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File credits
Pharis for basically writing the entire script
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Changelogs
Version 1.0ALT
New less elegant script that works with the latest update of 0.49
In vanilla Morrowind, "negative lights" ie lights that make an area darker are used to create contrast in some cells. But when using the more accurate per-pixel lighting which is a newer, more modern option in OpenMW, these negative lights become pitch black voids. This script checks all lights that load into the scene if they have the prefix "dark_", which all vanilla negative lights do, and simply disables any it finds.
Huge thanks to Pharis on the OpenMW discord who basically rewrote my entire script to make it much more efficient.