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DeathDaisy but really Pharis

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With per-pixel lighting, so called "negative lights" in the game become dark voids. This Lua script removes them on the fly.

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In vanilla Morrowind, "negative lights" ie lights that make an area darker are used to create contrast in some cells. But when using the more accurate per-pixel lighting which is a newer, more modern option in OpenMW, these negative lights become pitch black voids. This script checks all lights that load into the scene if they have the prefix "dark_", which all vanilla negative lights do, and simply disables any it finds.

Huge thanks to Pharis on the OpenMW discord who basically rewrote my entire script to make it much more efficient.

Requires OpenMW 0.49!