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DeathDaisy but really Pharis

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DeathDaisy69

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13 comments

  1. ShulShagana
    ShulShagana
    • member
    • 4 kudos
    You can fix the original elegant version (and perhaps make it even more elegant??) if instead of
    record.model == 'meshes\\'
    You use
    record.isNegative == true
    on line 14

    In fact, would we need to check for the 'dark_' prefix within that same conditional?
    string.match(record.id,darkname)
    (with darkname = 'dark_' on script line 5)

    Or are there lights with the negative light attribute that would be desirable to keep?

    I tried it out and my modifications work on the latest OpenMW 0.49 RC5
    The original version of the Lua script still doesn't work on OpenMW 0.49 RC5
    I can send you the script if you'd like, DeathDaisy69 (what a nick!)
  2. kotbaioun
    kotbaioun
    • supporter
    • 13 kudos
    Thank you! An alternate version works perfectly with the latest 0.49 build.
  3. ChaosolousDva
    ChaosolousDva
    • member
    • 1 kudos
    Just wanted to say thank you.

    This was one of the few things in OpenMW (recently switched) that was bothering me.

    So much better. You're a saint. Thank you.
  4. DeathDaisy69
    DeathDaisy69
    • supporter
    • 15 kudos
    Turns out this actually needs OpenMW 0.49, the current development version, and won't work with .48! I have changed the requirements accordingly.
    1. WadarkhuWasTaken
      WadarkhuWasTaken
      • member
      • 0 kudos
      A bit unfortunate, any plans to support the current 0.48 since 0.49 isn't officially out yet? Unless it's something to do with OpenMW itself lacking the ability in the "previous" update. This seems like a great mod though and exactly what I am looking for so I hope to get it once I update! How painless is updating? I've literally just finished setting up everything thinking 0.48 was my best bet haha
  5. PokeyGT
    PokeyGT
    • premium
    • 24 kudos
    Good intitiative! Those always bother me. :)

    There's also a file in this mod collection which adresses the same issue with a plugin, which is useful for those on MGE XE which also has per-pixel lighting. Yours seems like a great on-the-fly solution for OpenMW.
    1. opekpnc
      opekpnc
      • member
      • 0 kudos
      i am on openmw 0.47 and the plugin from this works
  6. Oblib
    Oblib
    • premium
    • 7 kudos
    Hi there. So, since there is script, the last release is not enough, 48/49 needed, right ? 
    1. DeathDaisy69
      DeathDaisy69
      • supporter
      • 15 kudos
      yeah, .48 at minimum. but it is very stable now and close to full release so there should be no risk upgrading
  7. Raguna90
    Raguna90
    • supporter
    • 1 kudos
    This is absolutely essential and needs to be an option in OpenMW imho!
  8. yohannesjf
    yohannesjf
    • member
    • 3 kudos
    Putting it anywhere in your load order should be fine, right?
  9. WastelanderJohn
    WastelanderJohn
    • supporter
    • 0 kudos
    thanks for the mod. how do install it?
    1. DeathDaisy69
      DeathDaisy69
      • supporter
      • 15 kudos
      same as any openmw mod, add the data folder and activate the RemoveNegativeLights.omwscripts