About this mod
Meet the Breton artisan in Mournhold, who makes and sells a wide range of fine quality, chiming clocks and help him solve a supply problem.
- Requirements
- Permissions and credits
A mod by Barabus & Nigedo
Requires Morrowind 1.6.1820 with both Bloodmoon and Tribunal expansion packs.
Version 1.0 - 5 January 2004
Original artwork created by Barabus
Original scripts created by Nigedo
Description
"Mournhold Clockmaker" adds a Breton artisan to Mournhold, who makes and sells a wide range of fine quality, chiming clocks.
All of the clocks feature high quality, original artwork and include individual combinations of original sound effects. They are fully animated through Morrowind Script and synchronized with game time.
The mod includes an optional quest which provides a lore-sensitive background for the existence of clocks in Morrowind.
To initiate the quest, speak with the clockmaker.
Notes
You may "turn off" the quest by entering the following command in the console window (press the ~ key to open this);
startscript mcm_quest_off
This will only work if you have not already started the quest.
You can "turn on" the quest section of the mod again, at any time, by entering the following command in the console window;
startscript mcm_quest_on
Installation
"Mournhold Clockmaker" is packaged according to the default Morrowind Data Files structure.
For the easiest installation, extract this mod directly to the Morrowind "Data Files" folder on your PC hard-drive. The typical path to this folder is:
C:\PROGRAM FILES\BETHESDA SOFTWORKS\MORROWIND\DATA FILES
Allow all folders to be overwritten. No previous data will be overwritten in this process.
When you have done this, select the mod name "Mournhold Clockmaker 1.0" in the Data Files section of the Morrowind game startup interface.
For easy, step-by-step tutorials and advice on installing Morrowind mods, see this pinned information at the Elder Scrolls, Morrowind Mods Forum - https://web.archive.org/web/20050309095752/http://www.elderscrolls.com/forums/index.php?showtopic=23
Recommended Mods
These mods are recommended for the way they can improve the experience of this mod:
Barabus' Fireplaces - http://www.freewebs.com/barabus/
Better Heads - http://www.psychodogstudios.net/betterheads/
Cleanliness Statement
"Mournhold Clockmaker" is clean. It has been cleaned with TESAME and TESTool and it contains no unnecessary changes to the game.
If you choose to clean this mod with TESTool (v1.0), you should select the option to use "Restricted dialog cleaning".
If you do not select this option, TESTool will remove essential changes to dialog, which will increase the likelihood of conflicts with other dialog intensive mods.
Potential Conflicts
As well as adding new content, "Mournhold Clockmaker" makes some changes to the original Morrowind game. It is possible for these changes to conflict with changes to the same parts of the game, made by other mods.
If you notice behaviour that suggests a mod conflict, compare the changes listed here with those made by other mods you use.
The following parts of the game are altered by this mod:
Cell - Mournhold, Craftsmen's Hall
Cell - Mournhold, Royal Palace: Barenziah's Chambers
Cell - Ascadian Isles Region, 1, -15
Path Grid - Mournhold, Craftsmen's Hall
Credits
Grateful thanks to Thepal for a very helpful scripting suggestion that made it possible for the clockmaker to stock unlimited clocks.
Thanks to the beta testers, Kathryn, Korrow and Sunsi, for volunteering their time to guarantee the quality of this mod.
Thanks to Jeremy for his Akatosh dragon texture - http://home.comcast.net/~hdoan0/Knights_of_Tamriel.htm
Thanks to Fidel for dagger artwork from his Blademaster resource pack - http://members.surfeu.fi/fidel_dahlan/bm/blademaster.htm
Thanks to these wonderful modders for their essential utilities, which were all used to create this mod:
Morrowind Enchanted Editor - Farren Hayden
NIFTexture - Dave Humphrey
TESAME - Erik Benerdal
TESTool - Ghostwheel