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Melchior Dahrk

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MelchiorDahrk

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22 comments

  1. Nickolos1818
    Nickolos1818
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    Thanks for this.  There has been a handful of mods I have installed that I am aware they put spiders in the mod, but didn't realize the " amount " they put in.  Creepy Crawlies are NOT my thing, a few here and there are fine, like some of the spider daedra are rare enough in TR its not an issue, but some of these newer and awesome mods tend to use them more and more.
    1. MelchiorDahrk
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      I'm glad that you've found this mod beneficial!
  2. Keir197
    Keir197
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    Am I being stupid. Is the mod supposed to appear in the launcher? For reference I am using this collection https://www.nexusmods.com/games/morrowind/collections/hvnlyl with the creature mod which adds spiders removed and most other mods updated, and I cant seem to get this mod working. It replaces the webs with moss but not the spiders or at least not the Dwemer ones and tbh I'm not willing to find out for the real ones.
    Edit: Forgot to add that I am using openMW.
    Edit:2 I removed the rules that vortex forced it to follow and that seems to have fixed it. The centurion spiders are now beetle things. So it was just me being stupid and vortex being shit.
    1. MelchiorDahrk
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      No worries! I've asked Nexus on multiple occasions about when they'll ever update Vortex to be able to understand the BAIN folder format. Without that, it's very limited as a mod manager.
  3. QuantumPhantom
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    Awesome mod that let me actually experience SHotN properly by removing the giant spiders (notably in Angturiel)! Do you think you could update this to delete the new Spider Daedra models/textures merged in the latest Tamriel Data?
    1. MelchiorDahrk
      MelchiorDahrk
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      Done! Should work in version 1.5.0. I also added a fomod for easier installation. Let me know if you encounter any issues.
    2. QuantumPhantom
      QuantumPhantom
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      Thank you so much!
  4. Kaudio1020
    Kaudio1020
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    How do I install this if I'm using OpenMW and a big modlist from Umo?
    1. MelchiorDahrk
      MelchiorDahrk
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      If you're on OpenMW, then you don't need to install the MWSE folders. You'll just want the meshes and textures.
  5. TheDon4299
    TheDon4299
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    Hi! Great mod! Really helpful for me One problem though... Could you change the photo to something more two-dimensional?
    1. MelchiorDahrk
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      Done!
  6. CyrusFyre
    CyrusFyre
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    <3 <3 <3 Thank you so very much! <3 <3 <3
  7. jesus9999333
    jesus9999333
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    I'm fine with the Centurion Spiders, would deleting their "objectToReplace" entry in the Lua be enough to restore them without any issues?
    1. MelchiorDahrk
      MelchiorDahrk
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      Yes, you need to do that and delete the three `g_centurionspider.nif` files in `meshes/r/`.
    2. MelchiorDahrk
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      I just released version 1.4.0 which makes the archive modular. So it's easier to see what's being replaced and choose what you want for your game.
    3. jesus9999333
      jesus9999333
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      Wow, thanks for the reply... and well, updating the entire mod
  8. JoylessJoker15
    JoylessJoker15
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    Please remove the centurions too (not for me, I don't fear much)
    1. MelchiorDahrk
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      They only have 6 legs though. Are they actually a problem?
    2. JoylessJoker15
      JoylessJoker15
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      gotta be kidding me
    3. MelchiorDahrk
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      The person who originally asked about this patch (who does have arachnophobia) didn't mention the Centurion Spiders as being a problem. Though I guess I could see the name as being a trigger. But if it's the appearance, then there are several other six-legged creatures in Morrowind. Maybe I could delete 2 of the legs though if being 4-legged would be better. 
    4. JoylessJoker15
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      i guess you didn't understand and i felt it was obvious, to me it has to do with the spider like movements that could be an issue to others
    5. MelchiorDahrk
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      Nope. Wasn't obvious to me since I don't have the phobia myself. But I can understand that.