lua.

    I have a mod that changes names of races to something more lore-friendly... ish (Dark Elf->Dunmer etc.).

    Turns out, main.lua adjust location of mesh based on race's exact names, so if I change Dark Elf to Dunmer, I need to change all race names in lua file to the one I am using.
    Ie.
              ["Dark Elf"] = ...
    must be changed to
              ["Dunmer"] = ...

    As a sidenote, if you want to adjust mesh of items added by any mods based on Onion on custom race, you must add lines like:
    ["Dwemer"] = {x, y, z}
    to entries of items that you want to move around.
  8. koob123
    koob123
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    You are reincarnation of balenciaga Nwa'h
  9. 10669
    10669
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    Fashion, baby!!!
  10. Billyfighter
    Billyfighter
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    Works with OpenMW?
    1. Leiding
      Leiding
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      It's literally in the name, my dude
    2. Billyfighter
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      I can't read :(
    3. VigilantWarden
      VigilantWarden
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      Me neither, that's okay.

      It does indeed.
    4. Billyfighter
      Billyfighter
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      Tbh I came here to be silly. Saw this was Onion framework, thought I'd be cute to ask if it's for OpenMW. Jokes on me.
    5. vvardenfellstormsage
      vvardenfellstormsage
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      +1